Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
It’s not the same. The later parts o the game were rushed and undercooked. Swamp camp is a much more fleshed out area than the troll canyon. Therefore changing the swamp camp area too much would hurt the game a lot more than changing the troll canyon which is not that detailed to begin with.
Also, nobody was suggesting to change the swamp camp into a monastery. Who’s strawmanning now?
In your logic this would mean we're now free to change the sect camp beyond recognition in an effort to make it "better". But just because you have no personal attachment to a certain design doesn't mean other people don't. For example I couldn't care less that Gomez and Raven and Lee look somewhat different now but I could see why many people think their designs have been changed to drastically.
I never said “change beyond recognition”. You can still rearrange and expand the swamp camp to improve it, while still keeping its original atmosphere. If you use for instance a circular layout where the plaza and Yberion’s temple are in the center and slightly elevated, while all roads/paths go out radially from this plaza, it would improve navigation a lot. You can still keep the same vibe and it would not be “beyond recognition”. It’s not black and white, only a Sith deals in absolutes.
There are different builds/strategy that palyer can choose like
-1h melee + bow-xbow
-2h melee
- pure mage
- mage-warrior
There are no faction only runes in Gothic. But if you want to play as a spellsword you can do that. There is no magic that boost your melee capacity may be they will add some in the remake though.
He is just here to moan and complain about everything and anything.
Imo it's very simple. If you do a remake stay as close to the original as possible because that's what fans are here for. If you want to get funky call it a reboot so that longtime fans know what they're getting themselves into. Don't try and pretend you're now closely following the original game when you're basically doing a playable teaser 2.0 with new combat, dialogues, level geometry and visual designs.
The swamp camp does not have the same amount of care put into it as for example the Old Camp, true.
Some additions there would be nice.
Though the troll canyon is really boring. You only ever go there once, and it's a big empty area with a skeleton with a shrinking scroll and a note telling you to use it on the troll, a troll, a few goblins, and a random pathway to the ritual place with the focus and harpies.
There's lots of potential there.
Personally turning the whole thing into ruins is a bit much, but making it look more like a troll canyon is neat, like signs of troll habitation. Crushed skeletons, ripped down trees, a troll nest? The ritual place too is just there, nothing around it
None of my arguments contradicted themselves.