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https://steamcommunity.com/sharedfiles/filedetails/?id=736603569
https://steamcommunity.com/sharedfiles/filedetails/?id=748016209
https://steamcommunity.com/sharedfiles/filedetails/?id=718320132
Never saw a game better than Gothic 3: no noobish markers, hard tasks, many secrets is a living World and only simple battle system isn't perfect but each other aspects are well.
How about, a (mostly) missing story? You land in Myrtana with your friends, all of a sudden you fight some orcs (because of reasons), then after the fight all your friends disappear in different directions with no trace or build up to it (because of reasons) and then some villager tells you about Xardas, whom you are then prompted to find (because of reasons). So you then pretty much spend the rest of the game going from city to city doing MMO-style errands and busy work, gathering reputation points until you eventually find Xardas.
It just feels so much less immersive than Gothic 1 and 2. There is no presentation, no build-up, no reasoning behind anything. You're basically just parachuted into a single-player MMO. This is the 3rd part of a trilogy (supposedly), not the 1st, so it should do a better job at continuing the story and building up towards the conclusion.
The game whose existance I vehemently deny is something called er... Arcadia or something? People talk about it sometimes, but I'm convinced it does not exist.
No it's not. Or certainly not at the level of detail, quality of writing, immersion as in Gothic 1 and 2.
The fact that you played Gothic 1 and Gothic 2, know the lore very well and choose to fill in the dots and thus believe that the story is well told is a different problem. But that's OK, you are entitled to your opinion.
https://steamcommunity.com/groups/Gothic2
It is not a problem at all. G3 features many interesting conversations that make the story worthwhile. I can't fix players, who want more hand-holding and who don't pay attention to main quest objectives, such as infiltrating the orcs and orc mercenaries as to learn about their plans.
Yes of course, the emperor isn't naked.
Though, Gothic 3 Remake would have to be a completly new game.
--> https://steamcommunity.com/app/39500/discussions/0/2145343824283615216/
The game comes with a bit of learning curve, because non-linearity in a large, seamless open world bears some risks. Player can ignore the main quest objectives and wander off into the world, visit places that become important only much, much later. And if player strictly follows quests, searching for stuff becomes necessary because there are no quest destination map markers. Opportunities for a remake, which can change some things to make story progression and the main quest lines clear and easily accessible.
There's also the faction reputation system - and although player character is told to infiltrate the orcs as to learn what they know and what their plans are, one can read that players turn against the orcs too early and free occupied villages too early. That doesn't break the game, since there are multiple paths through it, but infiltrating the factions is much more entertaining. Up to the point when it becomes an option to side with Beliar and turn against everyone. The path of total annihilation.
https://steamcommunity.com/sharedfiles/filedetails/?id=952807780
And the community patched version introduces the two modes "Alternative Balancing (AB)" and "Alternative AI". They are explained in a separate manual (linked in the Ultimate Gothic 3 Guide meanwhile). A remake could remove those options or replace them with less obscure ingame settings. At the same time, a remake could also redesign the high-level spells, which is too much of an endgame choice.