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It's such an incredible and fun experience hidden behind layers of terrible RNG and game design.
Normally I wouldn't complain, I would just play default mode, but having to push into cruciball 15 to get all the achievements is what makes it super frustrating.
Got cruciball 15 with the standard class ages ago, but honestly cheesed some of cruciballs quite literally with bad cheese.
I currently leveled the other classes and now with cruciball 12 it's just not enjoyable. And when you finally have an enjoyable build, the game kicks you in the groin and you need to start over.
Funny is that even with the stone buffing relic, the stones are still useless in stage 3. So no matter what you do, you need to get rid of them over the course of the run, better early than later.
As you mentioned they'll add more of cruciballs. I don't know about others but Peglin is for me a "mind-off" game. I don't intend to go through something which I know causes aggression, when I just want to progress through something fun.
Cruciball is one of the worst difficulty modifiers I have ever seen in a rouge-like game.
Y'all have pointed out some of it's faults but have missed it's most carnal sin, it completely ruins any potential for build diversity. The overwhelming majority of orbs simply cant keep up with the increased difficulty and become useless, requiring you to run the same builds over and over again. The game has about 100 orbs, its ridiculous that less than 10 of them are worth using in cruciball.
Obviously I love the game, but dear god cruciball is awful
It's kinda what I am hinting at, with saying that you always do the same, with the hope that the RNG is in your favor.
You don't feel any accomplishment when beating cruciball, but you would have that feeling if it's a properly constructed fun challenge.
Honestly this is my biggest issue with cruciball. Without it the game is too easy, but with it its too hard. And its not a smooth increase of difficulty, cruciball goes from extremely easy to a difficult RNG fest within a couple levels. Theres no happy medium where the game is challenging but doesn't force you to go for a near perfect build
It's not even really fun to use in custom games, since you can't choose specific cruciball levels for your run and if you want level 12 then you also need to have level 1-11. It probably would be nice to have more control over that.
Even if you're really good at the game it's almost unavoidable that it'll happen some levels, and that just encourages lame savescumming.
Also, some orbs still need to be rebalanced badly. I'm sorry but the fact almost nothing does bonus damage against shields means you either get penetration orbs, or usually lose the game going into stage 2.
Stuff like the protectorb are just downright severely inferior versions of stuff like the new dodgeball. If I'm not having any ballwark relics or multiball, I don't see how a TINY bit of ballwark every 10-6 pegs is ever worth taking early on.
Also balladin still starts with an orb that gives him neither ballwark nor musircle so his relic is effectively dead until you find an orb that does.