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- The attack meant is the damage when shooting the ball.
- Bonus damage is all what you collect above hitting pegs. If Pegs have extra damage this is bonus. And Echo (I hope this is the name in english) is also bonus damage. And the damage of your wealth with the Pig-Ball. Etc.
- The increased Damage effect kicks in at every peg hit, because you do then your orb damage to the selected foe. <-- This means, you get your final damage while the ball is hitting pegs. The amount is the same, but dealt realtime AND it switches to the next enemy if the first is dead. So you do not waste a 5k hit on one enemy but distribute it to all.
- And last, in my games, when I had the cactus all of the boards were onehit.
my presumption is that the base damage - as shown on the ball's tooltip is what is limited to 2.
actual damage is modified by the calc, which is X ^ 1.3
So if we have lots of upgraded marks on the stage, its very powerful, but mods to base damage (such as crit, spinesse, etc) are bad.
But i'm not sure.
Apologies, if my intent wasn't clear, I'm asking these questions rhetorically, to illustrate how confused a given player might be. I'm not personally looking for the answers, I'm trying to illustrate how the item's design is poorly communicated.
But on the other hand, after playing the first time with the cactus all of this was clear to me. (As the other relics when I started a long time ago. Many of them I had to see before I got the description and their effects (also in combination with others))
On a very lucky run I had a ball with 22/50. This one killed sooooo fast.
And remember, the Damage output is equal to non cactus runs, only distributed in the flight (with the exeption of the "hit all" balls)
It's because the damage number I was seeing when my ball hit a peg was completely desynced from the damage being dealt to enemies on each peg hit
Well...killed during the first shot, but I suppose that doesn't count as ZTK lol