Peglin
[GER] Tobi May 15, 2022 @ 7:35am
Your suggestions for improvement
There is no game that everyone likes but we can make sure that you can play nice runs with Peglin again and again so write your suggestions for improvement here
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Showing 1-15 of 18 comments
Varenzer_H8JK May 15, 2022 @ 6:46pm 
Make the Germany great again and put the 4$ price tag on the game.
YukoValis May 15, 2022 @ 7:00pm 
Set the price for $5 would be a good start. For $20 I'd expect a bit of the following.

1: actual meta progression, you know like a roguelite? top of my head maybe establish a goblin village? what orbs you finish the run with can add to your total and be used. Then you can do things like upgrade your orbs or relics.
2: some kind of shop would be nice.
3: More than 3 areas.
4: ways to modify orbs or relics, maybe even combine them.
5: actually have some kind of story.
6: a way to modify runs. Maybe you can get a bonus or gold for during a only rock type run? only magic? only buff/defuff?
7: a way to mix and match powers of orbs. What if you could have a splat orb with the power of lightning to really gum up the level? Of course there would be drawbacks. Or maybe they won't have value at the end of the run.
8: The ability to run the game again once you beat it, keeping all your orbs and relics. Then maybe all the enemies have much more HP? Or special enemies now appear that are immune to certain things?
9: The ability to speed up the game.
10: Where the game will never cancel your shot in progress and yet allow you to press a key to end the balls run at any time.
11: modding support either in game or workshop.

In all honesty if the dev is asking $20 they should have held off releasing this for another year to get all the content they could in imo. But these are my suggestions.
Last edited by YukoValis; May 16, 2022 @ 4:43am
LemonYellow May 15, 2022 @ 11:28pm 
I would appreciate the arrow key's being a "Slow aim" as super precise shots are sometimes hard to line up properly.

on the subject of aim. Some shot's are not possible to make on certain maps on account of those shot's kinda clicking on the battle field. The range of where you can take a shot needs slight more verticallity


"not a suggestion to the devs" Gotta wonder if people know what the term Early access means. Super enjoying the game. looking forward to future updates. Try to keep in heart that people who keep complaining the game is too short or unfinished. are being bell ends. because the game is quite literally unfinished, easily had enough enjoyment out of the demo and the current early access build to justify the money spent.
YukoValis May 16, 2022 @ 4:27am 
Originally posted by LemonYellow:
Gotta wonder if people know what the term Early access means..
I do, it means potential promises. Please see starforge (2014 one) or spacebase df-9.
What will the dev do? Only time will tell.
Last edited by YukoValis; May 16, 2022 @ 4:46am
I'd pay 16-20 bucks if they confirm leaderboard and online PvP, which means replayability for me. Otherwise, without leaderboard, singleplayer games are disposable.
For what i see now i'd pay max 10 bucks.

It's happening for some years that Valve suggests higher prices to the devs, in order to sell games at the real price during discounts.
Last edited by Ciunay+Dirty_Noob_TV; May 16, 2022 @ 4:42am
vargsvans May 16, 2022 @ 5:43am 
Originally posted by LemonYellow:
I would appreciate the arrow key's being a "Slow aim" as super precise shots are sometimes hard to line up properly.

CTRL+Arrow keys is slow aim, just fyi.
Rocketknightgeek May 16, 2022 @ 5:46am 
There are a few too many relics that do nothing (or very close to nothing) outside of the first level. Plant, slime and flying enemies are a very narrow range as the game stands.

Getting them in a chest from the castle onwards just feels awful, at the very least remove them from the pools at that point.
YukoValis May 16, 2022 @ 6:07am 
Originally posted by Rocketknightgeek:
There are a few too many relics that do nothing (or very close to nothing) outside of the first level. Plant, slime and flying enemies are a very narrow range as the game stands.
Another reason I suggest combining relics. Imagine if you got the one for plants and slimes, and then it transforms into something that does the damage for everything.
>//The_FALCON May 17, 2022 @ 3:22am 
Here are some of my ideas

- New unlockable characters
-- Mage (goblin): you start with elemental orbs (lightning, fire, ice)
-- Knight (goblin): crit pegs instead grant you shields (that take damage before hp) so you can go a tank playstyle or a vampire one
-- crazy goblin: loves RNG

- relics should have 3 levels of strength, with the higher 2 having downsides. normal relics are kinda strong and have no downside, elite relics should be stronger but have a minor downside, boss relics should be powerful but have a strong downside (like the double damage, lose 2 hp every 15 pegs relic)

- lock many relics behind unlock that you unlock gradually

- secret final boss ???

- catalogue with all enemies, orbs and relics

- yes, basically slay the spire but peglin

- character customization instead of new characters?

- a way to influence the board before the fight. maybe make later boards less crowded so skill still matters

- make "never taking damage" runs possible

- remove in-between-destinations, so that any path has the same length
Last edited by >//The_FALCON; May 17, 2022 @ 3:28am
Krunchi Jun 6, 2023 @ 7:48am 
Pls make a portit mode for mobile versions.
SIRWFFLES Jun 8, 2023 @ 1:10pm 
Crit to me feels very niche, most of the time unless you are going for it specifically, you are going to end up with a bunch of muscle buffs (maybe it's me but I like to pick muscle buffs when not going crit since they are more consistent and it feels the relics for those are more frequent than crit relics) which literally turns the crit pegs into traps, it hurts every time to see the damage get HEAVILY REDUCED for HITTING CRIT...??? Why can't we for the love of god rework the crit to be a multiplier (maybe like small but scaling) or be like an addition to base damage instead of a full replacement? When the update -- where crit recalculates every single activation before the peg hit -- dropped it feels like one problem (less pegs post crit) changed into another (if have more muscle, then crit pegs and by extension all crit relics are traps)

TL;DR: crit feels weird pls do something about it, maybe make it into a multiplier or addition to base instead of replacing it.
SIRWFFLES Jun 8, 2023 @ 1:31pm 
Also, why do I have to pay so much gold for combat peg rewards, if any at all?

Especially with:
1. how infrequent shops, which are the only consistent peg removal service, are on routes, and
2. how low the encounter rates for peg removal in '?' events (not to mention most of those are randomized as well) are, and
3. how slow players are able to cycle through the satchel in combat.

In principle, additional pegs should be treated as more of a burden since they bring down the consistency of the deck (or satchel in this case), which is like basically every deck building rogue-like. The devs seems to understand this too since the cruciball effects include adding stone and the terriball to the satchel. So like why?

I would happily have the shop be more expensive in exchange for free peg rewards.
SIRWFFLES Jun 8, 2023 @ 1:48pm 
Also also, did the game slow down? Is it just me that feels like the 1.5x now is what 1.0x was before? And on that note add more faster options for speed please.
Jamjars Jun 8, 2023 @ 7:05pm 
Spinesse buff orb needs to apply buff when damage is 0
Kevorkian Jun 9, 2023 @ 11:39am 
There are some encounters where you are guaranteed to take specific damage unless you have very specific orbs or relics. Multiple ranged enemies are one of those encounters. They are less fun because no matter how well you do you loose. If you have an icircle as your first pick and do very well you can avoid damage but that's about it.
Also, Bulwark needs to be buffed. It's feels nice to mitigate damage, but it's really not that much. There are only 1 or 2 orbs that provide it, and they don't provide much. Maybe simply having an orb provides some Bulwark at the beginning of each scenario or they have multiball. Hitting 14 pegs to save 1 damage is very meh.
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Date Posted: May 15, 2022 @ 7:35am
Posts: 18