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1: actual meta progression, you know like a roguelite? top of my head maybe establish a goblin village? what orbs you finish the run with can add to your total and be used. Then you can do things like upgrade your orbs or relics.
2: some kind of shop would be nice.
3: More than 3 areas.
4: ways to modify orbs or relics, maybe even combine them.
5: actually have some kind of story.
6: a way to modify runs. Maybe you can get a bonus or gold for during a only rock type run? only magic? only buff/defuff?
7: a way to mix and match powers of orbs. What if you could have a splat orb with the power of lightning to really gum up the level? Of course there would be drawbacks. Or maybe they won't have value at the end of the run.
8: The ability to run the game again once you beat it, keeping all your orbs and relics. Then maybe all the enemies have much more HP? Or special enemies now appear that are immune to certain things?
9: The ability to speed up the game.
10: Where the game will never cancel your shot in progress and yet allow you to press a key to end the balls run at any time.
11: modding support either in game or workshop.
In all honesty if the dev is asking $20 they should have held off releasing this for another year to get all the content they could in imo. But these are my suggestions.
on the subject of aim. Some shot's are not possible to make on certain maps on account of those shot's kinda clicking on the battle field. The range of where you can take a shot needs slight more verticallity
"not a suggestion to the devs" Gotta wonder if people know what the term Early access means. Super enjoying the game. looking forward to future updates. Try to keep in heart that people who keep complaining the game is too short or unfinished. are being bell ends. because the game is quite literally unfinished, easily had enough enjoyment out of the demo and the current early access build to justify the money spent.
What will the dev do? Only time will tell.
For what i see now i'd pay max 10 bucks.
It's happening for some years that Valve suggests higher prices to the devs, in order to sell games at the real price during discounts.
CTRL+Arrow keys is slow aim, just fyi.
Getting them in a chest from the castle onwards just feels awful, at the very least remove them from the pools at that point.
- New unlockable characters
-- Mage (goblin): you start with elemental orbs (lightning, fire, ice)
-- Knight (goblin): crit pegs instead grant you shields (that take damage before hp) so you can go a tank playstyle or a vampire one
-- crazy goblin: loves RNG
- relics should have 3 levels of strength, with the higher 2 having downsides. normal relics are kinda strong and have no downside, elite relics should be stronger but have a minor downside, boss relics should be powerful but have a strong downside (like the double damage, lose 2 hp every 15 pegs relic)
- lock many relics behind unlock that you unlock gradually
- secret final boss ???
- catalogue with all enemies, orbs and relics
- yes, basically slay the spire but peglin
- character customization instead of new characters?
- a way to influence the board before the fight. maybe make later boards less crowded so skill still matters
- make "never taking damage" runs possible
- remove in-between-destinations, so that any path has the same length
TL;DR: crit feels weird pls do something about it, maybe make it into a multiplier or addition to base instead of replacing it.
Especially with:
1. how infrequent shops, which are the only consistent peg removal service, are on routes, and
2. how low the encounter rates for peg removal in '?' events (not to mention most of those are randomized as well) are, and
3. how slow players are able to cycle through the satchel in combat.
In principle, additional pegs should be treated as more of a burden since they bring down the consistency of the deck (or satchel in this case), which is like basically every deck building rogue-like. The devs seems to understand this too since the cruciball effects include adding stone and the terriball to the satchel. So like why?
I would happily have the shop be more expensive in exchange for free peg rewards.
Also, Bulwark needs to be buffed. It's feels nice to mitigate damage, but it's really not that much. There are only 1 or 2 orbs that provide it, and they don't provide much. Maybe simply having an orb provides some Bulwark at the beginning of each scenario or they have multiball. Hitting 14 pegs to save 1 damage is very meh.