Peglin
Just simple idea for relics.
'When your health is below 50% health, Enemies don't get their extra turn for your reload and you can discard an additional orb.'


'Damage over 25 is reduced to 25, and damage below 26 is reduced by 1.'
(Helpful to prevent the player from killing himself with Rigged bomb or Nosforbatu.)


'Deals 10% of the previous attack damage to all enemies whenever an orb is discarded.'


'Applies a random bad status to the targeted enemy whenever an orb is discarded.'


'Heal 2 whenever an orb is discarded or removed in deck.'


'You are immune to damage till next turn after discarding 7 orbs.'


'Upgrades a random orb in deck whenever an orb is added or removed in deck.'


'Upgrades one random orb in deck whenever you upgrade an orb.'


'Post battle healing upgrades one random orb for every 8 orbs in deck.'


'All level 1 orbs get +1/+2, All level 2 orbs get +0/+1.'


'When reloading, whenever you takes damage, reduces it by 5 and causes explosion which deals damage of the bomb to all enemies."


'First shot of each battle applies bramble 2 on hit.'


'Orb has +1 Persist and deals x2 damage when there are no orbs in your draw pile.'


'Deals 25% more damage per bad status level of enemy.'


'Whenever you add an new orb in deck, heal 30 health.'


'Whenever you add orbs in deck, duplicate one of them randomly.'


'Increases max health by 1 for each orb in deck.'
(When number of orb is reduced, bonus is also reduced.)


'Deals 1% more damage for each orb in deck.'


'Unused chances to discard orb is now conserved between turns.'


'You can discard an additional orb per Strength 1.'


'Post battle healing grants 2 Strength next battle.'


'Any event without battle grants 1 Strength next battle.'


'Whenever bad status is applied to you, grants 1 Strength.'


'Whenever you gain Strength, gain an additional 1 Strength.'


'Whenever bad status is applied to enemy, applies an random additional bad status.'


'When there are orbs lesser than 5 in deck, all orbs have +1 Persist for one less orb.'


'Increases explosive force on pegboard 3 times.'


'Every 30 peg hit provides explosive force and clears nearby pegs.'


'After first reloading, every 2 times reloading provides you with an extra turn.'


'Heals 30 once each battle when your health is reduced below 50%.'


'Counter of all relics is reduced to 1 when reloading.'
(Round down numbers to the whole number.)




-Boss Relic-

'You start each battle with 2 Strength but takes 25 damage.'


'Grants 1 Strength and heals 12 when reloading, but orb and relic battle rewards contain a less option to choose from.'


'Every shot has +1 Multiball and Overflow, but all orbs except two are discarded after reloading.' (Double Barrel)


'Discarding an orb also grants a crit and refreshes the board, but all orbs except six are discarded after reloading.' (Revolver)


'Whenever shot hits crit peg or refresh peg, make shot 25% more bouncy and shuffle crit peg and refresh peg.' (After hitting these pegs 4 times, the shot will be 200% bouncy.)
Last edited by ViceraCleaner; Jun 13, 2022 @ 10:00am
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Showing 1-3 of 3 comments
Rocketknightgeek May 14, 2022 @ 6:11am 
'The last two orbs in your deck are combined into one orb with all combined stats and abilities.'

'One refresh or crit peg will always appear nearest your firing position.'

'The next peg you hit after being hit by explosive force gets +3.'
ViceraCleaner May 14, 2022 @ 7:04am 
Originally posted by Rocketknightgeek:
'The last two orbs in your deck are combined into one orb with all combined stats and abilities.'

'One refresh or crit peg will always appear nearest your firing position.'

'The next peg you hit after being hit by explosive force gets +3.'
First one will be too OP.

I believe relics affecting the pegboard should adjust only possibility, increasing or reducing the chance instead of providing absolute 50:50 chance.

I don't sure about third one.
Last edited by ViceraCleaner; May 14, 2022 @ 7:04am
rubish 1 May 14, 2022 @ 3:27pm 
one to reduce self damage would be nice
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Date Posted: May 13, 2022 @ 1:04pm
Posts: 3