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Would've been nice if the game actually said what you need to do to unlock the new achievements, too. I don't like having to go to forums/wikis/discords just to figure out something that shouldn't be hidden info.
Still love the game but most certainly shelving till at least a stable .9 update.
Between the ambiguous mystery locking of the new characters; to the poorly (barely) play tested orbs and new mine encounter. Update landed like a big ol wet fart to me.
Quite a shocker to expect a 1.0 and instead get a “here!!! Play test for us and finish our game”
Rose colored glasses are removed and I’ll have a hard time seeing this developer as any different from the lot of em. See ya in 1.0
I signed up for play testing until April 25. In March we were told to expect 1.0.
3 days prior we get a “whoopsie nevermind; experimental .9 instead hehe.”
I think that’s the part that has me salty. Delays don’t bother me; unless you tell me 3 days before. Man up and tell me things went wrong (which I’m ok with, crap happens) a minimum of three weeks before your scheduled release.
Don’t hype me up until just before. I think that’s scummy and bad business.
From the state of this update and the missing content that didn’t make it; They knew well in advance this game was no where near 1.0 yet stayed silent.
Communicate; they have before? It’s easy. Temper my expectations and tell me april 2nd 1.0 is delayed but we are still getting an unfinished .9 to mess around with on the 25th and I’d have no right to complain about what I have.
That’s the only point I want to make.
(I still like this game and will play when it’s better)
Er, just open the Steam Overlay and then hover your mouse over the achievements? Or do the same in library view, of course.
These unlocks feel extremely rng dependant not just on getting orbs and relics that synergise well, but in making a build that doesn't kill the boss too quickly before building up the required stacks. It took me around 20 runs to unlock the poison guy and 10 for the bulwark. I could have seen it taking far longer if I hadn't gotten very lucky. The rewards for the unlocking don't seem particullary great compared to the effort involved. Sadly its not just about the effort, but also the frustration you can build towards the achievement then get shafted on the choice of bosses or not have enough damage to easily clear the basic fights on the way to the boss.
It's especially frustrating coming from Slay the Spire in which you unlock the other characters simply by winning a run by any means. It makes it a lot less of a slog while retaining some of the challenge.
Compared to how it is now, I think it would be easier if the other characters were unlocked by getting to Cruciball 5 and 10.