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I'll update my guide soon with info on the newest character, but preliminary tips are:
The spinfection peglin is easiest to get on the final boss that eats you in the castle. The orb that looks like a witch's hat and the spinfection doubling orbs are the best for that as well as a thinner deck so you can get back to them quicker. The relic gloves that add spinfection on attack also help.
The balladin peglin was the most difficult for me, but I think the same boss as above is probably the easiest one to get it on (primarily because he doesn't actually attack you so you really just need to ensure you win as long as you have some orbs that will give you the enough of the shield buff). I don't remember the orbs I used though.
The spinvention peglin is pretty easy since there are now 4 or 5 orbs that will apply some manner of slime on the pegs, not to mention relics that also add slime. It doesn't need to be the same type of slime that it bounces between either. Funnily enough, I got it on the same boss as above. Main reason that boss is so good for this one and the balladin is that there are so many pegs in close proximity. The orbs that place a slime will say so, but they also have similar looks (you'll see what I mean) that makes it easier to identify them quickly.
Because it's on there verbatim, literally 1:1, dated 2 days after this post.
Just in case someone straight up copied this and published it as a guide and you want to know.
Whatever is going on here, someone copied from something.
Don't know if Forbification was changed because the FanWiki is different than what the actual orb does. It gives 1 Ballwark per Shield on the board, so my plan was to turn lots of pegs into Shields.
I got Ring of Reuse so I could fire it multiple times in a row, Glorious SuffeRing to slow down the pace of combat, and other shield generating orbs like Chopping Ballock with a Summoning Circle thrown in to cover as much of the board as possible.
I got the crossbow boss for the castle and I ended that battle with like 250 Bullwark while still tanking the arrow hits, and I had already gotten the char unlock earlier in the run just fighting a miniboss.
This build also helps with any battle length based achievements because it is a super slow build damage wise, but it still wins because you can generate so much Bullwark a turn.