The Mortuary Assistant

The Mortuary Assistant

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The Nat Dec 11, 2021 @ 6:43pm
A couple of issues I noticed ** Minor spoiler warning **
Hoping the developer is around to help me with a couple of things I noticed during my first playthrough of the demo.

Firstly, I just want to say to the dev that this is quite possibly the scariest thing I have ever played in terms of experiencing an ominous dread from every single sound I was hearing around me. The sound design in this is awesome! When I read that just one person is creating this game, I was even more impressed!

My first issue, however, was right at the very beginning in the playable character's apartment when you need to pick up the keys. They were lying right on the side table by the couch. I interacted with them and was told that the E key means to pick them up, which I did, and I heard a sound that suggested I had done this. I also saw that the keys were no longer on the side table,
However, when I went to the door, I was told I needed keys. I checked my inventory and they were not there! Thought this was a bit odd, so I went back into the main room and started looking around again. I found the keys were then situated inside one of the kitchen counter drawers! This has to be a glitch, as there's no way the keys would have jumped from the side table into one of those drawers.

** Minor spoiler warning below. Do not read further if you have not yet placed the tubing into the female cadaver. **

My second issue is more of a game design thing to assist the player more. When we are with the body of the female, at a few points in the demo, we see a shadowy figure with red eyes standing in the corridor that leads to the cold storage. At some point, this figure will start flipping the light switch off and on a few times over. Me being curious (and still at a loss as to where to find the tubing to progress further - as others have also reported being stuck on) thought this was a clue that she wanted me to turn off the light. So I went to do just that. Nothing happened, so I turned it back on and went back to the corpse. I then thought, "what if she wanted the whole area to be in darkness?" So I turned off the switch in the cadaver room and went back to turn off the light in the corridor. I naturally started moving the mouse in the complete darkness to my left and right to see if I could see anything that resembled a clue. I eventually realised that the shadowy figure repeatedly flipping the switch was a bit of a red herring, so I went to turn the light back on, only I couldn't find it anymore. It was complete darkness, so I had difficulty locating it. I didn't see a gamma option in the settings to assist me with finding the switch again. It took me a long time of trying to guess where I was aligned before I saw the interact icon pop up in the darkness to help me get the light back on. This was while I had stood still in one place the whole time too. I can't imagine how difficult this would have been had somebody moved their character away from the switch.

I just wanted to raise this as something that could perhaps benefit from a bigger hitbox for the light switch interactions so that people can find these in the darkness easier (if they performed the same action I did). Since these switches can be turned off from the very beginning, somebody could make this mistake earlier in the demo too.


Just to finish off with another compliment, I want to say how freaked out I got when I watched my stream recording as I have now noticed a scary monster lurking and peeping around things in the background in such a way that was both blatant yet so subtle, because I was focused on bringing up the clipboard at the time or looking at the cadaver instead of looking at the background. I did notice it when it was perched on top of a cupboard a couple of times, but I hadn't noticed it when I had been walking towards the cupboard in the first place. The way these appearances are done is masterful and reminds me of what Mike Flanagan did in The Haunting of Hill House! I also love the way that these scary creatures don't respond to you unless you are looking up at them or directly at them as you move closer!
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Drac Dec 11, 2021 @ 10:35pm 
I noticed some of the light switches have a slight glow to them to find them in the dark. Every monitor is different with darkness so try adjusting brightness. The only issue is the ones in the hallway between the Front Office and Back Office (the glows are next to the lights, not on them).
GrumpNtug  [developer] Dec 22, 2021 @ 6:33am 
Thank you for the feedback! I will be adding a slider for brightness in the full game. The light switches do have a glow to them to sort of visually emulate "feeling around in the dark" I have already adjusted the sizes of the interaction areas for the lights.

The tubing is an interesting one as it's in one of the cabinets but a lot of people don't want to look down. However, there is an entire tutorial in the full game that I have just completed so hopefully that will help people familiarize themselves with the items in the game and the process.
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Date Posted: Dec 11, 2021 @ 6:43pm
Posts: 2