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That doesn't happen in from prince to immortal difficulty level. Didn't try above though.
AFAIK all cities including AI one can only produce one unit per turn. And, contrary to human players, AI tends to fail to understand how powerful producing instantly a unit in the garrison is. I finished like 7 or 8 games (all 3 ages) and what you described never happened. I never saw more than 1 units being built in a turn per settlement.
However, they are decent at moving back and forth units in defence of their cities to heal, somewhat, which gives the impression of them having healed units each turn.
So either you, are exaggerating wildly, or something's bugged.
I agree - either this report is flawed or you encountered an extremely unusual bug.
The Ai is more competent at actually fielding resistance but still, any half-competent and prepared assault will eventually overwhelm it - unless we are talking about some relevant technology disadvantage and high difficulty.
Well my transition from Charlemagne to Exploration Age resulted in loading my Vietnamese save in Exploration age... so
but I attacked as early as possible to see the results... managing to upgrade my infantry to Phalanx while France was still fighting with its starting militia, no commander. I had a commander. 3 Knife Warrior vs Phalanx, Slinger, and Commander = total massacre. Return with two commanders same setup France now has 19 warriors and they are take out all my archers and soldiers even fortified. It becomes a matter of dancing around and healing. Now it is possible all the AI does is buy all the soldiers from all Independents in the area. Either way it gets ridiculous. Also deploying armies is just so varied and unexpected when you click on a "forward tile". I dont know I wanted more strategy from this game and its just weak all around.
About deploying armies, I can probably help. UI's bad BUT... you can deploy units individually. When you select an army you can select each unit individually by clickling on them. This opens their window, you can upgrade them there. What you can also do, if and only if the army commander and the unit inside the army to deploy has move points remaining, is deploy individually each unit, there is a button for that at the same place where the army commander has his attack actions.
However, there is a restriction currently, you can for some reason only deploy units individually 1 tile around the commander. You can't deploy on the commander tile. Outside of that you actually can redeploy individual units.
What I usually do is have unit individually join the army (assemble army button uses move points, but individual join doesn't) and use the button to redeploy my units around my commanders. Once everything is placed you can use the army commander action, because for some reason, those actions, contrary to the "deploy army" and "assemble army" button, don't consume move points on the commander. They do consume 1 move point for the individual units though, be wary of that.
I don't think that anything you said - even if true - supports this conclusion.
Keep in mind I believe they do get a slight influence boost once war is declared, so they could have purchased some.
There's also the fact that War Support plays a large part into how well those battles go for you. So if you're behind in War Support, those lower tier units will do more damage and you'll do less.