Sid Meier's Civilization VII

Sid Meier's Civilization VII

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Halle Feb 18 @ 4:31pm
Warning! Borders can´t connect beyond 3 tiles radius from city!
I just found out that there isn´t any mechanic in this game that enables border growth beyond the 3 tile radius from a city.
Let´s say you place your expansion town 7 tiles away to get fresh water/resources etc. well know your f**ked! This will permanently leave a gap of 1 tile between your cities. It doesn´t just make your empire look awful with disconnected territories, all experienced civ players knows what the AI like to do later in the game... exactly they utalize an endless settler spam and they will settle in that lonely 1 tile gap even if it´s the most worthless place on the map!

I´m not asking for workable borders, I even think it will be good if we could build like in use production in order to create a worthless 1 tile border space to connect your cities. Maybe it could folllow the road logic or something so you can´t use it offensivly, but you can use it to cover ground between your cities with a max gap of lets say additional 2 tiles away from the workable 3 tile border for a total of 5 gap stretch, but ONLY if its between cities. Maybe we can also set a size limit of 10+ to the city size to enable this function so it won´t be able to be abused so easily. See, I have alot of great ideas in this post in how they could make it work and not be abused.

Anyways I REFUSE to play a civilization game where i can´t build a civilization but rather city-states en masse (or as ColonelHess in this thread described it; Mega City 1 and Mega City 2 etc. with wasteland in between). This will probably be a deal breaker for 20% of the players. I insta-closed my game when i found out about this atrocity!

Who on earth thought this was a good idea that players will like? One of the most annoying thing in any civ game is AI players squeezing towns between your border no matter how ♥♥♥♥♥♥ the location are, and now we don´t even have a defense against that. Well that´s not entirely true since you could in theory place an army at all gaps... but then we can just rename this game to "Trumps Border army" game!

Damn i´m sad.
Last edited by Halle; Feb 18 @ 5:19pm
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Showing 1-15 of 32 comments
Rhapsody Feb 18 @ 4:33pm 
User issue.
Skull Feb 18 @ 4:33pm 
Dang, you good?
Halle Feb 18 @ 4:44pm 
Originally posted by Rhapsody:
User issue.
Of course it is a user issue! Not being able to enjoy cold milk with your morning cereals because your fridge is broke is also a user issue, but it doesn´t imply that you don´t want the situation to be fixed!
Judicant Feb 18 @ 4:45pm 
2
…Have you never played a civ game before?
Halle Feb 18 @ 4:47pm 
Originally posted by Skull:
Dang, you good?
No, I´m not good because now i need to wait 1 year (?) for an expansion to fix this with some sort of mechanic. Most probably they will go for a buildable "engineer" of some sort with the ability to create border or something.
I know they will be forced to fix this. I know i´m not alone in feeling this way.
Halle Feb 18 @ 4:49pm 
Originally posted by Judicant:
…Have you never played a civ game before?
??? What??? ALL the latest Civ games have an mechanic for border growth to connect beyond your buildable "3" or whatever radius. You are clearly the one that is coming fresh from playing Civilization 3 or something!
Last edited by Halle; Feb 18 @ 4:51pm
Originally posted by Judicant:
…Have you never played a civ game before?

Boarders used to expand in the past in Civ4/5/6 but this one is... special in this regard.

Edit: now that I think of it saying "have you ever played a civ game before" to some one complaining about the boarders never expanding is kinda weird, I mean boarders basically always expanded before, hell you could buy tiles in civ6 *confusion*

and yea, I know they "expand" when your city does, but thats not really expanding, its just making sure the mega city always has a one hex boarder around it as it grows, not really the same thing.
Last edited by ColonelHess; Feb 18 @ 4:53pm
Rhapsody Feb 18 @ 4:50pm 
There's nothing to fix because nothing is broken though.
Halle Feb 18 @ 4:52pm 
Originally posted by ColonelHess:
Originally posted by Judicant:
…Have you never played a civ game before?

Boarders used to expand in the past in Civ4/5/6 but this one is... special in this regard
Thank you for your input. Indeed it is special in this regard.
Halle Feb 18 @ 4:56pm 
Originally posted by Rhapsody:
There's nothing to fix because nothing is broken though.
Well enjoy the AI city Squeeze-SPAM in your games then. Your probably one of those players playing civ for about 100 hours and then you wait until the next expansion and play 50 more hours. I have never said that the game is broken. I have said that the current mechanic is bad and I have clearly explained why it´s bad. And I have also given good examples on how to fix the situation. But you don´t care because you don´t love the civilization games like I do. You will just move on after your 100 hours are due. Cya when Civ 8 comes out mate!
Last edited by Halle; Feb 18 @ 4:56pm
Pretty sure your borders grow further out than just three tiles away.

Anyway, my last game I was at war with someone when we finally settled our differences and declared peace. Hilariously, he had one lone unit stuck in a single "no man's land" tile within my empire. Everywhere else was covered by my territory except that one, lonely tile. Of course you aren't allowed to cross another civ's borders without an open borders agreement or declaring war, so the unit was trapped. The borders of my settlements eventually expanded, and so he was automatically removed to neutral territory, but it gave me a laugh every time panned across the map and saw him standing there.
Originally posted by Halle:
Originally posted by ColonelHess:

Boarders used to expand in the past in Civ4/5/6 but this one is... special in this regard
Thank you for your input. Indeed it is special in this regard.

Its kinda funny, some one needs to do a re-skin and make this a judge dread game, Mega-City 1 over here and Mega-City 2 15 hexs away, between them... uninhabited wasteland...
Originally posted by Mountain Man:
Pretty sure your borders grow further out than just three tiles away.

Anyway, my last game I was at war with someone when we finally settled our differences and declared peace. Hilariously, he had one lone unit stuck in a single "no man's land" tile within my empire. Everywhere else was covered by my territory except that one, lonely tile. Of course you aren't allowed to cross another civ's borders without an open borders agreement or declaring war, so the unit was trapped. The borders of my settlements eventually expanded, and so he was automatically removed to neutral territory, but it gave me a laugh every time panned across the map and saw him standing there.

nah, its only like one tile away from any given improvement from what I can tell, not even 3, not sure what the max is but its a real pain.
Halle Feb 18 @ 4:59pm 
Originally posted by Mountain Man:
Pretty sure your borders grow further out than just three tiles away.

Anyway, my last game I was at war with someone when we finally settled our differences and declared peace. Hilariously, he had one lone unit stuck in a single "no man's land" tile within my empire. Everywhere else was covered by my territory except that one, lonely tile. Of course you aren't allowed to cross another civ's borders without an open borders agreement or declaring war, so the unit was trapped. The borders of my settlements eventually expanded, and so he was automatically removed to neutral territory, but it gave me a laugh every time panned across the map and saw him standing there.

Well Ok, this will need confirmation. So you are saying that your borders expanded with 7 tiles between your cities? Can I please see a screenshot of this? It would make my day!
As do I, though I have also seen a unit get trapped like that lol, always very funny.

Edit: I think whats happening here is people are counting the centre of their city as "the city" and not including all the districts and improvements as part of it which is why we see weird claims about the boarder expanding so far, its a prospective thing.
Last edited by ColonelHess; Feb 18 @ 5:03pm
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Date Posted: Feb 18 @ 4:31pm
Posts: 32