DRAGON QUEST XI S: Echoes of an Elusive Age – Definitive Edition

DRAGON QUEST XI S: Echoes of an Elusive Age – Definitive Edition

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Day/Night cycle bugged?
I feel like I'm going insane. The day night cycle in town is literally like 30sec of daytime and 10sec of nighttime, I can barely walk to the next building before the hero looks up at the sky transition.

I can't find anyone talking about it except for one reddit post from a year ago ( https://www.reddit.com/r/dragonquest/comments/19eavx5/quick_daynight_cycle_glitch/ ) with the only recommended fix being to reload an older save from before it started happening. Only problem is that I was only doing one save file, so I can't do that.

I'm using some of the graphical mods from the project rebuild stuff. But turning those off didn't help. I've also tried uninstalling the game and reinstalling it on a different drive as well. I thought maybe loading into 2D mode, then back into 3D to restart the chapter might reset it, but that didn't do it either.

I see that there is a ue4 console unlocker mod. Is there a command that I can maybe use to fix the day/night cycle length?

Has anyone here run into this problem and found a solution? I'd rather not have to do the whole game over again (albeit I'm only at gallopolis, but it's my first time playing and that alone took over 20hrs.)
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Sorry to hear about this. I have forwarded your report to the proper authorities -- https://steamcommunity.com/app/1295510/discussions/0/3198119849652415282

I have one question, as this seemingly came up the last time this was reported: do you launch the game via Steam or do you launch it by double-clicking the exe? Doing the latter can result in some odd behavior.

Only problem is that I was only doing one save file
For future reference, I recommend always keeping an extra save file or two.

I have an extra pack of save files linked below. This way, you should be able to use one of them to at least get some of your progress back.

Here is a link[drive.google.com] to a zip of 40 save files, ranging from the beginning of the game to the end of Act 2.

Please use one of the 2D Mode saves and transfer to 3D Mode at a church
Last edited by Tim Allahn SnAckbarr; Apr 10 @ 11:11am
Pike Apr 10 @ 1:07pm 
Holy smokes, thanks for responding to this post too, it was driving me nuts that I couldn't find anyone talking about this. I guess my Google skills just aren't up to snuff :steamfacepalm:

To break down the issue more. It's exactly like that post, and it's even faster in town.

I was launching the game through steam proper and had never launched it via the exe directly.

I would alt-tab regularly when grinding to change a youtube videos. Not sure if that's relevant, but I've had games freak out for doing exactly that so...

The mods I used were all either from project rebuild or from those authors on Nexus Mods:
  • Project Rebuild - Player Character Models
  • Project Rebuild - Monsters Animals and Mounts
  • Project Rebuild - Equipment
  • Project Rebuild - NPC Character Models
  • Remove Outlines
  • Seamless Cutscenes and Faster Skip
  • Grass and Foliage Improvements
  • Environmental Objects and Geometry Improvements
  • Smoother Animations
  • Dynamic Lighting Adjustments

I also downloaded the custom ini from the Project Rebuild website.

I also tried using Higher-Quality Music and Skip Intro and Recap, but turned those off well before the bug started happening iirc. They weren't causing any issue as far as I could tell, removing them was just personal preference.

(I'd post links flagged for review for having a reddit link and I don't want any more problems, I can do links in a separate post if needed :P)

All purely cosmetic outside the cutscene and animations mod. And I didn't alter my save file in any way.

All mods were downloaded through Nexus's vortex manager, then deployed using symbolic links. I may have launched it once through the mod organizer at the very start when testing if they worked, but since then I've launched it through steam.

Sadly I wasn't really paying attention to when exactly it started happening. It was definitely after Cryptic Crypt when Veronica and Serena officially join the party . I vaguely remember commenting about it to my friends while in the desert south of Gallopolis grinding mobs by the campfire along the lines of "weird I wonder if this is intentional at this part of the story. Kinda sucks since I can only kill a couple dudes at night before it changes." And only grew concerned when I entered the city proper.

Like I said in my first post I immediately turned off my mods, which didn't help. Then I reinstalled the game which also didn't help. I also tried limiting my frame rate to 60, then 30, and turning vsync off and back on, but that didn't do anything either.

Glad to know that I was on the right track when trying to switch between 3D and 2D, it was a shot in the dark, but when I read about reloading an old save, I remember it starting the game from a "checkpoint" of sorts when trying out this feature, so I was hopeful. It also didn't work :steamsad:

Thanks for posting an archive of save files. I decided that I was close enough to the beginning that bum rushing to where I was at with a guide on hand for treasure hunting wouldn't be too bad (since that and grinding were the main time sinks.) Otherwise I probably would've used yours.

I've also started using all of my save slots. And I made a batch file that I run every few saves that automatically makes a copy of my save folder and compresses it into a 7zip file with the date and time as it's name. I already have 10 archived file sets, including the first one that was affected by the bug lol. But I've learned my lesson, and if this is a 100+ hour game I'd rather be paranoid and safe :P

So far I've gotten back to Cryptic Crypt with no issues as of writing this post.

If I come across the bug again I'll necro this thread with an update. And if you or anyone else wants that old save file for testing or whatever, I can upload it to dropbox or the like later if asked.
Last edited by Pike; Apr 10 @ 1:12pm
Awesome - thanks for the detailed post. Hope everything goes well the 2nd time around!

Originally posted by Pike:
I was launching the game through steam proper and had never launched it via the exe directly.

I didn't think it was too likely, but this was worth asking

Originally posted by Pike:
I would alt-tab regularly when grinding to change a youtube videos. Not sure if that's relevant, but I've had games freak out for doing exactly that so...

The last person to report this did mention something along these lines as well. In fact, they had a very similar oddity that would occur if they alt-tabbed on the title screen -- https://streamable.com/wjc5c7

Not sure if they ran on fullscreen or borderless, but it might be another factor to check.

I'll continue looking around to see if I can find out any more for myself.
m_brent Apr 10 @ 2:41pm 
Could forcing the time to change via the console command break the cycle perhaps?
Pike Apr 10 @ 5:48pm 
Originally posted by m_brent:
Could forcing the time to change via the console command break the cycle perhaps?

Sorry, I forgot to mention trying that too. There's also a command called slomo that changes the speed of the game, but that didn't work either. As well as a couple others that are 2D mode only.

I also see a debug flag called /Debug/2回目のSetTimeProcを呼ばない but it's boolean so I don't think it's related to my problem, and I can't edit it with an English only console anyways

Originally posted by Tim Allahn SnAckbarr:
Not sure if they ran on fullscreen or borderless, but it might be another factor to check.

I'll continue looking around to see if I can find out any more for myself.

I run my game on max settings (with the custom ini, and the debug console apparently does some anti-aliasing improvements too), with the frame rate capped at 30 (set it to that when troubleshooting and it didn't bother me so it stayed set to that), in borderless windowed mode. I also have a steam deck that I tried playing on for a little bit with lowered graphics and no mods, and so far the cloud shenanigans haven't messed anything up.

So far I've gotten past where I left off (in less than half the time and with better gear to boot) with no problems. I make sure to sit and wait a little before saving to pay attention to how fast time is moving too.

Originally posted by Tim Allahn SnAckbarr:
Awesome - thanks for the detailed post. Hope everything goes well the 2nd time around!

The last person to report this did mention something along these lines as well. In fact, they had a very similar oddity that would occur if they alt-tabbed on the title screen -- https://streamable.com/wjc5c7

Man you're resourceful. Do you keep a log of all the bugs you've come across?

It's funny m_brent should mention console commands. That title screen bug you showed is very similar to what it looks like in game when using the SloMo 60 command.

I've been trying to be careful when I alt-tab, and I only use the forge when in camp now, rather than whenever I get a new recipe. If it's alt-tab related, then it might be from doing that during a load screen? I might sit down and try to "sabotage" my game to see if I can replicate it later, now that I'm backing up my save data.
m_brent Apr 10 @ 7:59pm 
Hey Pike, hope someone more technical than I can help but please keep us posted. This is good troubleshooting sucks you have this issue!
If it's hardware or driver specific, it'll never be chased down by a few people here, but...

Do you have only one monitor, so you alt tab and it resizes dq11 and puts it away, and then brings up your other program, or are you just kind of swapping from one monitor to the other with alt tab and dq11 isn't being minimized?
Pike Apr 14 @ 8:37am 
Over the weekend I tried to get the bug to happen again to no avail :P

I tried alt-tabbing a bunch in town and in field. Going into the forge over and over again. Entering and leaving a city repeatedly. And alt-tabbing during loading screens and while resting at camp during time transitions. I also left the camp a bunch without resting, because I remember doing that a bunch as a shortcut to get to nighttime after resting so that I could farm xp at midnight.

I tried using a console command as well to set the time to just before the nighttime transition in town so that I could try to leave the city at the same time-ish as the transition to see if that would do anything. I would leave into the field and it would be daytime, and when I went into the city it would already be nighttime. And trying to time the transition with going into the forge didn't do anything either, it would just transition after I left the forge.

Another factor that's a little hard to replicate at the moment is how long of a session I played. I spent quite a lot of time in Cryptic Crypt mindlessly grinding. That was also the day I spent most of the day playing the game, even afk for a little bit, and might've been the day the bug happened (can't be sure since I wasn't paying attention.) I know some games can get some interesting memory issues when left running too long (most commonly it just leads to reduced performance though,) but for obvious reason I don't really want to spend a whole day running in circles just on the off chance that it might be the cause. When I get the chance I might try another full day of playing, but not sure when that'll be lol.

So far not much luck replicating it, and I haven't run into it since I've restarted. I've gotten to unlocking the ship and going to Puerto Valor , without problems. At this point I'm going to assume that it's a set of very specific circumstances that causes it that'll be hard to replicate, and you just have to be reeeeeeally unlucky. I'm just going to continue the game at this point while using a batch file to archive my saves every time I get to slot 9. Who knows, maybe it'll happen again, and I'll have saves leading up to the problem, and I'll be better knowing of what I did leading up to it again.

Originally posted by ICountFrom0:
If it's hardware or driver specific, it'll never be chased down by a few people here, but...

Do you have only one monitor, so you alt tab and it resizes dq11 and puts it away, and then brings up your other program, or are you just kind of swapping from one monitor to the other with alt tab and dq11 isn't being minimized?

I have 2 monitors, and I like using borderless windowed mode to avoid having the game minimize if I ever need to tab out to another program. I was actually switching between the two modes just to see if that would effect anything. Interestingly enough, the game continues to run when alt-tabbed in full screen. You can tab out when entering a city and listen for the music to change, and when you tab back it'll be fully loaded. I'm used to games pausing when not in focus like that, so I was a little surprised to be honest.

On a side tangent, and only related in that it's buggy behavior...

I did manage to freeze the game when alt-tabbing while loading into a city in full screen mode. The game was minimized and refused to come back. And Task Manager said it wasn't responding even though the music was still playing (though it didn't transition to the city/field music like it was before.) So that was interesting, but not an issue most people would have since it happened maybe once every 15-20 tries (thank god for youtube haha.)

I also found that the game doesn't like to be forced onto a different screen using the Win+Shift+Arrow shortcut when in fullscreen mode. It'll remain on the monitor it loaded on and leave a preview freeze frame of sorts on the monitor you tried to move it to. And if you do it enough times your cursor will show up over the game. My main monitor is 1440p with my second at 1080p, the cursor would show up on the edges where the "extra" resolution would be (right side and bottom edges.) That particular annoyance required a reboot of the game to fix.

Originally posted by m_brent:
Hey Pike, hope someone more technical than I can help but please keep us posted. This is good troubleshooting sucks you have this issue!

Thanks. I figured I'd try to document as much of my thoughts on this as I can (sorry for the long posts) so that anyone in the future that runs into this might have something to work with. If I run into the issue again, or if I'm stupid lucky the solution, I'll be sure to update this thread. I'll also try to respond to anyone, but for some reasons I'm not getting any notifications that this "subscribed" discussion is getting any new posts, so sorry to anyone in advance if my responses are a little slow.
Last edited by Pike; Apr 14 @ 9:04am
Thanks a bunch for following up here!

Originally posted by Pike:
At this point I'm going to assume that it's a set of very specific circumstances that causes it that'll be hard to replicate, and you just have to be reeeeeeally unlucky.

I believe this is a very odd edge-case and the underlying cause may be extremely technical (you might be onto something when it comes to a possible memory leak after playing/idling the game for a very long time). Though since this issue applies to saves, it must affect some parameter or flag tied to game progress.

Really appreciate all the time you're putting into trying to replicate it and I hope you're not making yourself suffer on that account. That said, I know this is an issue those in the modding community have been trying to track for some time so any possible leads are invaluable.

I'll continue following this thread and will let you know if I have any suggestions.
Last edited by Tim Allahn SnAckbarr; Apr 14 @ 11:45am
I too am doing 2 monitors, with the game in the larger one, and alt tab out as needed, I will keep an eye on it through my very long play sessions.

I'd noticed that this game responds to the controller when I'm tabbed out, so I've been using that to reduce the number of times I alt tab, but maybe instead I'll lean into it.
Pike Apr 15 @ 5:01pm 
Originally posted by Tim Allahn SnAckbarr:
Really appreciate all the time you're putting into trying to replicate it and I hope you're not making yourself suffer on that account. That said, I know this is an issue those in the modding community have been trying to track for some time so any possible leads are invaluable.

I'll continue following this thread and will let you know if I have any suggestions.

No worries about suffering. I actually kind of enjoy this kind of stuff. It comes with the territory with a history of modding for a long time. It's kind of cathartic when you successfully debug, say, a custom 100+ mod pack for Kotor, and finally finding out that it was a mispackaged model mod crashing the game when loading into the second planet. Though on the flip side, it's a bit of a bummer when you aren't successful in cases like this. But it's led to some interesting info about how the game works, which is always neat.

Honestly, the closest I got was how the game behaves when using the ForceSetWorldTime console command when trying to do stuff right at the sky transition "cut scene" in town. The game doesn't immediately set the time to what you command it to, it fast forwards it it the set time, going as far as to go through an entire day to get from one evening to the next.

Only problem with that is that I didn't unlock the console until after the bug happened. And I didn't use it aggressively until I tried to force the bug to happen again. I think the only way to get that specific effect in game without the console is through resting at an inn or camp. The game doesn't actually load you into the time you set when you rest, it does something similar only it blacks out the screen while it plays the resting jingle and fast forwards time. I only found this out when I tried the resolution patch on my steam deck, and the black screen did extend to the top and bottom, letting you kind of peak behind the current in a way.

Originally posted by ICountFrom0:
I too am doing 2 monitors, with the game in the larger one, and alt tab out as needed, I will keep an eye on it through my very long play sessions.

I'd noticed that this game responds to the controller when I'm tabbed out, so I've been using that to reduce the number of times I alt tab, but maybe instead I'll lean into it.

Great to know other people are keeping an eye out on this. If we could just find out why it's happening that'd be great. Even if we can't find a fix, it'd be nice to be able to warn anyone about this bug. At the very least letting people know how important it is to keep multiple saves (I normally do, no idea why I wasn't in the first place) in case something like this happens.

If any modder out there that has way more technical know how than me is reading this, I've still got that save file that's bugged if they want to look at it. Otherwise I'm going to get back to enjoying the game for now while keeping an eye out. So far I've gotten to the fight with Jade and Rab without any issue, so fingers crossed.
Last edited by Pike; Apr 15 @ 6:54pm
Originally posted by Pike:
No worries about suffering. I actually kind of enjoy this kind of stuff. It comes with the territory with a history of modding for a long time. It's kind of cathartic when you successfully debug, say, a custom 100+ mod pack for Kotor, and finally finding out that it was a mispackaged model mod crashing the game when loading into the second planet. Though on the flip side, it's a bit of a bummer when you aren't successful in cases like this. But it's led to some interesting info about how the game works, which is always neat.

I like to tinker with minecraft mods and make my own modpacks to tinker with, and it just feels GOOD when you figure out exactly what's breaking it, and if you can request a fix to be able to use it, oh yha.... or find that it's compatable with a slightly older version of something else in the pack and you can have it NOW if you really want....
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