Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I haven't gone back to the city to find this NPC who's supposedly sweeping the ground, but if she's not going to be in front of a food stall or a bakery looking building I'll be mad.
The game's already quite the downgrade from previous games, with all the handholding and QoL stuff that honestly shouldn't exist (buying crafting ingredients out of nowhere), and this stuff makes it even worse.
I have no clue why there's no better quest log in the game either. The only quest log seems to the the quest list, which is just a list of ALL the quests in the game, most being ??? if you've just started out. Why there's no active quest menu, I do not know. Maybe I am blind, but at this point I doubt it.
What bakery. I've just loaded up the game to check again and there literally is no bakery. There's a stall with baked goods in the West part of Gondolia, but otherwise.. no.. there's no bakery. The girl in question is sweeping the ground near the mayor's house, but that's it.
I have to ask the people here again, am I blind? Where's this supposed bakery where I can get info on the girl? I mean now I know she's that one NPC with the broom.. but that info I gathered from this thread and not from within the game.
You know what bothers me? Being able to use zoom inside of buildings and under structures. Zoom isn't a teleport, it's flight. So why can I use it inside/below structures? In DQ8 if you even dare to use zoom below an arch, in the open, you'll still crash into it, because why wouldn't you? Let alone using it indoors.
I get that some features may get changed over time to accommodate new players (mostly children, we've seen how that went with PKMN) and to avoid people refunding games, as refunds = no chance at selling any sort of DLC down the line, but c'mon.
Same as the crafting forge letting you outright buy materials, given you've at least found them once before.
Not having to pick up multiple fruits/ores after interacting with the world is definitely a QoL feature, but the game letting you buy materials out of nowhere if you're short on them is just weird. It borders being cheat-y and there should be a limit to QoL. The whole "you don't have to use it" argument just usually fails in these cases. Yes, I could choose not to use it, but the average person will use it, especially considering a person may not even know this is new to DE, I didn't until I looked it up.
I have 20 hours on this game so far and I've enjoyed most of it, but the cracks start to show, slowly but surely. I thought this would at least live up to DQ8, or even be better, but idk. It took 20 hours to get to the open world part, and I reckon even now that I am in the "open" world, most areas will likely continue to look like what I've seen in the past, meaning instead of an actually open world it's likely just the choice between several paths to go down, but the areas probably remain small and segmented.
I've only docked at the Greek-looking town so far, so maybe I am wrong, but I am just sad that this doesn't quite match 8, a game which released around 2 decades ago. And it was the first 3D game too.
You have to go house by house on this game talking to every NPC.
The issue is that many modern game lack details like that, they lack charm. Was it removed because the devs didn't want to animate a fail sequence and code the trigger for it, which would've required some sort of ceiling collision check? Most likely. Maybe it's just because they felt like it would be annoying to some players.
I think it's sad that the detail's missing, because it showed that the devs cared. Too much QoL isn't good. It's stuff like being able to outright purchase materials out of thin air for gold, when you craft gear. It's very convenient, but also takes away from the actual mechanic.
I know the place you're talking about, but I can't remember what the building looks like. I'll check again. I just think it's weird that there's things like bars and restaurants in the game, which are obviously only there for decoration/quests too, yet the bakery I am sure you can't enter, because I've checked there before. Either you can't enter or it didn't look like one.
Edit: You can enter it, but that particular building I've only briefly checked once before I believe, if not at all. From the outside it looks like a residential building with no sort of indication that it's a bakery. No signage outside at all, like a croissant or loaf of bread on a hanging sign, or a blackboard with scribbles.
Kinda on me that I forgot about it, since I am pretty sure I did at least look inside once (and I didn't talk to anyone), but the fact it looks like a residential building is stupid. Literally slapping a hanging sign there with some bread would've done the trick. How the NPCs can stay in business, I do not know.
Game is already insanely long. I for one appreciate any QoL added to mitigate that. Screw "immersion", it's a fricken video game, and looks like a video game./
Huh, interesting. I'll keep an eye out for that. It's always odd when devs use that for bigger structures, instead of just patches of grass/foliage in general, or trees and rocks.
I don't really want to be a stickler for these things anyway, but coming from DQ8 I really don't know what to think of this game so far.
Considering the connotation of the term these days, I'm happy to be excluded from it.