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There are optional hard mode you can turn on when you start a new game if you think it's too easy.
All Draconian feels surprisingly balanced most of the time, it's clearly not how the game was meant to be played, but it is very manageable if you do make use of all of the game mechanics that remain available to you. There are a couple fights that become a little too RNG dependent, usually bigger fights with fewer party members, the very beginning of the game can seem daunting for example. A small price to pay for what is otherwise a very enjoyable experience I feel.
Here are a couple thoughts on each of the Draconian Quest modifiers.
No Shopping
Makes money mostly worthless, the only use for it will be respeccing to min-max your skills.
You will have to manage healing items a bit in the very beginning, but it doesn't really add difficulty as such.
No Armour
Obviously means things will hit you harder, but you also lose a lot of passive effects that would increase your damage and healing, regen mana, make you immune or resistant to certain types of attacks and so on. This one adds real difficulty, but it also makes the game a bit less interesting because a big part of managing your characters would come from adjusting their equipment. Shields also count as armor and two sub-skill trees that focus on shields become useless when you can't equip one. Still a no-brainer to turn on if you want a challenge of course.
Reduced Experience from Easy Fights
Just means you can't grind beyond the level you're supposed to be at, you stop getting XP altogether if you're too high. It's more about keeping you in check than it is about adding difficulty.
All Enemies Are Super Strong
Not sure how much this really changes since I never played without it, but pretty much everyone agrees to turn this on with how easy the game is normally. It's certainly not enough to provide a challenge by itself though.
Shypox
This gives the main character a roughly 20%(25% in the original version) chance to not do what you selected them to do, there'll be a bit of silly flavor text and their turn gets skipped. This adds a lot of spice to combat since you'll have to account for that chance and play around it. It has the potential to cause you real problems if you lose important turns to RNG, so while it does add difficulty you may end up hating it.
There is one fight in particular that is really annoying because of how RNG dependent it is if you play with all Draconian quests enabled, it's a 1v1 where most turns have to go in your favor and any turn lost to Shypox can ruin the whole thing. The lowered Shypox chance in this version go a long way to make it more reasonable, but it'll probably still take you quite a few tries if you go this route.
Shypox can also activate when talking to NPC's in the overworld, which wastes time and gets old fast.
Super Shypox
The same as regular Shypox, but it affects the rest of the party instead of the Hero. Adds difficulty, and because it's RNG based a lot of people won't like it, but I wouldn't want to play without it. It adds the kind of spice the gameplay needs.
Townsfolk Talk Tripe
Just makes NPCs sometime say a "funny" line instead of what they're supposed to be saying. Does get old eventually, adds no difficulty and stacks with Shypox, I once tried talking to a single NPC 8 times in a row because it kept triggering either Shypox or this thing...
Party Wiped Out if Protagonist Perishes
Adds real and interesting difficulty. Hero is one of the strongest characters in your party, but this will make you want to put him on the bench a few times or at least move him to the back to reduce the chance of him getting hit. It give you more of a reason to adjust the line up of your party mid-fight and really think about your turns.
You can only enable Draconian Quests at the beginning of a playthrough, but you can disable them at any church so I'd recommend to enable them all and only turn them off when you're sure you don't want to deal with them anymore. There is no re-enabling them later.
You can make it a lot more challenging if you want by enabling Draconian Settings at the beginning of the game (You can disable them later if you change your mind, but once disabled you can't re-activate them for that playthrough)
Keep in mind though that to defeat certain bosses under Draconian settings you may likely need to spend a lot of extra time forging ideal equipment and possibly even farming materials for that, which will test your patience and is not everyone's cup of tea.