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if the enemies are outspeeding your team they will move more than you.
im doing a hero only run atm and having only the hero makes you kinda have to learn these things.
alright thanks, at least now i can hopefully figure something out to counter this
number of action for the enemie is set in stone it seems as you guys said
but i need more testing because increasing the number of actions for my own party seems kinda random ... maybe i am just confused - but all this stuff is explained very poorly in the game
but if you for example have idk.. 140 agility compared to whatever the bosses speed is you can "gain" a turn. so it might look like this You, boss boss, you, boss boss boss, you you, boss boss. they still get 3 turns on average but you squeeze and extra one in occasionally due to your agility.
of course this example is with a 1v1 not a 4v1 like vanilla. so when you take into account a full party and the boss it can get chaotic.
but generally. if you have higher agility. your turns will stack up sooner in the turn order.
even in my own party, the order in which the characters get to act doesnt really reflect how much agility they have a lot of times
the only thing that has a somewhat reliable effect, in a practical sense, are the spells accelerate and decelerate and the related variations
stacking agility and sacrificing other values for it doesnt seem worth it for the odd additional "turn"
This is correct. Only the turn order changes.
You can hack the agility to 2048 or 4096, it still won't give you an extra round.
Agility isn't all that useful in 3D unless you are doing pre-scripted superbosses like the Secret Trial. (In the situation where you have Sylv, Serena, Veronica. You want Serena act first, pep power magical burst, then sylv next, elfin exlir on Veronica, then magical burst Veronica to kill the rest of the mobs. 3 turns.)
But in 2D, assuming you aren't using AI, it matters a lot. Because you will issue the commands for all four characters in the party ahead of each turn, acting after the enemy may nullify some of your actions.
e.g.: you tell Serena to heal in 2D, a character Erik who is low on HP.
Erik got hit by an enemy. Dead. Serena acts after the hit because she's low agi, the heal became completely useless.
lol i hate that ♥♥♥♥ in games haha, prefer they choose a random target instead
if you played DQ monsters : joker, you can see this ability and your monsters can inherit it.
it's usually only mid to late game bosses that have it, but sometimes trash mobs can have it too.
and i don't think speed is the absolute factor in determining turn order. there's a random element to it as well. higher speed does result in going first more often, but you can still get a low initiative roll.
you could have a situation that i call "last in the first round, first in the last round".
where the enemy might get a low initiative roll in a given combat round and go last after all your characters go. and then in the next round, it rolls high and goes first, giving the appearance that it just got 2 turns in a row.
travelers tips --> all --> page 4/5.
tells u wat every stat does.
i'm guessing it's because they have higher stats.
i dunno. OP did not specify if they were on normal mode or Dragovian