DRAGON QUEST XI S: Echoes of an Elusive Age – Definitive Edition

DRAGON QUEST XI S: Echoes of an Elusive Age – Definitive Edition

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Drukaris Dec 26, 2021 @ 5:05am
enemies get 2 turns back to back
ok so im 80 hours into this game and starting to see enemies constantly (or at least many times) getting 2 turns right after each other

it seems rather random to me with sometimes the same monsters getting only one turn and its not attack specific either

anybody knows what is happening? is it my agility? deftness? bad luck?
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Showing 1-15 of 16 comments
ShockedHearts Dec 26, 2021 @ 5:59am 
the game has a turn order that is dependent on some basic rules. being speed and enemy type. for example say a boss gets to move 3 times per "turn" but you only get 1 turn for every 3 turns the boss has. if you increase your speed enough you can get 2 turns for every 3 the boss gets which can be vital.

if the enemies are outspeeding your team they will move more than you.

im doing a hero only run atm and having only the hero makes you kinda have to learn these things.
Drukaris Dec 26, 2021 @ 6:27am 
so it IS agility then?
alright thanks, at least now i can hopefully figure something out to counter this
Dragonick Dec 26, 2021 @ 8:46am 
Certain large enemies or mini bosses and like he said bosses get 2 or 3 turns. It's just how the game is.
Last edited by Dragonick; Dec 26, 2021 @ 8:46am
Drukaris Dec 26, 2021 @ 9:05am 
yeah, i tested a couple things and agility has absolutely nothing to do with it - even though accelerate and decelerate state in the describtion that they increase/reduce agility

number of action for the enemie is set in stone it seems as you guys said

but i need more testing because increasing the number of actions for my own party seems kinda random ... maybe i am just confused - but all this stuff is explained very poorly in the game
Last edited by Drukaris; Dec 26, 2021 @ 9:06am
ShockedHearts Dec 27, 2021 @ 5:13am 
Originally posted by Drukaris:
yeah, i tested a couple things and agility has absolutely nothing to do with it - even though accelerate and decelerate state in the describtion that they increase/reduce agility

number of action for the enemie is set in stone it seems as you guys said

but i need more testing because increasing the number of actions for my own party seems kinda random ... maybe i am just confused - but all this stuff is explained very poorly in the game
its based on turn order. i dont know the exact formula. but its something like this lets say you are fighting a boss that has 3 attacks per "turn" and you have 100 agility for example. the turn order would be say boss, boss, boss, You, boss boss boss, you

but if you for example have idk.. 140 agility compared to whatever the bosses speed is you can "gain" a turn. so it might look like this You, boss boss, you, boss boss boss, you you, boss boss. they still get 3 turns on average but you squeeze and extra one in occasionally due to your agility.

of course this example is with a 1v1 not a 4v1 like vanilla. so when you take into account a full party and the boss it can get chaotic.

but generally. if you have higher agility. your turns will stack up sooner in the turn order.
Last edited by ShockedHearts; Dec 27, 2021 @ 5:14am
Drukaris Dec 27, 2021 @ 10:43am 
yeah makes sense - however there must be a pretty big amount of RNG involved because the results i got from fiddling with agility are very inconsistent

even in my own party, the order in which the characters get to act doesnt really reflect how much agility they have a lot of times

the only thing that has a somewhat reliable effect, in a practical sense, are the spells accelerate and decelerate and the related variations

stacking agility and sacrificing other values for it doesnt seem worth it for the odd additional "turn"
Gaunter O'Dimm Jan 1, 2022 @ 8:35am 
One important thing to realize about turn order and agility is that the battle is split up into "rounds". Within one round, every character and enemy gets to act exactly once (except for enemies which get 2 or more turns per round obviously, but these turns are not split up), and the agility stat only (roughly) dictates, in which order the battle participants move within the round. Getting more turns in overall thanks to high agility is just not a thing unfortunately.
ShockedHearts Jan 2, 2022 @ 12:00am 
Originally posted by Gaunter O'Dimm:
One important thing to realize about turn order and agility is that the battle is split up into "rounds". Within one round, every character and enemy gets to act exactly once (except for enemies which get 2 or more turns per round obviously, but these turns are not split up), and the agility stat only (roughly) dictates, in which order the battle participants move within the round. Getting more turns in overall thanks to high agility is just not a thing unfortunately.
yeah, you dont neccesarily get "more" turns. but if things go well you can create a situation where you get to act twice before the enemy. in my hero only run using speed based accesories and such can help me get two attacks in at once or a heal AND an attack before the boos attacks me. which in some situations is a life saver. so it isnt adding in additional turns but instead moving your turns to be sooner which can be advantageous if used properly.
0wnz0r Jan 2, 2022 @ 11:07pm 
yea, seems like agility wont giv more turns per round, but instead makes ur turns come sooner/get more priority per round
Last edited by 0wnz0r; Jan 2, 2022 @ 11:07pm
copperzinc Jan 3, 2022 @ 4:08pm 
Originally posted by 0wnz0r:
yea, seems like agility wont giv more turns per round, but instead makes ur turns come sooner/get more priority per round

This is correct. Only the turn order changes.

You can hack the agility to 2048 or 4096, it still won't give you an extra round.

Agility isn't all that useful in 3D unless you are doing pre-scripted superbosses like the Secret Trial. (In the situation where you have Sylv, Serena, Veronica. You want Serena act first, pep power magical burst, then sylv next, elfin exlir on Veronica, then magical burst Veronica to kill the rest of the mobs. 3 turns.)

But in 2D, assuming you aren't using AI, it matters a lot. Because you will issue the commands for all four characters in the party ahead of each turn, acting after the enemy may nullify some of your actions.

e.g.: you tell Serena to heal in 2D, a character Erik who is low on HP.
Erik got hit by an enemy. Dead. Serena acts after the hit because she's low agi, the heal became completely useless.
Last edited by copperzinc; Jan 3, 2022 @ 4:13pm
0wnz0r Jan 4, 2022 @ 12:49am 
Originally posted by copperzinc:
e.g.: you tell Serena to heal in 2D, a character Erik who is low on HP.
Erik got hit by an enemy. Dead. Serena acts after the hit because she's low agi, the heal became completely useless.


lol i hate that ♥♥♥♥ in games haha, prefer they choose a random target instead
Icedfate Jan 5, 2022 @ 4:46am 
in the DQ series, some monsters have a special ability that allows them to take 2-3 turns in a row.
if you played DQ monsters : joker, you can see this ability and your monsters can inherit it.
it's usually only mid to late game bosses that have it, but sometimes trash mobs can have it too.

and i don't think speed is the absolute factor in determining turn order. there's a random element to it as well. higher speed does result in going first more often, but you can still get a low initiative roll.


you could have a situation that i call "last in the first round, first in the last round".
where the enemy might get a low initiative roll in a given combat round and go last after all your characters go. and then in the next round, it rolls high and goes first, giving the appearance that it just got 2 turns in a row.
Last edited by Icedfate; Jan 5, 2022 @ 4:50am
0wnz0r Jan 9, 2022 @ 12:38am 
btw.....

travelers tips --> all --> page 4/5.

tells u wat every stat does.
Icedfate Jan 11, 2022 @ 4:56pm 
actually, i playing with some dragovian mode settings on, notably "super strong monsters" and i'm noticing this even at the beginning of the game, the smogs in the prologue getting 2 turns and sometimes the needler enemies get it too.
i'm guessing it's because they have higher stats.
i dunno. OP did not specify if they were on normal mode or Dragovian
ssj3nikoli Jan 17, 2022 @ 12:02pm 
so monsters attack twice, what is the problem? 80hrs in an you not strong enough to handle 2 hits at once? go level up then there be no complaints
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Date Posted: Dec 26, 2021 @ 5:05am
Posts: 16