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It's the same exact part of the game as the original, much like the rest of the game barring the new content which is mostly separate from the original game anyway.
The graphics are okay also, even if not as good as the original, and most the lower draw distance is still far in the distance, except maybe some shadows.
2D mode is generally harder than 3D because of forced random encounters and the way turn order is carried out. In 2D you input your commands before the round commences while 3D turns act out in order of commands inputted. The rest of the difficulty comes from QoL improvments in XI S, namely every related to the forge.
They are called Dragovian trials. One of them is battles are much harder. It makes encounters much harder. if you find the game too easy and you are early on, Id recomend starting over and using those dragovian trials to bump up the challenge
Very good. I will say, the only difficulty nerf I am specifically aware of is the fight with Rab towards the beginning of Act 2.
In OG he's a reasonably difficult fight, he'll create dopplegangers of himself, uses Pearly Gates every few moves and combined they'll deal some good damage (200HP+ easily). You'll have to do Quadraslash 4-5 times to power it up. It might take a couple tries and a bit a strategy.
In DE you only need to use Quadraslash 2/3 times, so the fight is way easier, quicker and (honestly) pretty pathetic in the new version. Very little (if any) strategy required.
While This edition i'm way under lvl and beat bosses easily