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Ever heard of "different strokes for different folks"?
I personally enjoy it for the character building, obtaining equipment, fighting stronger enemies and optimizing my party. The game focuses more on those attributes than anything else which is what I enjoy most. Far too many of these newer games are mind numbingly boring with stupidly large world maps that have absolutely nothing going on in it other than to spend 10 minutes traipsing across it to get to a town where no interaction is involved, and again you spend 10 minutes running around what is 5 houses with only one of those being actually worth anything in the context of your visit there. Add in little customization and development of characters as everyone is set on one singular path with this formula in almost every single new age RPG and you get a welcome change with this game.
Interesting graphics: check
Varied gameplay systems that provide depth, replayability, and player choice: check
Quirky, interesting world, scenarios, and mechanics you continually learn about as you play, and put the pieces together: check
the game is a cult classic. Doesn't mean it's for you. But it's one of my favorite games.
To be fair, it sold more than 1 million copies in Japan. It's only a cult classic internationally. On it's hometown it is a bona fide classic.
A lot of the charm of the game is in how it shows you things with no explanation.
Red's story has a really good example of this. There's a small dungeon in Shingrow that's pointless. It exists just to show you how depraved BlackX is.
There's so much subtlety underpinning what these characters say that it becomes really thought-provoking too.
There's even a plot guide on GameFAQs based on The Essence of SaGa Frontier, a book released in Japan alongside the game.
The game's RPG systems are difficult to control, and that makes them a lot of fun to learn.
So, on top of having this deceptively fleshed out world, there's a challenging, interesting set of RPG mechanics here.
How fun the game is heavily relies on who you start with. You may want to either plow through or restart with another character (preferably Asellus).
I hope it changes now that we're getting all of them rereleased here.
The one thing i don't remember so much from my childhood that is my one issue with the game is you can tell that SaGa (since it came from a random battle system before this) was not equipped to handle or understand monsters on overworld type of encounter system.
Far to many encounters are forced on you with very little to no chance to evade them. There is no way to reduce encounters or repel enemies either. So far Romancing SaGa 3 has brought back the best memories for me. I hope after i plow through Red I can appreciate other parts of Frontier again more.
Aside from boss monsters, pressing the L Button to "Flee" before selecting your combat team has a 100% success rate, so if you run into something you don't want to fight, you can just run.
The game can be obtuse, and there's a lot to learn. Just have to ask for help when you need it.
It all feels super unrewarding and slow at first, but the more you learn, the more momentum you gain, and eventually every scenario moves at a breakneck pace -- and the rewards keep coming.
If it feels like the game is getting frustrating, learn something new about it, and use that information to progress the story or create stronger characters. The Essence of SaGa website is really great for the latter.
Ya I haven't used that feature at all yet though because I haven't seen any info if running increases encounter rate. That could spiral and be disasterous so fast. In romancing saga running was catastrophic.
It was open world JRPG before "open-world" was even a thing.