Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But I feel like it falls into the same category of "there could be more nuances and more ways to influence especially the own characters behavior.
As far as I understand though that has a lot to do with how everything is written, the people partaking in the creation of CoC2 all have their own approach to things. Savin for example I think does very, very well when it comes to freedom of choice and nuances. About every option when interacting with Kasyrra leads to wildly different results in tone and consequences.
So i would say that depending on who has written a specific scene/moment and on the characters involved there can be a lot of shades, others feel more "railroaded".
I agree that the proportions feel a bit "off" at times, but I feel as if that has a lot to do with the fact that the stuff is not necessarily written keeping in mind how certain stuff would look right beside each other in reality at the end of day. Especially since the game is made from a lot of individual parts, and some of the stuff are individual submissions as well.
Who said anything about futas being the only extreme? I did say it takes pretty much any sexual theme or idea and amps it up to 11. That's not limited to futas.
Maybe I just haven't explored enough of the game to see the variety. :) Thank you for the genuine reply. It's certainly something to keep in mind and consider as I explore.
The guy directly above me is who I was responding to.
You know... I probably would have known that if it wasn't for my over-sized ego blocking my view. :) Thanks for knocking that down a peg so politely.
About the only thing thats hard to ignore is that everything thats walking around with a meat stick is SUPER sized to the point Id never go near it IRL for fear of being ruined forever lol! But then again in a fantasy world were everything is nice and stretchy and there is literally no such thing as something to big to fit, well you just go with it =) No one questions why magic works, or how dragons can fly and breathe fire in games where they are found. You just set aside reality and enjoy it = )
Honestly I would much rather have a chance to get rid of that bloody cage finally before anything else. I hope that won't be a thing possible only shortly before the end. x.x
I kind of agree.
Every 'relationship' in the game seems focused around some kind of violence or sub/dom interaction. Very little else, and it kind of gets repetitive and predictable after a while.
Yeah, sadly. I love the game and some of the characters are great. Even the main story around Kas is quite up there (just generally comparing it to other RPGs i like), in my eyes, but the relationships aside of the one with herself are either just kinda underwhelming due to a lack of meaningful scenes, or they are just kinda weird in a way because it is either a somewhat generic dom/sub stuff that also is not always amazingly expressed (which ofc is only natural, writing isn't the most easy thing and these people are by no means getting rich from contributing to CoC 2) making it so that the scenes themselves get repetitive all across the board, in some ways - or it is one like with Cait where there is no real feeling of meaningfulness at all. I am trying to keep in mind though that this is still very early down the road so it really is like "there just is not that much stuff yet" and it was the same for TiTs as well at the start. Now there is so much content it actually feels okay to ignore some of it completely for 1 playthrough and then explore it next time.
My answer to that has just been to try and collect them all (minus said headless person). My own personal harem, some of whom i dote on alot more than others. Oh and im secretly hoping to reform Kas and give her what she really wants anyway, instead of letting her ruin everyone elses life because her's was.
Those are fair points I think, despite me not feeling the same way about wishing for more options to treat the characters like ♥♥♥♥. They are, mostly, just too likeable.
And it is true that the amount of content present right now stems from having so many characters, but the only really advancing romance with many, many scenes and flavours is Kas. I do not even expect all other stuff to get to that level (i feel as if by the end there will be a looooot of content with her) but if she could be taken as an example where at least the main romance paths might go in the future that would be something to look forward to quite a bit.
If you're actually looking for a game with fulfilling romance and relationship arcs, this ain't it.
I played both CoC 1 and still play TiTs, I think so far CoC 2 at least in regards to some characters shows quite a bit of potential to have some nice, little stories that include some convincing romance, but of course _within_ the CoC 2 world.
I am aware that this isn't Wayhaven Chronicles for example. But the fact that there _is_ a romance that actually has some really good scenes and feels not at all unnatural (Kas) in my opinion is enough reason to not be like "no chance there will be little, well-rounded stories for the main cast".
Also some of the writers are pretty competent, so why not express the hope that they might pull it off? Being a naughty game does not exclude the potential to be also just an enjoyable rpg (in this case) in general & so far the game is doing well imho.