Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But the way you're presenting this (Black Mage, "sling spells") says you mainly want to be casting direct damage spells. Again, neither of those weapons are going to help with that. But if you're going to commit one hand to hold a weapon that you're not going to attack with and that doesn't make your spells better, it should at least have some positive stats on it. That means the corrupted variant is definitely out (it inflicts serious penalties), but the regular Dawnsword has some minor defensive stats on it. Your hand wouldn't be completely wasted.
Not sure how it would improve variety, though. Functionally you'd just be a slightly weaker offensive spellcaster.
But back on topic. Giving up the Dawnsword technically ends up being better, since the Guldring gives a +5 to your spell power and spell penetration, plus it will cause all your spells to deal extra fire damage equal to half your Presence stat. If you absolutely want a melee weapon, then a very good alternative is the Spiraled Blade: 30 piercing damage; 20 elemental damage that rotates between holy, blight, acid, fire, frost, and storm each day; +10 to your crit bonus and armor penetration; and +5 to your spell power and spell penetration.