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Báo cáo lỗi dịch thuật
Well Fleep recently submitted an elf MILF for review. Winter City character. Specifically, her content revolves around the PC corrupting her into being sluttier.
So...2 and 6 are actually getting content tuned towards those exact things.
This would reward DOMINANT p.c's who are able to break a particular catch and, let you place them some place so you don't haft to go trekking across the map.
Probably would also be a cool place to house that nice "Frost Puper" in the frost marches that is just kind of "there."
I don't know just spit balling but i think that it could be cool, aside from that maybe introduce some more hostile Kitsnue npc's. i like that strong ass assassin, but some ninjas, and samurai that we can fight on the regular would be fun
Also anything that gives us more roleplay freedom similar to DnD - stealing stuff from NPCs, being an artist for money, making profit by trading between locations, fishing, cooking, crafting... Whatever adds more interactions besides being lewd and being demigod slaying horni imps. Would be even more impressive if game would get some sort of storyteller, that drops enemies, creates randomly generated mini-dungeons, situations, etc. Whatevah~
Back to my point, i think beating down the corrupt cents enough would be cool to spawn one that remembers you and wants to skip the fighting and just get down to business, or even better yet wants something else besides getting beat down and bent over. Same with the wild horses, the shark people, birds, giants and seal gals up in the frozen area, id say the random kitsune groups too but I think they are story lined as not being wild but actually out working for the colony (but meh why not a truely corrupt kitsune thats been kicked out?)
generally just the idea of secret / unlockable content / characters that are not part of the main story line per se, but could still be fun additional side content.
On the other hand yeah, some encounters should have a limit of how often they want to always fight-on-sight with you, mostly named characters.
The game makes it pretty clear that this is exactly what is happening with the Named Encounters. Im just suggesting that instead of cluing in the player that this particular encounter that you keep having over and over is special by giving the encounter a Name, they add some surprises.
Maybe one of the feral wolves, is actually intelligent and decides to confront you about your wolf stomping ways (Maybe they just bring a bigger and or meaner group of ferals with them to take you down after you have stomped wolf kind into the ground a hundred times or so.) Maybe that slime you keep "seeding" even after they have asked you repeatedly not to do so, comes back with Kids and demands you help raise your baby slimes (something like this already happens with the wyvern in another area I believe and I always thought it was sweet / cool!) lol I can think of alot of random events that could be tied to just doing what we are already doing (and mostly being bored with) while grinding away the levels, or traveling from point A to point B through the same areas over and over again.
Id probably make these kind of events one offs, and memorable some how. Either a unique item drop, or special one time tf option. I duno Rewards could be many and varied but would definetly have to be balanced with how hard it was to actually achieve the random event and not unbalance the rest of the game if you happen to get it.
Robbing is simplier, just gives bonus income sometimes.
I kinda wish more non-sexual, more immersive and serious content. Yeah, the game is heavily lewdy, but there is no other text RPGs with lewd content and any game you add lewd into with mods, you basically just add weird interactions without connection with world around it. Skyrim with Loverslab mods be like.
Personally I quite like the idea of going around "collecting" your P.C's offspring. Kinda like a weird version of pokiemon or the like. Apparantly the game kept track of how many Harpies and Kitesniue the characther's have/spawn. Personally i wouldn't mind having our characthers go through a repeated area and just grab up all their undoubtably produced spawn. Or at least set up something where their mothers will bring them by to be with their siblings, that way we can easily keep count. Without needing to make our characthers female just have offspring with certain races, when your male P.C has already probably knocked up haft the freaken population just by accident by now.
Maybe it could lead to some funny encounters, or events. Hell maybe take the pokiemon analogy further and let us take one of our "oldest" along when he/she reaches 18 but as an item like the Kolbold. They can help in a fight and need to take time being summoned, but the trade off is threat their weak and or limited. Maybe we could have a small training quest like with the Manticore. But being that they are an item, you can just exclude them from any lewd content. Or i don't know make them legal age, but no incest stuff, i don't know how steam will react to that (and i'm fine leaving out parent X child stuff anyway)
Personally i am also quite fond of how in T.i.T.s a few generic enemies will just auto submit to you if you'd beaten/♥♥♥♥♥♥ them enough i wouldn't mind that as an occasional event every now and again to acknowledge that the player has been here before.
Id pick the city of Khor'minos to have a home myself :)
2) More non-futa/furry relationships.
3) Better-explained alchemy system especially in regards to the result you'll get.
4) Would be interested in a player house myself; even if it's little more than a 2x2 area with a few possible upgrades. If only so it doesn't feel weird I'm staying at the inn so much.
5) Recruit-able off-spring. Even if only as an accessory or something.
6) More/branching options in sex.