Corruption of Champions II
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Corruption of Champions II

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Affychan 16 Thg03, 2022 @ 2:40pm
Coc2 Additional Content
Hey everyone; This is just a thread that id like to get the COC community on throwing ideas in a single thread where we can debate and talk about content that we'd like to have added in COC2 at some point.

(If the Devs are reading this; Hi lol and hope these ideas could be added in the future but keep up the hard work <3 )

So to start my ideas are:
1) The ability to merry any npc or companion; Like id love to merry the lovable Berwyn or the Hunky Brent. As for a npc that id merry would be Ivris becuz she needs to be protected and loved but also id merry that lupinegirl from that adventure group you meet in KM outskirts kuz shes awesome and beautiful.

2) Adding a few new races at character creation like; playing as a centaur, dragonfolk, faries, Lamia, Halfling/gnome, dwarf, dark elf, vampires, werewolfs, pandafolk, jackelfolk (like anubis).

3) Here is an idea but im not sure if the Devs are planning it already; As with becoming the champion of a deity....so far i only met 2 of them and wonder if we can met all 7 and be a champion to any of them but only 1 per character. But id really would like to encounter all 7 and possible be all 7's champion for my characters.
Lần sửa cuối bởi Affychan; 16 Thg03, 2022 @ 3:35pm
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Skandranon 3 Thg04, 2022 @ 11:30am 
Nguyên văn bởi Rhawkas:
Nguyên văn bởi Hex:
Hmm... Here are some of the things I'd like to see:

1) More In-depth interactions, and possiblly choices, based on the Champion's profile (Class, stats, chosen background at creation, etc).

2) More options/possibilities for Evil/Corrupted Champions to act... Well, evil.

3) More equipment that are either neutral or designed for males, as A LOT of the good unique armor and acessories seem to be designed for females/those with a female appearance. ( I know they can be equiped by males, this is just for pure Roleplay reasons. )

4) Rework melee combat. As it stands, thief skills that have extra accuracy are better in every single encounter, and even then, you still miss a lot of hits.

5) Rework amount of available attribute points when leveling the champion. As it currently is, the champion has lower invested points than every single other companion npc, therefore also having lower damage/health/speed when compared to those in the party who share same archetype. Being the weakest one in the party feels bad for the Roleplay of being THE Champion, and all that.

6) More non-furry & non-futa MILFs.

I'll think some more stuff later...

Cheers!
Some of this stuff, like 2, 3, and 6, probably won't be happening because it just doesn't cater to the creators' tastes. The writers/developers seem very into furry futas, so that's likely to be the priority for what they want to add.

Well Fleep recently submitted an elf MILF for review. Winter City character. Specifically, her content revolves around the PC corrupting her into being sluttier.

So...2 and 6 are actually getting content tuned towards those exact things.
conwade7619 26 Thg04, 2022 @ 9:11am 
There isn't a lot of strait corruption choices i would like a lot more dark options.
2steps2glory 26 Thg04, 2022 @ 5:19pm 
I think a "Zoo" area would be much appreciated. A lot of great generic beasts, monsters, people, and everything inbetween to both fight and ♥♥♥♥. But i think having a centralized area to "store" some of your finest catches would be a nice little side project.

This would reward DOMINANT p.c's who are able to break a particular catch and, let you place them some place so you don't haft to go trekking across the map.

Probably would also be a cool place to house that nice "Frost Puper" in the frost marches that is just kind of "there."

I don't know just spit balling but i think that it could be cool, aside from that maybe introduce some more hostile Kitsnue npc's. i like that strong ass assassin, but some ninjas, and samurai that we can fight on the regular would be fun
shark companion or lover would be awesome or some story parts around sharks
Lần sửa cuối bởi DOOM THE PRIME EVIL; 26 Thg04, 2022 @ 9:08pm
TwinIndifferent 30 Thg04, 2022 @ 3:04am 
Would actually like to see some visualization for locations we meet. Something like window on top of text. No need unique arts for each cell, but in general for taverns, city streets, etc. Text and imagination are cool, but some art is bettah.

Also anything that gives us more roleplay freedom similar to DnD - stealing stuff from NPCs, being an artist for money, making profit by trading between locations, fishing, cooking, crafting... Whatever adds more interactions besides being lewd and being demigod slaying horni imps. Would be even more impressive if game would get some sort of storyteller, that drops enemies, creates randomly generated mini-dungeons, situations, etc. Whatevah~
ahnkra 2 Thg05, 2022 @ 10:15pm 
I think it would be neat if, some of the random mobs you fight, developed into something more. They kind of already have a bit of that with Named NPCs that you can beat down enough to unlock other options with them (saddly i swear they are all fems, is it too much to ask for some non futa dix in this chick flick) but these are already OBVIOUSLY set up for that sole purpose to begin with.
Back to my point, i think beating down the corrupt cents enough would be cool to spawn one that remembers you and wants to skip the fighting and just get down to business, or even better yet wants something else besides getting beat down and bent over. Same with the wild horses, the shark people, birds, giants and seal gals up in the frozen area, id say the random kitsune groups too but I think they are story lined as not being wild but actually out working for the colony (but meh why not a truely corrupt kitsune thats been kicked out?)
generally just the idea of secret / unlockable content / characters that are not part of the main story line per se, but could still be fun additional side content.
Nguyên văn bởi ahnkra:
I think it would be neat if, some of the random mobs you fight, developed into something more. They kind of already have a bit of that with Named NPCs that you can beat down enough to unlock other options with them (saddly i swear they are all fems, is it too much to ask for some non futa dix in this chick flick) but these are already OBVIOUSLY set up for that sole purpose to begin with.
Back to my point, i think beating down the corrupt cents enough would be cool to spawn one that remembers you and wants to skip the fighting and just get down to business, or even better yet wants something else besides getting beat down and bent over. Same with the wild horses, the shark people, birds, giants and seal gals up in the frozen area, id say the random kitsune groups too but I think they are story lined as not being wild but actually out working for the colony (but meh why not a truely corrupt kitsune thats been kicked out?)
generally just the idea of secret / unlockable content / characters that are not part of the main story line per se, but could still be fun additional side content.
Those random encounters with faceless enemies is soley for combat. I'm pretty sure most enemies that want for constant fight with you are "meeting you up" first time in their "life", just like stormtroopers even after you meet a couple of those encounters.
On the other hand yeah, some encounters should have a limit of how often they want to always fight-on-sight with you, mostly named characters.
ahnkra 4 Thg05, 2022 @ 4:37pm 
yeah the nameless are just for combat encounters, but unlike most games, in this one almost none of them die (there are a few rare / bad exceptions to this imho, but it is what it is.) You just run across them, or they run across you, get beaten up, maybe get felt up and then you leave them behind. So in this game the likely hood of running across the exact same nameless combatant is actually pretty high (assuming of course that they counted as real people and creatures, not talking about actual game mechanics / code.)

The game makes it pretty clear that this is exactly what is happening with the Named Encounters. Im just suggesting that instead of cluing in the player that this particular encounter that you keep having over and over is special by giving the encounter a Name, they add some surprises.

Maybe one of the feral wolves, is actually intelligent and decides to confront you about your wolf stomping ways (Maybe they just bring a bigger and or meaner group of ferals with them to take you down after you have stomped wolf kind into the ground a hundred times or so.) Maybe that slime you keep "seeding" even after they have asked you repeatedly not to do so, comes back with Kids and demands you help raise your baby slimes (something like this already happens with the wyvern in another area I believe and I always thought it was sweet / cool!) lol I can think of alot of random events that could be tied to just doing what we are already doing (and mostly being bored with) while grinding away the levels, or traveling from point A to point B through the same areas over and over again.

Id probably make these kind of events one offs, and memorable some how. Either a unique item drop, or special one time tf option. I duno Rewards could be many and varied but would definetly have to be balanced with how hard it was to actually achieve the random event and not unbalance the rest of the game if you happen to get it.
TwinIndifferent 7 Thg05, 2022 @ 12:51am 
Nguyên văn bởi ahnkra:
yeah the nameless are just for combat encounters, but unlike most games, in this one almost none of them die (there are a few rare / bad exceptions to this imho, but it is what it is.) You just run across them, or they run across you, get beaten up, maybe get felt up and then you leave them behind. So in this game the likely hood of running across the exact same nameless combatant is actually pretty high (assuming of course that they counted as real people and creatures, not talking about actual game mechanics / code.)

The game makes it pretty clear that this is exactly what is happening with the Named Encounters. Im just suggesting that instead of cluing in the player that this particular encounter that you keep having over and over is special by giving the encounter a Name, they add some surprises.

Maybe one of the feral wolves, is actually intelligent and decides to confront you about your wolf stomping ways (Maybe they just bring a bigger and or meaner group of ferals with them to take you down after you have stomped wolf kind into the ground a hundred times or so.) Maybe that slime you keep "seeding" even after they have asked you repeatedly not to do so, comes back with Kids and demands you help raise your baby slimes (something like this already happens with the wyvern in another area I believe and I always thought it was sweet / cool!) lol I can think of alot of random events that could be tied to just doing what we are already doing (and mostly being bored with) while grinding away the levels, or traveling from point A to point B through the same areas over and over again.

Id probably make these kind of events one offs, and memorable some how. Either a unique item drop, or special one time tf option. I duno Rewards could be many and varied but would definetly have to be balanced with how hard it was to actually achieve the random event and not unbalance the rest of the game if you happen to get it.
I would actually like to have kill/rob feature, where killing also introduces bloodlust feature, that increases some lewd scenes to harsh one, make enemies sometimes run from battle or avoid at all, make allies be afraid of you. Pretty much Undertale's genocide, but without complete wipeout, just serious playtrough.

Robbing is simplier, just gives bonus income sometimes.

I kinda wish more non-sexual, more immersive and serious content. Yeah, the game is heavily lewdy, but there is no other text RPGs with lewd content and any game you add lewd into with mods, you basically just add weird interactions without connection with world around it. Skyrim with Loverslab mods be like.
2steps2glory 7 Thg05, 2022 @ 4:32pm 
Nguyên văn bởi ahnkra:
yeah the nameless are just for combat encounters, but unlike most games, in this one almost none of them die (there are a few rare / bad exceptions to this imho, but it is what it is.) You just run across them, or they run across you, get beaten up, maybe get felt up and then you leave them behind. So in this game the likely hood of running across the exact same nameless combatant is actually pretty high (assuming of course that they counted as real people and creatures, not talking about actual game mechanics / code.)

The game makes it pretty clear that this is exactly what is happening with the Named Encounters. Im just suggesting that instead of cluing in the player that this particular encounter that you keep having over and over is special by giving the encounter a Name, they add some surprises.

Maybe one of the feral wolves, is actually intelligent and decides to confront you about your wolf stomping ways (Maybe they just bring a bigger and or meaner group of ferals with them to take you down after you have stomped wolf kind into the ground a hundred times or so.) Maybe that slime you keep "seeding" even after they have asked you repeatedly not to do so, comes back with Kids and demands you help raise your baby slimes (something like this already happens with the wyvern in another area I believe and I always thought it was sweet / cool!) lol I can think of alot of random events that could be tied to just doing what we are already doing (and mostly being bored with) while grinding away the levels, or traveling from point A to point B through the same areas over and over again.

Id probably make these kind of events one offs, and memorable some how. Either a unique item drop, or special one time tf option. I duno Rewards could be many and varied but would definetly have to be balanced with how hard it was to actually achieve the random event and not unbalance the rest of the game if you happen to get it.

Personally I quite like the idea of going around "collecting" your P.C's offspring. Kinda like a weird version of pokiemon or the like. Apparantly the game kept track of how many Harpies and Kitesniue the characther's have/spawn. Personally i wouldn't mind having our characthers go through a repeated area and just grab up all their undoubtably produced spawn. Or at least set up something where their mothers will bring them by to be with their siblings, that way we can easily keep count. Without needing to make our characthers female just have offspring with certain races, when your male P.C has already probably knocked up haft the freaken population just by accident by now.

Maybe it could lead to some funny encounters, or events. Hell maybe take the pokiemon analogy further and let us take one of our "oldest" along when he/she reaches 18 but as an item like the Kolbold. They can help in a fight and need to take time being summoned, but the trade off is threat their weak and or limited. Maybe we could have a small training quest like with the Manticore. But being that they are an item, you can just exclude them from any lewd content. Or i don't know make them legal age, but no incest stuff, i don't know how steam will react to that (and i'm fine leaving out parent X child stuff anyway)

Personally i am also quite fond of how in T.i.T.s a few generic enemies will just auto submit to you if you'd beaten/♥♥♥♥♥♥ them enough i wouldn't mind that as an occasional event every now and again to acknowledge that the player has been here before.
i would honestly like to have the player get pregnant by the slime's and have slime kids.
Baka 14 Thg05, 2022 @ 5:12am 
More story/companion and marriage option for Prince Nyze
Affychan 14 Thg05, 2022 @ 8:44am 
Here is an idea that just came to mind; what about the player being able to purchase a house in a town/city and be able to pay to customize it just like how you did with the wayfort but alot more options kinda like the skyrim hearthfire dlc or fallout4 building. Could even give us a collect resource quest for supplies.

Id pick the city of Khor'minos to have a home myself :)
Lần sửa cuối bởi Affychan; 14 Thg05, 2022 @ 8:46am
WayneZer0 14 Thg05, 2022 @ 11:05pm 
would be good if they add all the races of the first one
snowyonetwo 16 Thg05, 2022 @ 2:47pm 
1) An achievement for beating the game as a virgin/uncorrupted. A challenge in a porn game to be certain. May have to include a 'normal or higher' qualifier.

2) More non-futa/furry relationships.

3) Better-explained alchemy system especially in regards to the result you'll get.

4) Would be interested in a player house myself; even if it's little more than a 2x2 area with a few possible upgrades. If only so it doesn't feel weird I'm staying at the inn so much.

5) Recruit-able off-spring. Even if only as an accessory or something.

6) More/branching options in sex.
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