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Now, what people DON'T realize about the game's development is how much is actually required to write to make a decent scene. Say you want to make a basic Sigrune sex scene. Does the character have breasts? Female genitals? Male genitals? Both? TWO male genitals? Do they have a knot? Is it equine?
How long is the PC's phallus? Are we talking half a foot? Sigrune wouldn't even feel it. A full foot? Sigrune might mock you a bit but you can at least do the deed. Two and a half feet? Now Sigrune is actually feeling it. Or maybe she's just so huge that NO size can satisfy her.
You have to write variations of your script for EVERY. SINGLE. POSSIBILITY. to make a good enough piece to submit for the game. You could just give minimum effort and try to do a catch-all script, but then it might just get rejected because CoC2 is ENTIRELY BASED around being a crazy transformation fetish smorgasbord.
Now this is all fine and dandy if you want to do it yourself, but the problem arises when people don't want to help out, and they just want others to do it for them. A lot of the writers are busy nonstop making story progress, or doing other parts of the game, and if they sidetrack at all from their goals they risk becoming instantly burnt out. Imagine if you had to write a 100 page essay every single month. That's what a lot of them are doing.
So long, long story short: you may quite literally never see Sigrune, especially because Savin was the creator and he is CONSTANTLY busy keeping the story on track, since he's the person that has to give the final say on ALL lore from other writers.
HOWEVER, there is a silver lining to the situation:
The writers and Savin are well aware of this problem and actually LOVE when people offer to make content for stuff that's been shoved to the side. They even outright state they love when people write scenes for enemies because there's always a demand for more of that stuff and all the main writers never have time for it. If you hit up the official forums (Not steam, its Fenoxo.com) and ask around, there's a decent chance they might give you the green light to write a few of your own stuff for Sigrune. Maybe not lore, because that's a risky thing to give to a new person, but if you wanna get a massive BJ from a giantess, that's probably something they'd be perfectly fine with.
That's assuming you want to actually put the work in, and depending on your motivation I can understand why you wouldn't want to. But, in essence, expect to never get the EXACT content you want unless you are willing to make it yourself. At least unlike other games, if you try hard enough you CAN make it yourself and get it put into the game.
I've looked into that a while back, and I have to confess that the extra work required to take into consideration every possible morph/transformation has kept me from engaging and trying to contribute in any capacity... For the life of me I couldn't figure out the formating (parsers) required to adapt the text for it to be game-ready, and ultimately decided to leave it be. It does require a considerable extra deal of work, going a fair "distance" away from my usual writing with all that code-like stuff and whatnot.
That being said, I really like CoCII and still feel like contributing in some way... It's just that when you add the time investment of actually writing scenes to the time investment of learning how to use the parsers... It becomes a bit too much for me. Maybe I'm just being dumb and getting confused with something that is actually very simple? I don't know...
I believe the key point here is, as you perfectly worded it, the will to put in the work, as writing a scene for the game actually requires a good deal of time— something which many of us can't really spend as freely as we used to.
I swear one day I'll get horny enough to write a new Naiyana scene.