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its a "I want to show my support but just once for 10$" option and pretty much nothing else :/
"It gives people who would like to actually support the game but don’t want to do a monthly pay service a way to, in exchange for convenience features like auto-updates and cloud saves and goodies like achievements and eventually steam cards.
If you don’t care about any of that then keep playing the public builds off the blog."
i dont have a stable economy to pay a patreon subscription but i can afford to buy a game on steam so its great for people like me
I do have patron at Fen/Savin for CoC2/TitS but still gonna buy it to support them.
Savin is the lead developer for CoC2, and Fen has nothing to do with it.
Learn from Mistakes, gave the reasoning from the blog. And the blog also tells you when someone OTHER then Fen posts on there. Not just Fenoxo and can make Blog posts on there.
See, it's funny how people will believe easily proven untruths about the game.
>Every few weeks
In the last three weeks, there were four updates: July 8, July 13, July 16, and July 26. That's actually more than 1/week.
>Small updates
These updates contained one major dungeon, one new enemy encounter, two NPCs, and more than a dozen new scenes. Various systems including what looks like an achievement and title system, as well as power sorting were implemented.
Given the progress of other such games, anything but small.
>$25k
That's before patreon's ~10% cut, and split 6 ways between their team of writers, coders and artists.
There are plenty of valid points of criticism about the game, but it's best to have them grounded in reality instead of just repeating stuff one hears.
One month is not like the other when it comes to content updates and july is not indicative of average. Also even with Patreon cut, they've had stable income from it for months. This "support the development" sentiment about steam release just comes off as double dipping while not rewarding people who actually bother to support them. Unless people are so lazy that having the game in their library instead of on a website is huger to them. I just don't see why they can't either 1) make it cheaper or 2) patch it at least a bit more regularly than public version.
You can't argue about how much something like this is worth objectively but I can't see the price vs offer here as anything but silly.
Full disclosure, I pay them $5 a month on patreon for backers.
>One month is not like the other when it comes to content updates and july is not indicative of average.
Let's see the last 6 months, from their blog:
July, 4 updates
June, 4 updates
May, 5 updates
April: 4 updates
March: 3 updates
Feb: 3 updates
You're right, one month is not like the other, they've actually been improving on the rate of content they've been pushing out. The pace of updates by number has been increasing given this six-month trend, and there's been a steady stream of NPCs, dungeons, and systems improvements.
There's no universe in which this is "a small update every few weeks".
>Stable income
The point is that $25k is not that much when split between the whole on-staff team. (Savin, Wsan, Drake, Balak, Leykoss, Moira, DCL) After 10% patreon cut and split seven ways, that's roughly $3k per person. When people bring up the (x) number, the implication is there that Savin himself is shovelling it all into his mouth like Gaben, which basically isn't true; that sum has to pay the salaries of everyone involved. $3k/mo before taxes et al is more than washing dishes or flipping burgers, but it's a livable wage in most parts of the US and they're certainly not rolling in dough.
As for their income being stable, their graphtreon shows that they only achieved roughly 25K in May.
>Price
That's where I agree with you, it would be nice if there were some more bonuses for buying and there's valid criticism there about the price/good ratio. The point is that if we're actually going to make them listen we need to make our points realistic and not resort to hyperbole or else they're just going to stick their heads up their asses and dismiss what we say.
But paying 10$ Dollars for a version of the game that Auto Updates monthly, has achievements (therefore there is at least something interesting to do other than jerk it), and cloud saves. I'm totally fine with the price.
Hell, the Auto Updates are enough for me. Re-downloading the game, each time there is an update? It can get annoying. But if you don't want that, then by all means don't download the public free version on their site.
Just stop coming in here and complaining.