UNBEATABLE [white label]

UNBEATABLE [white label]

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Cid Jun 12, 2021 @ 8:04pm
Suggestions
1) Don't open sites in my browser without my explicit consent (two pages were opened automatically when I tried to exit the program.
2) Improve control mappings to allow for alternative/redundant mappings to the same action e.g. arrow keys, wasd, or mouse clicks to select menu items.
3) Allow skipping intro screens upon loading the game.
4) Add option for instant speed text bubbles. Currently some text bubbles are filled instantly and some are not. Players with different reading speeds might want to progress through dialog at different speeds. Currently it is a guessing game as to whether pressing the confirm button will a) cause the current or upcoming dialog box to immediately display its full final text, or 2) close the dialog because it did not need time to finish displaying its text in the first place. The bottom line is that quickly moving through dialog while reading it all is difficult because some bubbles require multiple inputs and some do not.
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Hawthorne Jun 18, 2021 @ 5:59am 
I actually completely agree with all your suggestions, but I'm surprised you didn't mention how overly visually messy the game is (anyways, there's the other feedback thread for that I guess).

I want to particularly emphasize point number 4 -- it's really tiresome to have to double-tap every new speech bubble because of how slow the text fills in.
龍 Chi Xu  [developer] Jun 19, 2021 @ 10:37pm 
Originally posted by Cid:
1) Don't open sites in my browser without my explicit consent (two pages were opened automatically when I tried to exit the program.
2) Improve control mappings to allow for alternative/redundant mappings to the same action e.g. arrow keys, wasd, or mouse clicks to select menu items.
3) Allow skipping intro screens upon loading the game.
4) Add option for instant speed text bubbles. Currently some text bubbles are filled instantly and some are not. Players with different reading speeds might want to progress through dialog at different speeds. Currently it is a guessing game as to whether pressing the confirm button will a) cause the current or upcoming dialog box to immediately display its full final text, or 2) close the dialog because it did not need time to finish displaying its text in the first place. The bottom line is that quickly moving through dialog while reading it all is difficult because some bubbles require multiple inputs and some do not.

1) The browser pages should only open if you click anywhere upon closing the game - if it's automatically opening though I can look into disabling that (the image at the end clearly states clicking first to open said page).

Everything else I'll put on the log for the team to look at, no ETA on any of these but no. 2 should be a easy tweak
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