UNBEATABLE [white label]

UNBEATABLE [white label]

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Rivers Nov 29, 2022 @ 1:21pm
Someting feels off after the update...
After the last update, something in the game feels off. movement seems way more snappy than before. tried fixing it with delay and the delay tool but nothing helps. Also, i'm not really sure why the game got updated and nothing of value was added. 1 song added since the "release" and nothing else, why even touch it to begin with.

If you want to fix anything in this game why not start with:
1 - Blue notes leaving the screen. This is more noticeable on lower difficulties where the note gets hit once and comes back down way too late into the map, and its still there since release. Add a height limit that matches the players Y axis and if that ♥♥♥♥♥ your beatmap flow since the note could get "stuck" at the top of the screen, then add a speed parameter since your beatmaps have a speed, you can easily set a speed parameter for a note aswell and make the note have a lower speed but always the same arc depending on how long the note "stays alive". Another way is to speed up the beatmap under certain conditions, which would require the beatmap speed to be interchangeable.

2 - Switching screens from left to right should be way more smooth instead of snapping back and forth. I would accept it being this janky if you didnt have a full screen pan, but you do, so use that to do transitions between left and right or something, you could even not do a full pan, and just do a half one, and move the camera to the opposite side, something more visiually impacting for the player, rather than an arrow at the top.

Theres more stuff, but they aren't as critical as these 3 I talked about. I know the actual release of the game is in december 2023 if you're still going with that date, but I would expect more announcements and follow throughs on the game. You should want the initial hype of the game to continue and not subside but we got 1 song in more than a year, and nothing else. I would have tackled this game in a similar way to the mobile rhythm games, packs of songs and story patches every now and then, like chapters. You could make the game worth 30 bucks by being 10 bucks per chapter with its own set of songs, for example.
Last edited by Rivers; Nov 29, 2022 @ 9:21pm
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Showing 1-2 of 2 comments
龍 Chi Xu  [developer] Dec 1, 2022 @ 1:15pm 
Hi there! First off, the offset wizard is something we're looking to fix in a future patch, as that does have issues and giving incorrect results. We've changed nothing about the rhythm gameplay otherwise. I'll see if anything *did* change but I can tell you that we've changed nothing about the gameplay itself in months. Those other issues you've mentioned are on the list of things to improve on too.

Please understand that UNBEATABLE [white label] is separate from the final game, and while I get the desire for more consistent content updates, we want the final game to splash hard when we feel it's best ready.
Last edited by 龍 Chi Xu; Dec 1, 2022 @ 4:19pm
Rivers Dec 10, 2022 @ 7:46pm 
It happens that I tried today and it felt more in line with what I was used to after playing for longer and tweaking the delay a bit more, I think it has to do with the music speeds, which have seen changes. I hope you guys fix or find more approachable ways for what I listed and above all else, make the game of your dreams so you can share your passion with us.
Last edited by Rivers; Dec 11, 2022 @ 2:11pm
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Showing 1-2 of 2 comments
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