PowerWash Simulator

PowerWash Simulator

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Loop!n Aug 18, 2024 @ 8:34pm
Workshop maps
Does anyone else think they should allow players to create maps and post them on the workshop? That would make the content in the game endless.
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Showing 1-7 of 7 comments
Not buying the game unless they add mod support for custom content. Game's not worth it otherwise. Dumb developers losing sales cause of this.
Loop!n Aug 19, 2024 @ 8:10am 
Originally posted by TheChosenOne37:
Not buying the game unless they add mod support for custom content. Game's not worth it otherwise. Dumb developers losing sales cause of this.
You're wrong about it not being worth it. I've put over 100 hours into the game and am still playing it. More than enough content.
ExoCypher Aug 19, 2024 @ 10:11am 
Originally posted by loopin:
Originally posted by TheChosenOne37:
Not buying the game unless they add mod support for custom content. Game's not worth it otherwise. Dumb developers losing sales cause of this.
You're wrong about it not being worth it. I've put over 100 hours into the game and am still playing it. More than enough content.
Totally agree! Like Viscera cleanup detail (82h in Viscera for me) no need workshop
Last edited by ExoCypher; Aug 19, 2024 @ 10:20am
Loop!n Aug 19, 2024 @ 11:01am 
Originally posted by ExoCypher:
Originally posted by loopin:
You're wrong about it not being worth it. I've put over 100 hours into the game and am still playing it. More than enough content.
Totally agree! Like Viscera cleanup detail (82h in Viscera for me) no need workshop
I just think it would be cool to have custom levels. Kind of like how World at War and Black Ops 3 have custom zombie maps. They added infinite fun to the game
Alshain Aug 19, 2024 @ 12:24pm 
I think it would be cool, but also don't think not having it should stop you from buying.
PlutoniumBoss Aug 19, 2024 @ 12:32pm 
I recently tried Under Pressure, which is in early access but has a function that lets you import Sketchfab models, and it has shown me so many different ways a suboptimal model can break things. Areas that literally can't be cleaned. Areas that get cleaned when you spray a completely different area. Lag spikes whenever you try to spray the model. It feels like I see a new error every few models. I wouldn't blame the PWS devs if they ran into all of these and couldn't find a way to make user accessible tools that can ensure even a basic level of playability.
Alshain Aug 24, 2024 @ 8:08am 
Originally posted by PlutoniumBoss:
I recently tried Under Pressure, which is in early access but has a function that lets you import Sketchfab models, and it has shown me so many different ways a suboptimal model can break things. Areas that literally can't be cleaned. Areas that get cleaned when you spray a completely different area. Lag spikes whenever you try to spray the model. It feels like I see a new error every few models. I wouldn't blame the PWS devs if they ran into all of these and couldn't find a way to make user accessible tools that can ensure even a basic level of playability.

"Some people would be bad at it." isn't really a good reason to not do something. I get what you are saying but in the modding community there will always be those modders that take the time to play test and fix their mods and those that don't. That's why the workshop has a rating system.
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Showing 1-7 of 7 comments
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Date Posted: Aug 18, 2024 @ 8:34pm
Posts: 7