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So how come they can't just link the completion to the Story saves like they did with the Career ones or Tomb Raider ones?
Those show completed regardless and it's essentially the same thing.
That makes no sense either because literally every other Job has that. It's literally only 3 missions in Bonus jobs, it makes no sense to cut just those 3.
Compared to the majority of the rest of the game, dozens of career jobs and now the Tomb Raider stuff, why are only those 3 special that they cause save-bloat.
The thing is that the save file can handle the career mode time lapses, and those time lapses are displayed again at the end credits - meaning they have to be there for that purpose. However, having a duplicate set of time lapses from Free Play pushes the limit of the save file's size. I think they pared down everything that wasn't necessary, just so they have the option to add more permanent time lapses later, as with the DLC's campaign.
The 500 MB can handle some time lapses, but not all of them. I personally noticed the issues when I completed the Mini Golf Course a few different times - the time lapses of the different runs started overlapping. It was strobe hell.
Still, removing the time lapses from Free Play and Specials was a quick fix, and it was apparently tied to displaying the levels as completed. Either that or the fact that you now get money from repeating those jobs. Maybe a bit of both.
Huh?
The timelapses aren't the problem, nor the Free Play missions. The Free Play missions are missions you already finished in the Career, and can go back anytime to play freely or do Time Trials.
The Bonus jobs are the special jobs like the Rover, the Minigolf Course, and the Gnome Fountain, ones that didn't appear in the Career mode. Completing them still gives a TimeLapse, but it doesn't save the completion marker like other missions, which is stupid because they aren't Time Trials, and they aren't Freeplays. They're extra base non-DLC missions. They aren't much different from the Tomb Raider missions in how they're earned and played, they're just the only 3 unique missions in the game that don't save the "completed" progress.
No, time lapses are the problem. They are the singular thing that bloats the save file. When you have a level marked as complete, it also has a time lapse saved. These things are, for now, inextricably tied together. The devs are probably able to change that, but for now, they haven't.
The Free Play missions are indeed the same levels as in Career Mode, but Free Play used to save separate time lapses for every level you completed in Free Play. You can only play Career levels once; Free Play is there to compensate. This is why Free Play no longer keeps the time lapses or 100% mark on the levels you've completed.
As for the Bonus Jobs, the same applies. They are far fewer than Free Play missions, but it's likely more will be added. Their time lapses could also have become a problem in the future. Yes, it's frustrating that there still is a Completed tab for Bonus Jobs, it should just be removed.
Also I'm sorry if I confused anyone with my use of the word Specials; that's what the Bonus Jobs used to be called. I haven't yet fully absorbed the new menu layout and terms.
So back to my original statement, there are only 3 Bonus jobs, and they aren't Free Play missions. Why are they the only 3 unique missions that are non-freeplay that don't have completion? You explained nothing except why *timelapses* aren't saved. I don't care about the timelapses, I just care that 3 unique missions don't mark as complete when you finish them. They are unique in that you can't find them in the Career or anywhere else, and they are much like the Tomb-raider missions. So why are they unable to be marked as complete, and literally it's only those 3.
Completion is not saved, because currently that means also saving the time lapse. I hope that the devs can change that, because bow howdy is it causing forum bloat.
Okay let me replay this one more time. I want you to understand what's ridiculous about what you're explaining.
Bonus missions are only 3 missions: Rover, Minigolf Course, and Gnome Fountain. Neither of these 3 missions have Challenge mode or Freeplay variants. They are not a Career mission, but like Tomb-raider they are in their own section of Career mode. The difference between them is that Tomb-Raider is a DLC pack, and the Bonus missions are part of the base game. Again. They are **NOT** Freeplay and have no Challenge mode Variants.
Freeplay is a section where ALL Career mode missions can be replayed for fun. As such they do not have a completed section because they are meant to be replayed over and over. BUT They still have completed markers on their Career variants.
Challenge mode is where *CERTAIN* Career mode missions can be replayed with Water/Time Trials. Like Freeplay, they do not have a completed section because they are meant to be played over and over, HOWEVER they do still keep their completed markers for best Time and Water saving.
Bonus missions are NOT Freeplay or Challenge.
How a bonus mission works is you complete the mission and it will put a Completed marker on the mission you finished (Freeplay and Challenges do *NOT* do this).
However when you start a different Bonus mission (say I finished Rover, and moved to do Gnome Fountain) the completion marker is removed from Rover, and a progress starts on the Gnome Fountain.
This is the problem I have. It's 3 missions, that does NOT save much space to remove the completion mark from 3 missions. If they wanted to prevent save bloat because of the Time Lapses then why are we back to saving completion marks on new non-career modes like the Tomb-Raider mode? It's back to square one, and makes your reasoning completely null and void. It's not because of the Time-Lapses. They literally chose to reset 3 missions when there are about 43 other Jobs (38 Career and 5 Tomb Raider) that save the progress. If they were Freeplay or Challenge missions, I would understand, but they aren't. They are 3 unique missions that aren't unlike the Tomb-Raider Pack in design. The Tomb-raider pack is prime evidence that Save-bloat can't be the reason.
Very well, I'll just pick apart your arguments one by one.
4, actually. You keep mentioning 3 and forgetting the train. Probably because it's currently marked as completed in your game.
I keep bringing up Free Play because the Bonus Jobs function exactly like the Free Play levels, except that you're restricted to specific equipment, and they retained the New, In Progress, and Completed tabs. These have now become useless, and I really wish the devs got around to removing them soon.
Except that the last Free Play mission is marked as completed until you start another.
Except that, as I said earlier, Free Play does mark that level as completed until you start another. Challenge Mode is not relevant to this conversation.
Yeah, exactly like in Free Play.
Because the Tomb Raider DLC has a Career Mode and Free Play mode. Career Mode completion is saved, Free Play completion isn't. Just like in the main game.
Yes, the Bonus Jobs are unique levels that are not part of the Careers. But they function the same as Free Play, except you're restricted to specific equipment. Yes, there are only 4 - for now. But more are coming. About half a year ago there was a huge community vote on what maps are going to be added as more Bonus Jobs.
What I'm saying is in a few years there could be 20 Bonus Jobs (optimistic, but whatever). That amount of time lapses would again threaten the size of the save file, and they want to keep that space reserved for the Career Mode time lapses. Because there will be more DLC, probably with their own Career Modes, as with the Tomb Raider DLC.