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Those would be the general ways to do so. Other than centaur and valkyrie traits and the one forsaken who loses speed every turn, I'm not too sure on what specifically could do this.
The goal of the build would be getting the enemy to dodge way more than normal. Casting the wind enchantment buff on the enemy is probably the biggest way you could increase the enemies dodge rate.
So buffing the enemy with buffs is certainly an option. Because the flavor of the build is already obscure.
Combine with heartseeker trait - attacks 1 additional time, each additional attack does 35% more damage
Have Flurry spell with generous so all your creatures can cast it. Cast flurry on Wisp for 12 or so attacks each cast, generates plenty of dodges per turn.
My wisp has Reinvigoration trait as well - each attack resurrects a random ally.
Menacing dragon fangs trait will go well with your dodge team as well - after an enemy dodges, this creature deals 35% of its intelligence to all enemies.
Hope this gives you some ideas