Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In the meantime, there are plenty of things to do during that time - visiting unexplored areas, tracking game to find undiscovered need zones, checking up on other herds, working on assigned objectives.
They did post in Events and Announcements recently, where they mentioned something about changes to herd management, so perhaps we'll see it become more efficient.
What I do think is that the micro view of 'herd management' that you and many other players have adopted is not the approach that fits the game best. I mean players who follow a single herd around for days on end to manipulate it to produce trophies. I don't think that was the intention of the design, but at the same time does no obviate it either.
Rather, I find the best approach is a macro view. More of a reserve management system than herd. A rising tide lifts all boats sort of thing. That culling the proper animals across all herds and across the entire reserve to more gradually, but broadly, improve the average fitness of the animals present is the right way to approach it. And in that sense, being able to pass time for an afternoon, or two days, isn't needed.
What herd management represents is generational effects compressed in to days or weeks. It's already far too responsive if you look at it all from a realism perspective. If you want to ignore that, fine, the devs do too. And I won't be playing a generation from now, so I get it. And I like it even. But I've never focused on a single herd.
If the request is to be able to pass time for a year, then it feels like we aren't really managing anything. Just rolling the state of the reserve through an RNG machine and seeing what pops out the other side.
Agreed. I generally hunt and explore from sunrise to sunset (unless I have a night hunt objective) and then sleep until the next day. In ~2500 hours of play, I think I've used the sleep system to rapidly advance the calendar for maybe 100 hours or so.
This is how I play, too. Especially with the luxury of packing more than one weapon around, it's not too difficult to hunt opportunistically without over/under-doing the weapon tier. Then again, I genuinely enjoy this -- encountering a 5-star is just an exciting perk. ^_^
Been there, done that...
I have seen everything on the map I wanted to see. Which leaves me with finishing the longer tasks to get those 4-stars. So there is nothing useful left in this endgame state besides managing herds to a 4-star.
But I did not knew your can skip three days (1 year) by sleeping once. Thx for that hint. Still thats a long waiting time for some animals, which reach maturity with 16 years or so...
A game is what it is, and the fundamentals usually don't change. We can reasonably expect to eventually become bored with any game. The question is: do we feel like we got enough enjoyment for the time and money spent? If so, then taking a break until it feels fun to play again is probably best.
Regardless of being a simulation or other genre, game developers should always be concerned if game mechanics are fun or not. And 'waiting' without a purpose is not funny. So the waiting get a component which is fun or benefitial. Else it should not be enforced on the player.
I am looking forward to changes in the herd management and would be grateful for positive changes, which let me wait less.
How does this work exactly? Can you just sleep 3 times in a row and it will count for 3 days? I can only sleep for 23 hours in one go.
While playing, I don't see a huge map, I see 10 small maps glued together and that breaks inmersion. This also makes herd management feel more grindy too.
The herd management is fun at the beginning when you are learning the game mechanics, but now I don´t feel like I´m hunting, but I´m a Shepard taking care of my herd.
Well, animals are fairly territorial and habitual.
That is how I feel too, but to me it is a good thing. :) I am hunting them, but also taking care of them in a larger sense by improving their fitness as a whole. My understanding is that hunting IRL is quite linked to conservation efforts as well, and many hunters appreciate a sense of stewarding the environment.
That's right - you have to sleep 3 times, consecutively, as long as you have spent at least one in-game hour actually doing something in the game world.
Their maturity stage is from 16-39!!!
So they can turn from a 1 or 2 star mature into a 4 or 5 star over 23 ingame years. Thats 69 days. And will force me to wait for about 6 hours only to pass the time with the 3-times-sleeping method to skip the time.
Not sure if I can keep playing for this. This just feels wrong and really needs a rework.
I like that getting an animal with a high trophy score is not RNG-based as in COTW (cull until you get lucky with a respawn), BUT making the player wait is also not the answer.
I really hope this gets a solid rework with a mechanism that is actually fun for the player.