Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If those animals of higher star scoring potential were mature, than it makes sense they could have died of old age. Right?!
Observing the age level of an individual is as important as how many stars it might score if you killed it.
I do understand your confusion though. I would like to see the Devs make the aging process slow down as an animal goes from adult to mature. It would make sense that an animal naturally spends more time as an adult than it does as a young one.
It has to do with the aging process sneaky.
But you're right. When the matures have reached their dying age, than those adults should be also becoming mature, the Youngs becoming adults.
But if someone goes about killing all the matures they encounter, thinking that's how management works, than the overall aging process is no longer balanced, and will be reflected by the presence of all those new young ones that have spawned as replacements.
But again, you're right, it's unlikely that a person can have this happen across an entire map.
There's obviously more at work here, which I think involves another game dynamic which you prefer not to know about, lol.
And that is this 'means' programming that Lani references. If I recall correctly that involves more than just replacing individuals in herds, I think Lani once stated that herds can also be affected globally as well as locally by the AI managing process.
This is why I suggest programming changed which allow adults to age slower/live longer than young ones. And same with matures, where maybe the matures age slower at first and a little faster after that midpoint. Just like natural aging processes
R u using mods? Cud be a mod setting
Also, when herds complete a cycle, the chance of them improving their star ratings is, I believe I read somewhere that there's an adjustment that can result in improvement or non-improvement, based on other factors, not sure which. The point is, not all animals advance the same, and as mentioned, disrupting the normal progression by culling multiple star animals will disrupt the natural progress. I could be wrong, that's how I recall it.
The fact that you will work on a 4* animal for weeks, yes weeks, many hours of play & have it die on you one day is ridiculous & very frustrating.
Herd management my a.ss!! Getting absolutely no results, zero, nada for time played is not for me.
Many more things I do not like about this game. That's why I do not play it anymore.
And to think that I was super excited when it came out. First few months anyway, until I saw what it was really about.