Way of the Hunter

Way of the Hunter

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DaisyCutter Nov 14, 2022 @ 1:44pm
Tweaked: Hunter Sense in Update 1.19
Tweaked: Sound cues in Hunter sense: Sound analysis displays the animal species only if the animal makes calls or squeaks. If the animal is fleeing or breaking branches, only distance is shown. Explorer difficulty remains unchanged - all the information about animal is displayed every time.

Does this mean, no more "SPOOKED" indicator, for Adventurer Difficulty?

Update: Gutted my venting on the original post.

I digress of the "SPOOKED" indicator, needs time to verify. Second night, picking up where I raged-quit. I was a bit more careful and chatting in my head, "Way of the Hunter...How would a hunter approach the this?" 1 - 2 steps, inhale-exhale slowly...repeat. In Adventurer Difficulty...the species ID tweak matters not, and appears to be just a "more realism here please." While approaching and chatting still, the ground tracks, urine, droppings ID served well, so the Tweak is all good.

Managed to get a 155 yd bino view of the herd. I'm sure we don't have infared at 3:00 - 4:00 AM, perhaps it was the moonlight over the hilltop that made their eyes glow red. This was my first visual indicator prior to pulling up the binos. Done the same on a nearby male Wolf at under 100 yd. Managed a chest shot, but with the .243 Rem. Blood spot said, "He'll heal bruh...forget about it."

I did not spooked either species, but previous to getting in range of the Wolf, he did go Alerted, which triggered the Whitetails to instantly go Alerted, since they were fairly close to each other.

Further field work needed to confirmed the missing SPOOKED indication, and will bug report if this is the case. Happy Hunting!
Last edited by DaisyCutter; Nov 15, 2022 @ 6:30pm
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Showing 1-8 of 8 comments
Florian Meyer Nov 14, 2022 @ 11:56pm 
Those who play in ranger mode have never had this advantage, why the developers have now introduced this decision for frustration on the lower difficulty levels remains their secret.
Lanani Nov 15, 2022 @ 7:11am 
I am playing on adventurer. If by "SPOOKED" indicator you mean the Hunter Sense sound bubble, yes that is still there, it just does not show the species anymore (same for when a not yet spooked animal steps on a twig 200 m away). Only species-specific calls (like elk bugles, duck quacking, etc.) still give the species info. This is by design.

If you don't get any indication anymore at all, not even the sound bubble, please report it via the link in the pinned "How to report a bug" thread of this forum. Thank you.
kubanskiloewe Nov 15, 2022 @ 8:51am 
now in Ranger mode.....pretty good beside the broken sounds all around.
DaisyCutter Nov 15, 2022 @ 8:21pm 
Originally posted by Lanani:
I am playing on adventurer. If by "SPOOKED" indicator you mean the Hunter Sense sound bubble, yes that is still there, it just does not show the species anymore (same for when a not yet spooked animal steps on a twig 200 m away). Only species-specific calls (like elk bugles, duck quacking, etc.) still give the species info. This is by design.

If you don't get any indication anymore at all, not even the sound bubble, please report it via the link in the pinned "How to report a bug" thread of this forum. Thank you.

Hi Lanani. The sound bubble is there as advertised in the 1.19 patch note. I had three instances, where the sound bubble never mentioned that I spooked a herd, known or unknown, as it consistently done before. I need to verify this again, on different game sessions and report it as a bug if it remains.

I am fine with it not showing the species, for the many other tell-tell signs (previously noted need zone, tracks, urine, droppings) give away anyhow.
Last edited by DaisyCutter; Nov 15, 2022 @ 8:22pm
DaisyCutter Nov 15, 2022 @ 8:30pm 
Originally posted by m.h.267:
Those who play in ranger mode have never had this advantage, why the developers have now introduced this decision for frustration on the lower difficulty levels remains their secret.

Hi m.h. It was probably just a session glitch, that the bubble never said that I spooked anything, nor was there a bubble detecting the sounds I heard rampaging through the forest. Again, probably just a session glitch. Time will tell, if the patch or tweak unleashed a new bug.
Razamanaz Nov 15, 2022 @ 9:07pm 
I've not seen it say "spooked" either. I mean, when a large area shows bubbles everywhere, something is surely "spooked".

I'm not sure it's a bug either. When animals are running away then they probably aren't doing too much calling and all you'd hear is movement. The bubbles indicate what they should. I like this change (or bug). Makes it seem more realistic
Florian Meyer Nov 15, 2022 @ 11:16pm 
Originally posted by heavensarewild:
Lanani - Is the sound of a twig snapping always indicitive of an animal nearby ? I wasn`t sure if it was just a normal ambient sound that occurred at random ?
These are normal sounds in the forest caused by the wind in the trees. This cracking can only be heard once, that of the fleeing animals consists of several noises in a row.
Geronimo Nov 16, 2022 @ 1:18pm 
When I'm looking for animals, if I hear any kind of noise I'm going to check it out as long as that direction favors the wind.

I'm not going to miss out on a trophy by ignoring sounds and assuming they are ambient.

In the case of being distracted from a preferred heading or location, than it might matter if I could be sure. But certainty would only be possible if we knew exactly which sounds were which, and certain that a specific sound was definitely ambient or not.

Ambiguity and uncertainty is not an option.
Last edited by Geronimo; Nov 16, 2022 @ 1:19pm
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Date Posted: Nov 14, 2022 @ 1:44pm
Posts: 8