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If you don't get any indication anymore at all, not even the sound bubble, please report it via the link in the pinned "How to report a bug" thread of this forum. Thank you.
Hi Lanani. The sound bubble is there as advertised in the 1.19 patch note. I had three instances, where the sound bubble never mentioned that I spooked a herd, known or unknown, as it consistently done before. I need to verify this again, on different game sessions and report it as a bug if it remains.
I am fine with it not showing the species, for the many other tell-tell signs (previously noted need zone, tracks, urine, droppings) give away anyhow.
Hi m.h. It was probably just a session glitch, that the bubble never said that I spooked anything, nor was there a bubble detecting the sounds I heard rampaging through the forest. Again, probably just a session glitch. Time will tell, if the patch or tweak unleashed a new bug.
I'm not sure it's a bug either. When animals are running away then they probably aren't doing too much calling and all you'd hear is movement. The bubbles indicate what they should. I like this change (or bug). Makes it seem more realistic
I'm not going to miss out on a trophy by ignoring sounds and assuming they are ambient.
In the case of being distracted from a preferred heading or location, than it might matter if I could be sure. But certainty would only be possible if we knew exactly which sounds were which, and certain that a specific sound was definitely ambient or not.
Ambiguity and uncertainty is not an option.