Way of the Hunter

Way of the Hunter

Ver estatísticas:
sneakybass 28/nov./2024 às 10:49
New hunting game coming.
Suppose to be running on the same engine, Hunting Simulator 3
< >
Exibindo comentários 1630 de 82
astreamuser 5/dez./2024 às 13:54 
Escrito originalmente por sneakybass:
Escrito originalmente por 6Taylor4:
I was not impressed by Hunting Sim, never really went back to it.
This game Is very much Improved and by another company, hell even looks like WOTH we will see time will tell.

According to Steam, HS3 is from the same company/publisher that created HS2 and HS1. And we all know those games turned out. Poorly made and abandoned.
Geronimo 6/dez./2024 às 8:14 
Anyone recall Delta Force 2 and the one of the first sandbox games where you could create your own theater in which to immerse yourself?

I can recall playing that and wondering if they can do this, than why not a 360 open world hunting game. Lol
6Taylor4 6/dez./2024 às 10:17 
Escrito originalmente por heavensarewild:
Very gimmicky, and arcade like - But I`d love it if they could add a door from one map into the next. So you could head North through the swamps of Nez Perce, and could come to a portal at the top of the map. Inside, you could simply walk straight out into the swamps of Transylvania, and just keep hunting, without returning to any lodges, or the main menu.

Then they could brag about the game having the largest map of all hunting games.
Um, escape, choose new go in. Doors? Be serious. Plus, each area has its own database.
Última edição por 6Taylor4; 6/dez./2024 às 10:18
6Taylor4 6/dez./2024 às 10:26 
Escrito originalmente por heavensarewild:
I was thinking of stacking them all together, and then having an option to enter a map from the edge of the one you`re in. Just to keep hunting, as when I go back to the main menu, I`m never sure if I`ll choose another map, or just exit the game.
but they don't touch! Different countries. "Simulation" not fantasy teleport hunting...
jasonbarron 6/dez./2024 às 10:52 
I just had a look at the previous title in the series, definitely not interested.
VictoriaHuntress 6/dez./2024 às 12:58 
Well, they've had 4 years or so to think about a new game, and time to look at other games in the genre. If they are targeting the next generation of consoles and higher end PCs, we might see some significant improvements over the previous versions, and other games as well.

Hunting Simulator 2 was the first hunting game I played (on PS4) - it was okay. I enjoyed it, but then again, I'm low maintenance amd relatively easy to please in this regard.

I haven't played it much since discovering COTW, and then our beloved WOTH, but I'm willing to give HS 3 a try.
Última edição por VictoriaHuntress; 6/dez./2024 às 12:59
Red River 7/dez./2024 às 5:46 
don't know about other games but I'm perfectly happy with this one and that's after trying a few other top hunting games.
the only thing that bothers me is for some odd reason wind speed is in m/s instead of standard km/h
Escrito originalmente por Red River:
don't know about other games but I'm perfectly happy with this one and that's after trying a few other top hunting games.
the only thing that bothers me is for some odd reason wind speed is in m/s instead of standard km/h

Yeah, and that has consequences if one tries to use that wind speed in a ballistics calculator expecting km/hr - first you convert v m/s to km/hr: v (m/s) * 3600 sec/hr * 1 km/1000m and you get huge downrange wind deflection LOL. If you use the Bushnell Eilte scope to measure the windage holdover in mRads ( taking into account that 1 MIL in scope units is really 4 MILs in-game) at some distant target downrange as R meters, and calculate the linear deflection in centimeters, it is clear that internally the wind speed is indeed in km/hr.

Some ballistics calculators, like Federal's, want the wind speed in m/s, but if you use the stated wind speed units, you get the wrong wind drift distances.

I actually brought this up in the Bug reports forum, but it seems to have gone unnoticed.
Geronimo 7/dez./2024 às 9:56 
Hunting games have been very slow to evolve compared to other genres.

But you'd think that over some 10-15 years from Classic to WoTH that enough experience should be available to vastly improve on what we have.

The next Developer really has a huge standard to live up to. It's not like they can come up with a new way to hunt. They can only improve on what should be there already.

Ballistics, spawning, hunting pressure, behavior, trophy variation, transportation, mechanics, missions, leaderboards, lodges, etc are already done. So the real question is why do we need some new Dev to make these improvements?
6Taylor4 7/dez./2024 às 10:09 
I don't think there's much market space for another hunting game; the current players will continue to develop their own products.
COTW is all about transactions, WOTH is still young and I think they'll stick with their thematic approach. They are the two stars, the rest are either old or odd. I'm confident both will continue; I only play WOTH now, it suits my play style very well. I do hope the narratives in the future will be conceptually improved; no more **** clients. :steamthumbsup:
vassilevb 7/dez./2024 às 11:58 
Escrito originalmente por 6Taylor4:
I don't think there's much market space for another hunting game; the current players will continue to develop their own products.
COTW is all about transactions, WOTH is still young and I think they'll stick with their thematic approach. They are the two stars, the rest are either old or odd. I'm confident both will continue; I only play WOTH now, it suits my play style very well. I do hope the narratives in the future will be conceptually improved; no more **** clients. :steamthumbsup:
I sort of share your sentiment. Hunting simulators are a niche genre, and right now it's being dominated by CotW and WotH. I'm usually not the naysayer type of guy, but the bar is quite high at the moment, and a new product must do some very special things in terms of game mechanics' improvement and/or invention in order to impress and cause someone to switch from CotW/WotH to their game.

A game studio can try targeting the people who are drooling over realism and immersion (like myself), but who also still would like to enjoy the game (ultimately, it's a software, created for the purpose of entertainment). This would be harder to achieve (more calculations (more powerful CPU demands + higher amounts of RAM demands), prettier graphics (more expensive GPU demands), more license fees for existing proprietary technology (e.g. Dolby Atmos) and IRL equipment, more realistic herd sizes and AI (i.e. more work (i.e. man-hours) on programming and optimization), etc.) and all of this will appeal, I believe, to an even smaller target group (of a genre that's, as I said earlier, already a niche genre).

A game studio can also try the easier route of targeting a wider audience with simplified and more transparent mechanics without paying licenses and "just do their thing".

Whatever happens, I'd keep my bets on the idea that, in the long run, competition is always a good thing for the consumer and new games and new game design choices are always welcome. After all, that's exactly what the people behind WotH did — they dared to be different (as different as the genre limits allow) than the most popular hunting game at the time (CotW). And they have my kudos for that, especially for the fact that they made a relatively high quality execution of their ideas as well (although, most of the time, that's a matter of budget; but I'm not saying that they're not talented or something like that).
Última edição por vassilevb; 7/dez./2024 às 11:59
Ajax 8/dez./2024 às 13:53 
Ultimate Hunting looks amazing ,and finally, a hunting game adding supressors ! just for that i ll buy it .
Última edição por Ajax; 8/dez./2024 às 13:55
6Taylor4 8/dez./2024 às 17:16 
Escrito originalmente por Ajax:
Ultimate Hunting looks amazing ,and finally, a hunting game adding supressors ! just for that i ll buy it .
I just looked at their store page - you call that "amazing"? I call it all wrong. The colors are terrible! The landscapes look artificial, Everything is a fuzzy, cartoonish look. Just a quick opinion based on just a few videos, but I'm totally unimpressed.
jasonbarron 11/dez./2024 às 5:52 
Re: Ultimate Hunting. Cartoonish Far Cry Primal visuals and hunting style. The "hunting" seems to consist of hip shooting charging hippos/bears/elephants in 16 player lobbies.

Honestly, that trailer looked like the complete opposite of what I want from a hunting simulation.
Geronimo 13/dez./2024 às 10:14 
Oh crap, wish I hadn't read this, I had all my hopes put on the upcoming games.
< >
Exibindo comentários 1630 de 82
Por página: 1530 50