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According to Steam, HS3 is from the same company/publisher that created HS2 and HS1. And we all know those games turned out. Poorly made and abandoned.
I can recall playing that and wondering if they can do this, than why not a 360 open world hunting game. Lol
Hunting Simulator 2 was the first hunting game I played (on PS4) - it was okay. I enjoyed it, but then again, I'm low maintenance amd relatively easy to please in this regard.
I haven't played it much since discovering COTW, and then our beloved WOTH, but I'm willing to give HS 3 a try.
the only thing that bothers me is for some odd reason wind speed is in m/s instead of standard km/h
Yeah, and that has consequences if one tries to use that wind speed in a ballistics calculator expecting km/hr - first you convert v m/s to km/hr: v (m/s) * 3600 sec/hr * 1 km/1000m and you get huge downrange wind deflection LOL. If you use the Bushnell Eilte scope to measure the windage holdover in mRads ( taking into account that 1 MIL in scope units is really 4 MILs in-game) at some distant target downrange as R meters, and calculate the linear deflection in centimeters, it is clear that internally the wind speed is indeed in km/hr.
Some ballistics calculators, like Federal's, want the wind speed in m/s, but if you use the stated wind speed units, you get the wrong wind drift distances.
I actually brought this up in the Bug reports forum, but it seems to have gone unnoticed.
But you'd think that over some 10-15 years from Classic to WoTH that enough experience should be available to vastly improve on what we have.
The next Developer really has a huge standard to live up to. It's not like they can come up with a new way to hunt. They can only improve on what should be there already.
Ballistics, spawning, hunting pressure, behavior, trophy variation, transportation, mechanics, missions, leaderboards, lodges, etc are already done. So the real question is why do we need some new Dev to make these improvements?
COTW is all about transactions, WOTH is still young and I think they'll stick with their thematic approach. They are the two stars, the rest are either old or odd. I'm confident both will continue; I only play WOTH now, it suits my play style very well. I do hope the narratives in the future will be conceptually improved; no more **** clients.
A game studio can try targeting the people who are drooling over realism and immersion (like myself), but who also still would like to enjoy the game (ultimately, it's a software, created for the purpose of entertainment). This would be harder to achieve (more calculations (more powerful CPU demands + higher amounts of RAM demands), prettier graphics (more expensive GPU demands), more license fees for existing proprietary technology (e.g. Dolby Atmos) and IRL equipment, more realistic herd sizes and AI (i.e. more work (i.e. man-hours) on programming and optimization), etc.) and all of this will appeal, I believe, to an even smaller target group (of a genre that's, as I said earlier, already a niche genre).
A game studio can also try the easier route of targeting a wider audience with simplified and more transparent mechanics without paying licenses and "just do their thing".
Whatever happens, I'd keep my bets on the idea that, in the long run, competition is always a good thing for the consumer and new games and new game design choices are always welcome. After all, that's exactly what the people behind WotH did — they dared to be different (as different as the genre limits allow) than the most popular hunting game at the time (CotW). And they have my kudos for that, especially for the fact that they made a relatively high quality execution of their ideas as well (although, most of the time, that's a matter of budget; but I'm not saying that they're not talented or something like that).
Honestly, that trailer looked like the complete opposite of what I want from a hunting simulation.