Way of the Hunter

Way of the Hunter

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Not enough ammo
I find it frustrating to run out of ammo in a place well stocked with game, have to travel to a camp to refill, and return to hunt.
Since I don't use decoys, I have room in my pockets for some ammo, we should be given the choice of what to carry in inventory. What do you think ?
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Exibindo comentários 115 de 38
The Eagle 24/fev./2024 às 8:42 
I was hoping har we could at least get one tent with ammo storage in it like in Hunter Call Of The Wild.
dbond1 24/fev./2024 às 8:48 
I don't have a problem with giving inventory another look, but I've never run out of ammunition. Just isn't an issue. I guess I don't shoot enough before the sun sets.

And if running low, spawn a vehicle and restock. Fast travel to a lodge. I don't need a fix, but if others do, why not?
6Taylor4 24/fev./2024 às 9:45 
You could simply drive to your hunting area, park. Now you've got nearby restocking capabilities. Depending on the map, most areas of it are reasonably accessible from the parking/camping/cabin placement, where you can recall a vehicle; also you could try placing your vehicle ahead of your hunt or to one side, etc., again, to shorten the travel/time to reload at the fast travel locations.

Perhaps RL hunters could post how much ammo they use in a typical one day hunt.

(I did notice that you haven't run out of film yet! )
Última edição por 6Taylor4; 24/fev./2024 às 9:49
scoazectiti29 24/fev./2024 às 10:27 
In fact I walk a long time and a lot in the forest, I never use the vehicle to get around, just to the camp to resupply.
As the hunting score doesn't interest me, if the animal doesn't fall instantly, I give it a second or even a third bullet, I don't like chasing tracks that make me change my plans of direction.
What I'm simply saying is that it would be more realistic to be able to fill your pockets with whatever you want, I don't take decoys so I should be able to take ammo.
dbond1 24/fev./2024 às 10:42 
I wouldn't stray too far in to the 'realism' side of the equation. In this case you are shooting one round and you're done for the season. Come back next year. I get it if you want to have more ammunition, but running out of ammo while hunting is not supporting a realism argument. Popping off rounds downrange in rapid succession is not a realism angle either. Not trying to give you a hard time, but it is enough just to say 'I want more ammo'.
VictoriaHuntress 24/fev./2024 às 11:12 
I agree with dbond1 and 6Taylor4, it's not really necessary to be able to carry extra ammunition as part of a loadout. That said, I wouldn't object to that capability if it were introduced, but that would depend on what sort of extra constraints the designers might impose on the loadout.

In real life, it would depend on what I was hunting: For most big game species, you'll have a limited number of licenses/tags; for small game/migratory birds/upland game birds, you'll have a daily bag limit and (usually) a total possession limit; perhaps for invasive species you have no limits?

For wild turkey hunting with a shotgun - at most I'd have 2 tags and in Ontario, you can't fill both tags on the same day), so a box of 5 (12ga TSS) shells would be more than enough.

It would also depend on the hunting plan for the day - are you going to be doing a lot of walking and hiking all day? I wouldn't want to be carrying more than 20 7mm Remington Magnum cartridges in my pack - that's heavy enough already (about 1.6 lbs (0.73kg) - I just went and measured it - 100 rounds comes to 8 lbs LOL).


If it weren't for the fact that we can carry 10 tripods (or maybe 20 if you have both versions), I would have said that the ammunition cap was reasonable from a weight perspective. Even though we don't have bag limits in the game, the cap on what you can carry seems reasonable from the perspective of what might be typical IRL.
scoazectiti29 24/fev./2024 às 11:14 
Escrito originalmente por dbond1:
I wouldn't stray too far in to the 'realism' side of the equation. In this case you are shooting one round and you're done for the season. Come back next year. I get it if you want to have more ammunition, but running out of ammo while hunting is not supporting a realism argument. Popping off rounds downrange in rapid succession is not a realism angle either. Not trying to give you a hard time, but it is enough just to say 'I want more ammo'.
I find it difficult to express myself or translate badly, the realism I'm talking about is just an empty bag because there's no decoy, so why not put something else in there, ammunition for example.
It's just a game and not reality, what I'm proposing would do good for some players and won't do any harm to others, so what's the problem?
Última edição por scoazectiti29; 24/fev./2024 às 11:17
dbond1 24/fev./2024 às 11:20 
Yes, I get it. I was pointing out that 'selective' realism arguments won't fly if we in turn ignore other realism aspects. I have empty pockets and therefore I can fill them with more rounds, but I also carry a rifle and shotgun and a tripod and harvest twenty deer a day. It all starts to fall apart when you argue realism for this, but ignore it for that. But like I said, I don't have a problem with the devs expanding this.
unknown 24/fev./2024 às 11:46 
While it doesn't bother me when I bring my vehicle to my hunting spot, I have run into occasions where I will go long sessions without ever going to my vehicle or the hunting lodge. I run out of ammo and then think "darn I forgot to fill up" and then I have to go back to track that herd with that 5 star in it.

This game is more geared towards realism, but obviously its a game. I mean in real l ife unless I am hunting pigs or coyotes I really don't see a good reason to take more than 5 to 10 bullets. I mean at most you are using 2 shots to hunt something and that is if you mess up. Considering that the better animals are far away from the camping grounds and walkways on public land you are generally hiking a ways. Its why everything is packed with the goal of being as light as possible. Especially since you are going to have bring whatever you shoot back to the check station to fulfill your tag.

Now having to take a 4 hour hike another 2 hours to get in position and then 6 hours to get everything packed up after shooting an animal would be a horrible playing game. In real life its more tolerable because of the entertainment value of being out in the woods, but lets be honest. There is a reason that there isn't a thriving hiking genera where you literally just walk on paths through the woods. But a full realistic hunting game would be 90% that.

So looking at how this game plays its realistic, but in a way that is fun. I honestly find that we have enough ammo where I don't have to generally worry about getting more, but I also am getting interrupted because I am caught off guard when I don't have ammo. I personally really don't see the reason to even have the ammo counter at all. It doesn't cost money so there isn't an economy really in this game and you generally have enough where you can hunt for a long time without running out. So for the ammo counter to really have any meaning we would need to have less ammo for it to be a mechanic that we worry about. But as it sits, we have enough to get us in a rhythm and then we run out and are inconvenienced by it. Not a big deal obviously, but it does bring up the question of why have it at all?
DC2Dixon 24/fev./2024 às 12:24 
If they added the parking lots on base maps, I don't see the need.

I have run out of ammo many times but only because I walk everywhere and hardly ever fast travel. On base maps that can lead to running out of ammo hunting over a few days. Its still not a major issue for me, fast travel back to a lodge at night then back to camp and rest for the next day. Other maps, the furthest you would need to walk is about 1.5-2KM. Could still just fast travel if needed.

I don't agree with the realism side of the argument, you simply cant kill whatever you see IRL so wouldn't be carrying much ammo. I don't think its needed but wouldn't mind if they upped it by 5-10 for each weapon. Just means you could fast travel less.
6Taylor4 24/fev./2024 às 12:25 
The number of rounds that you can carry for each weapon changes with the weapon; since there is no 'real' consideration of carry weight in the game, I'd also like to have more say in what I take - I'd only take one binoculars if it meant more rounds, or a caller, etc. I'd love to know what kind of a modification would suit those who want more and those who don't. Would it be a trade-off, just a modification, user options, or 'no' - it's not top priority but I would like to see it.
6Taylor4 24/fev./2024 às 12:34 
The "ethical" approach would be a one shot fatal shot.
In game terms, if it survives, it's fine, and you may have another chance at it later. If you wound it fatally, it runs and dies. There's only 4 outcomes to a single shot: 1-total miss, 2-hit,survived, 3-fatal hit, 4-instant death.
A second or third shot does nothing to #3,4. Animal behavior for hit/survived and hit/wounded is hard to distinguish at distance. The blood is your only real evidence of first shot damage.
I'm saying that second and third shot are simply wasted. As much as it is uncomfortable for me to stand over a dying animal and wait, all the game requires of you is to be patient.
"One shot, one kill" if the best ethical way to hunt. (And it preserves ammo.)
VictoriaHuntress 25/fev./2024 às 10:53 
I think DC2Dixon's suggestion represents a good compromise- back-port parking lots at each campsite on the base maps.

My general hunting strategies have evolved since first playing the game. Rather than relying on fast travel between campsites and cabins, I'll use the vehicles to get around. It's actually very enjoyable (I like the radio, and the fun of driving for its own sake). Basically, I'm setting up a base camp in an area, so I always have the option of exploring on foot from the camp or driving to good hunting spots and setting up there for the day.

Be careful what you wish for - if NRG adds things like a tent and extra ammunition, game theory suggests that they would charge in-game cash for them.
Mauserich 25/fev./2024 às 11:11 
I really don't see a problem with lack of ammunition or accessibility. On the contrary, no hunter actually takes that much with them. Personally, I would even lower the bullet cartridges to 20 round packs, which is the actual commercial pack size. That would be more authentic. Shotgun shells are ok.
6Taylor4 25/fev./2024 às 11:54 
From a bit of research, some countries unlimited. Most states 5-10 plus what's in the weapon for center fire, but while it's all over the place. a guesstimate of average local limits, a half-dozen.
I have no problems with the current count; more would be OK, but let them fix/improve the other stuff first.
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Publicado em: 24/fev./2024 às 8:39
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