Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
And if running low, spawn a vehicle and restock. Fast travel to a lodge. I don't need a fix, but if others do, why not?
Perhaps RL hunters could post how much ammo they use in a typical one day hunt.
(I did notice that you haven't run out of film yet! )
As the hunting score doesn't interest me, if the animal doesn't fall instantly, I give it a second or even a third bullet, I don't like chasing tracks that make me change my plans of direction.
What I'm simply saying is that it would be more realistic to be able to fill your pockets with whatever you want, I don't take decoys so I should be able to take ammo.
In real life, it would depend on what I was hunting: For most big game species, you'll have a limited number of licenses/tags; for small game/migratory birds/upland game birds, you'll have a daily bag limit and (usually) a total possession limit; perhaps for invasive species you have no limits?
For wild turkey hunting with a shotgun - at most I'd have 2 tags and in Ontario, you can't fill both tags on the same day), so a box of 5 (12ga TSS) shells would be more than enough.
It would also depend on the hunting plan for the day - are you going to be doing a lot of walking and hiking all day? I wouldn't want to be carrying more than 20 7mm Remington Magnum cartridges in my pack - that's heavy enough already (about 1.6 lbs (0.73kg) - I just went and measured it - 100 rounds comes to 8 lbs LOL).
If it weren't for the fact that we can carry 10 tripods (or maybe 20 if you have both versions), I would have said that the ammunition cap was reasonable from a weight perspective. Even though we don't have bag limits in the game, the cap on what you can carry seems reasonable from the perspective of what might be typical IRL.
It's just a game and not reality, what I'm proposing would do good for some players and won't do any harm to others, so what's the problem?
This game is more geared towards realism, but obviously its a game. I mean in real l ife unless I am hunting pigs or coyotes I really don't see a good reason to take more than 5 to 10 bullets. I mean at most you are using 2 shots to hunt something and that is if you mess up. Considering that the better animals are far away from the camping grounds and walkways on public land you are generally hiking a ways. Its why everything is packed with the goal of being as light as possible. Especially since you are going to have bring whatever you shoot back to the check station to fulfill your tag.
Now having to take a 4 hour hike another 2 hours to get in position and then 6 hours to get everything packed up after shooting an animal would be a horrible playing game. In real life its more tolerable because of the entertainment value of being out in the woods, but lets be honest. There is a reason that there isn't a thriving hiking genera where you literally just walk on paths through the woods. But a full realistic hunting game would be 90% that.
So looking at how this game plays its realistic, but in a way that is fun. I honestly find that we have enough ammo where I don't have to generally worry about getting more, but I also am getting interrupted because I am caught off guard when I don't have ammo. I personally really don't see the reason to even have the ammo counter at all. It doesn't cost money so there isn't an economy really in this game and you generally have enough where you can hunt for a long time without running out. So for the ammo counter to really have any meaning we would need to have less ammo for it to be a mechanic that we worry about. But as it sits, we have enough to get us in a rhythm and then we run out and are inconvenienced by it. Not a big deal obviously, but it does bring up the question of why have it at all?
I have run out of ammo many times but only because I walk everywhere and hardly ever fast travel. On base maps that can lead to running out of ammo hunting over a few days. Its still not a major issue for me, fast travel back to a lodge at night then back to camp and rest for the next day. Other maps, the furthest you would need to walk is about 1.5-2KM. Could still just fast travel if needed.
I don't agree with the realism side of the argument, you simply cant kill whatever you see IRL so wouldn't be carrying much ammo. I don't think its needed but wouldn't mind if they upped it by 5-10 for each weapon. Just means you could fast travel less.
In game terms, if it survives, it's fine, and you may have another chance at it later. If you wound it fatally, it runs and dies. There's only 4 outcomes to a single shot: 1-total miss, 2-hit,survived, 3-fatal hit, 4-instant death.
A second or third shot does nothing to #3,4. Animal behavior for hit/survived and hit/wounded is hard to distinguish at distance. The blood is your only real evidence of first shot damage.
I'm saying that second and third shot are simply wasted. As much as it is uncomfortable for me to stand over a dying animal and wait, all the game requires of you is to be patient.
"One shot, one kill" if the best ethical way to hunt. (And it preserves ammo.)
My general hunting strategies have evolved since first playing the game. Rather than relying on fast travel between campsites and cabins, I'll use the vehicles to get around. It's actually very enjoyable (I like the radio, and the fun of driving for its own sake). Basically, I'm setting up a base camp in an area, so I always have the option of exploring on foot from the camp or driving to good hunting spots and setting up there for the day.
Be careful what you wish for - if NRG adds things like a tent and extra ammunition, game theory suggests that they would charge in-game cash for them.
I have no problems with the current count; more would be OK, but let them fix/improve the other stuff first.