Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Good hunting!
From a gaming POV, it would be nice to be able to carry one around with us. It would be nice if we could place them around the map where we choose to. I would even be happy if we needed the vehicle to place them (so there not in our inventory)
I personally don't like the idea of being able to fast travel to them really. I know we can choose not to but, I think that will turn it into a COTW type scenario. As soon as stands came out for that game, no one seemed to walk anywhere anymore. You simply fast travelled between them all for quick kills.
Another question is hunting pressure, now its 2 animals killed in a zone area that flips a zone (not sure if this is working as intended) If a tripod is placed in a location, does it reduce pressure? If not, they will have to be placed in locations that are only paths and away from zones.
I probably wont use them much, I don't like still hunting. I think the purpose of these should only be for that reason (and scouting which I will use them for) I don't think they should be a fast travel location, we already have loads as it is.
edit: Out of curiosity, what do you find difficult with the calls and bows? I find animals basically come straight to you when called. Even managed a 12M bow shot on a Mouflon the other day. They were travelling in my direction but I needed to move in for a clear shot, took patience but can get withing bow range of animals that cant be called.
https://youtu.be/qxpVqilkNto
https://steamcommunity.com/sharedfiles/filedetails/?id=3149359802
Playing on hunter difficulty.
I agree that it's a beautiful looking game and I know I can use a jeep to travel around, which is great...but will it scare away all the animals.
Anyway, time will tell I suppose.
Good hunting all :)
=================
Things I find difficult are the slowness of some things and the doubtful speed of others.
Switching weapons: inconsistent; aim with weapon 1, then hit the key for weapon 2 - what happens? 1 is shouldered, 2 is readied.
Now, try that going from binocular view to weapon 1::: you can't. The act of un-shouldering weapon, activating binoculars, deactivating binocs. activating W1, aiming-- takes for-ever. Then time this.
Now, time how long it takes to reload (most any barreled weapon).
Compare the results.
First, reload speed has to be way down on the hunters' list.
Second, since you have to secure all ammunition, how can you lower your weapon, remove the old clip/shells, etc, .retrieve the stored ammo/clip, load it, check it is secure, chamber a round and return to your target as fast as animated?
Third, I'm not a real life bow hunter, but I find the bows to be molasses-like (I've seen all the Robin Hood movies, and he's way faster!
Finally, I am still baffled by what I consider fudging arrow energy damages. One comment was that they simplified it for play-ability; but I've run some numbers and tried to find an
answer to how the same weapon and arrow can take out both a duck, and a Buffalo!
I can't resolve that seeming discrepancy.
Hint: saw this another post, it's brilliant: always crouch before you enter your vehicle - WHY? - when you get out, you will be crouched, so that noise-bucket will remain empty; but don't take my word for it! Good hunting!
Arma 3 had a cool game mechanic in that regard. Whenever you hold your weapon next to a wall, tree etc. you steady it, which reduced weapon sway.