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You can choose how difficult blood tracking/ alertness is (3 different difficulty settings), the blood will have different colors and amounts depending on how well you hit the animal. This can be rather tricky as the game takes full account for bullet drop, wind drift and gravitational forces so getting that perfect shot when you start out is a challenge. The damage model for large species is awesome, e.g. you can kill animals from behind if you hit there artery (very detailed kill screen)
IMO hunter sense is a toggle with Q. So you can always just leave it completely off.
Your goal in this game is to identify bad genetic animals kill them off to raise the herds genetics. Feels a bit like being a ranger, so it is less about mindless grinding. You will need to spend quite some time looking at herds and not killing anything because the males are still young and it takes a few ingame days to see there potential.
But you can also mow down whatever you see.
The only negative thing I have to say about this game is that it suffers from a lot of artifacts in the rendering, which does drags down the experience a bit. There is DLSS which improves it a bit, but then DLSS introduces ghosting.
I & others play on ranger mode, where you can't use Hunter Sense. I find it satisfying and more immersive. Tracking blood isn't a problem, and even fun, making the harvest more satisfying.
The only real con is the inability to judge the fitness of predators/non-antlered species. Of course you can play a lower difficulty and just turn on HS for that, leaving it off otherwise.