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Edited for spelling.
we understand that players are eager for new features and improvements, and we appreciate the feedback. Additionally, improving core gameplay can sometimes take time and effort behind the scenes, which may not be immediately noticeable, the overall quality of the game is still important to us. We listen to the suggestions and so far we added and improved (based on those suggestions) many features - check out more on this road map:
https://steamcommunity.com/games/1288320/announcements/detail/3627116953544092195
As for the feature that you mentioned, we can't make any additional promises about when or if it will be added, but we can say that it's something we're actively exploring and considering. (Not speaking on the "ongoing" and "coming" on the road map - these are coming this year for SURE - ability to change the ammo types included) We appreciate your patience and support as we work to create the best possible experience for our players - that's our main goal and always will be.
How is this ok for you, if you care about players and their experience? What did we get instead - radio in the vehicle and more (bugged) story missions? Adding more guns/maps won't fix the gameplay issues, only divert attention from them for a couple of days.
PS Myself and many people asked here/on discord/in your feedback site to make a toggle for auto reload, make a toggle to disable super unrealistic and immersion breaking gigantic blood splashes on hit. How many years you need to implement these trivial things? "We read everything..." - cool, but what's the point of reading if you don't do anything?
Love this game, but agree with most of this.
Yeah, I like it too. Just edges the .308 for me, I just wish it was a bolt-action .270. I tend to split my time with those two cartridges. I nearly always carry one or the other and then mix up slot 2 for whatever I am in the mood for. 223 and .30-.30 for fox/badgers, shotguns for bunnies and birds or the .300 for the big stuff.