Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So then, if you are culling, shooting any non-mature animals is quite risky. Unless you see adult/young animals with wildly uneven or abnormally small antlers, which is a dead giveaway that the animal has low fitness. Conversely, if you see an adult deer that already has a relatively large and very symmetrical set of antlers, it will almost certainly grow into a seriously impressive trophy.
Without getting into too many specifics, a Roosevelt elk with ~70% fitness range will spend roughly half of his lifetime as a 1* and will only start getting a decent trophy score well into his adulthood/maturity. The trophy score math is balanced across all species to make really high-scoring animals somewhat rare.
So your theory is correct up to a certain point. Suppose you see a herd with a 5* mature and a 1* mature. In that case, it can be "correct" to shoot the 1* first (which maintains - or in this case actually increases - the mean herd fitness), wait for the new spawn (which will have a pretty good chance of being relatively high fitness), and then shoot the 5*. This introduces a risk though. Every day, the 5* is nearing his natural death and you can never be 100% sure that you'll see him when you return to the herd the next day (though you can use the fur color to get some clues) after letting the new animal spawn.
This playstyle is high risk, high reward :)
You will have a hell of a game if you keep at It . Mountains are beautiful animal behaviors are life like and are spot on and amazing to see add more please and more different antlers Im addicted to this game and just want more and more.
I said earlier that you have to wait until the next day - this was misleading, as it only applies if the next day is also the start of the new year.
According to Lanini's recent post (see linked), we should NOT rely on antlers to identify bad genetic fitness because uneven antlers on Young and Adult can still grow a big and symmetrical rack when they become Mature.
https://steamcommunity.com/app/1288320/discussions/0/3841053598851170853/?ctp=2#c3839927819745300797
Is this still true or has the game changed something recently?
Michal, you have told us that some low-fitness animals will never respond to their low fitness caller, and this is intentionally designed into the game. So, we cannot rely solely on the Low Fitness callers to identify low fitness animals, AND we cannot rely on antlers to identify them either.
But I have discovered that some high-fitness animals will never respond to their high fitness caller. Is this also by design?
If this is also "by design" then we can also not rely on the high fitness callers to distinguish between Low vs. High fitness.
However, if you ever call a +50% fitness animal with a low-fit caller, or vice versa, that would be a bug that we need to look into.
As for asymmetrical antlers on young animals, note the "wildly" uneven. Although it's true that asymmetry is not an automatic sign of low fitness, crazy obvious, borderline unhealthy-looking asymmetry is.