Way of the Hunter

Way of the Hunter

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TL11642470 Feb 28, 2023 @ 3:48pm
Animals spook too easily
I find that Way of the Hunter is is loosing out big time because of the spook radiuses, even on beginner animals are set to spook too easiiy, if you wish to gain any part of the Hunter Call of The Wild clientele, you should lower the spook zone. Many people are are either complaining about this or have not come over because of the spook radius. Your setting on beginner is much higher than Hunter Call of the Wild. You are loosing out big time...Lowering this would bring over thousands of players and would not impact game play at that level anyway.
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Showing 1-15 of 63 comments
DYEUZ Feb 28, 2023 @ 4:01pm 
- How many people from CotW would they gain?
- '' many people are complaining ''. How many are complaining?
- '' Lowering this would bring over thousands of players ''.

Can you give me accurate, verified numbers please? Pourcentage maybe?
I'm very much interested in where you got these info.

Thank you
:WOTHGrayWolf:

Just for my personal info, how many hours have you played WotH?

Again, thank you & awaiting data.
m61a1 Feb 28, 2023 @ 4:20pm 
I personally came over because I was tired of CoTW. Call spamming was one of many reasons I stopped playing it. I play this on ranger. Much better, more difficult. Also this isn't a murder spree like CoTW. Just my humble opinion!
Lanani Feb 28, 2023 @ 5:34pm 
"Spooking too easily" is always hard to diagnose without knowing the player's play style and situation. Particularly: were they walking, crouching or prawling? Were they walking continuously or using the stop and go method (moving a bit, stopping for a few seconds, moving a bit again, etc.)? Did they pay attention to "alert" calls and the sounds of individual branches breaking?

The key to understanding spooking in this game is that every movement causes noise and the noise level works like a meter that is filling up--once it crosses a certain threshold, the animal goes "alert". If you keep on moving, it will spook. If you stop for a few seconds, the meter sinks again and the animals go back to being call. Under 60 m or so, most animals will spook inevitably, no matter how carefully the player sneaks up on them.
Bogie Feb 28, 2023 @ 6:51pm 
https://steamcommunity.com/profiles/76561199060509176/screenshots/#scrollTop=0

You can get pretty close and not spook them if you try, on some animals. Patience and stop and go, watching their reactions. Even in the buggy you can get within shooting range, if you don't go flat out.
Last edited by Bogie; Feb 28, 2023 @ 6:58pm
Florian Meyer Mar 1, 2023 @ 2:21am 
At the latest when there are bow hunts and the new africa map this year, the number of woth players will increase significantly. Perhaps the explorer mode should be made even easier to attract more players.
XiL Mar 1, 2023 @ 4:26am 
the moose & caribou on alaska dont spook as much. maybe i'm percieving it wrong i dunno, but they seem more like real animals
Xeno Mar 1, 2023 @ 6:41am 
Originally posted by Florian Meyer:
At the latest when there are bow hunts and the new africa map this year, the number of woth players will increase significantly. Perhaps the explorer mode should be made even easier to attract more players.
Would love Africa but was that confirmed?
Florian Meyer Mar 1, 2023 @ 9:12am 
Originally posted by goatee8447:
Originally posted by Florian Meyer:
At the latest when there are bow hunts and the new africa map this year, the number of woth players will increase significantly. Perhaps the explorer mode should be made even easier to attract more players.
Would love Africa but was that confirmed?
Not official.
The developers are from Slovakia. A Slovak, I think gaming newspaper reported quite seriously about the Alaska DLC. The article states that the developers' environment has revealed that they are working on an Africa map that will probably be published in August. There will be savannas, but also waterholes and oases and, logically, completely new animals. At the end of the article, however, it is pointed out that before it is officially announced, one should first enjoy this information with caution.
I always thought it was Australia because the boomerang was mentioned in some loading screen text. Now with the zebra UTV and the article I think it will be Africa.
Xeno Mar 1, 2023 @ 9:24am 
Good speculation and hope it is right as many want Africa or Australia
TL11642470 Mar 1, 2023 @ 7:16pm 
I have over 200 hours in Way of the Hunter and over 1950 in Call of the wild. As for where I got this information, websites, discord, discussions like this etc.... People don't understand why when you are on beginner and crouching 100% of the time animals get spooked as far away as 180+ meters.

Some people almost never see an animal due to this. I know it depends on the way you play but an easier setting for beginners would at least let them get used ti it. Some people have a limited time to play and can't spend 3 hours just hunting and tracking. Sometime you just want a quick hunt and feel like shooting something.

That's why Hunter Call of the Wild is so popular, It's easy for content creators stream live to viewers to provide multiple kills in a short period.. No one want to watch a live stream where someone walks around for 30 minutes and not kill anything. I think an easier setting would encourage content creators to come on over and stream this game. I don't see why game creators limit themselves. Who cares if some guy wants to play on beginner and kill 40 sheep in an hour, its his map and his herd.

The rest of us who are into real hunting will continue to play at the level we are comfortable with. Why limit the software, encourage everyone to play, kids, retired, handicapped etc...
DYEUZ Mar 1, 2023 @ 7:33pm 
@ TL11642470 ... Not all games need to be the same, feel the same & give you the same results in a short time.
There are games for all of us out there. You just need to find the ones that suits you.

What I see a lot, are demands to change the style, the identity it wants to have, instead of accepting, that this game might not be for some people.

They all want to play it, but don't want to addapt to it.

Thank you
:WOTHGrayWolf:
Last edited by DYEUZ; Mar 1, 2023 @ 7:35pm
Florian Meyer Mar 1, 2023 @ 11:29pm 
The developers want to make the explorer even easier. In the last patch, the traces of blood have now made it so that even a 5-year-old will find the animal. If they now simplify the spooking behavior of the animals in explorer mode, then there is actually hardly any argument left to reject the game because of the difficulty. As the content increases, woth will gradually gain more and more players.
TL11642470 Mar 2, 2023 @ 5:41am 
You are right about the blood traces, a big improvement for novice players alike, all that is really keeping some people from playing is the difficulty, a simple straight fix on spooking and I'm sure they would win over lot's of new players at little cost to the company.

In the meantime I am enjoying the game immensely, maps are gorgeous, animals too. Creeks are outstanding. Have fun all...
Last edited by TL11642470; Mar 2, 2023 @ 5:42am
dbond1 Mar 2, 2023 @ 6:33am 
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Personally I don't find the animals too easily spooked. That's different than saying they don't spook easily. When I see the posts here talking about how much some players are struggling with getting in a good position to shoot, my first reaction is they are struggling with two things -- pace and tactics.

I play on what I call reduced Hunter difficulty. Hunter, but with some Hunter Sense options disabled. For the purposes in this post, I'll approach it from Hunter level perspective.

First, pace. The standard advice given when someone mentions that animals spook too easily is to slow down, make less noise, right? Invariably the player responds that he is doing that. But I doubt it's true. If it were, he would be closing in to good firing range. How slow is slow enough? That's a matter of experience. When you start having success you find that threshold, that point at which going over makes the animals bolt.

So really, if you are spooking animals at over 120 yards you are making too much noise. The only ways to not do this are stance and speed. It's clear that the animals use a meter-like mechanic to 'decide' when to run in a sound detection event. When the animal detects you the meter starts to fill, and when it hits the tipping point he bolts. They only way to reduce the meter is to stop moving. A lower stance or slower movement still fills the meter, albeit at a slower rate. For this reason, a crouched stop-and-go player can be more stealthy than someone who crawls continuously without stopping. Think of it like you're using a garden hose to fill a bottle with a hole at the bottom. The hose fills faster than the hole drains. So the only way to keep the bottle from overflowing is to shut off the hose. Or stop moving.

If you think you're already going slowly and quietly enough, but the animals are spooking outside 120 yards, you are not slow and quiet enough. I'm not going to argue about what it right or wrong, only with how it is. My advice? Crouch walk everywhere, stop frequently. Like move for 15 or 20 yards, then stop for ten seconds. Glass the terrain. Analyze the terrain. Use it your advantage. Inside 100 yards and things get much more difficult. At 70 yards you need to be inching forward, very, very slowly.

Which brings me to the second point, tactics. And I'll say that if you are going for 70 yard shots you are doing it wrong. These shots happen, and close range hunting is a skill to be mastered. It can be seen as a challenge of your ability to stalk stealthily. But that's advanced stuff. If you're just looking to harvest game, don't take 70 yard shots.

For this post I'm just talking about deer hunting. Small game, birds are another matter. For me, I'd guess my average deer shot comes from about 150-225 yards. Close enough to ensure accuracy, far enough away to keep the target calm. The key here is how you hunt the terrain. Taking 70 yard shots means you HAD to get close. Probably because you're hunting heavy terrain (forests/brush) or the lay of land forced your hand. Work to not do this, You dictate the shot, not the terrain.

This is done by hunting the spaces that will result in a favorable shot. Fields, lakes, open ground. Rivers and streams are good, but don't stalk along the bottom. Find the right level up a flanking hill or ridge. This elevates your sightlines. Down on the creek bottom your view range is reduced. Up the slope the surrounding terrain opens up. But there's a point where the tree tops begin to close in your sight lines once again. Somewhere in the middle is that perfect height to maximize viewing distance.

Same with lakes. Don't hunt the shoreline. Find an overwatch position some distance away. Always use the terrain to your advantage. Seek the high ground. One of the most common situations we find ourselves in is to come across an animal or herd that is reverse-slope. You can see the tops, maybe just the antlers, or know they're there from a call. The puzzle is how to get a clear shot at an animal you mostly cannot see clearly, it's terrain-masked. I think inexperienced or hasty hunters just try to go straight on in, as quietly as they think necessary. The problem is you have to get all the way to the crest before you un-mask that animal to get a shot. This is how we find ourselves facing a 70 yard shot, or more likely, a bolting herd and no shot at all.

Instead, glass the terrain and flank that position. It might mean retreating for 200 yards, then working around the flank for another few hundred so that your sight line in now along the axis of that ridge or crest that was causing the reverse slope. Now you have a clear shot from well outside the 'danger zone' of being inside 100 yards.

By all means challenge yourself with heavy terrain hunting if it appeals. But if you just want to take game and get some shooting in, slow down -- no, slower than that -- and take full advantage of the terrain. Move through it with always maximizing your sight lines as the goal. Stay out of the heavy stuff if you can, Hunt like you were doing it for real, and for real you'd be overlooking a field or two.

One more related point.... we always talk about stalking in to the wind, and this is a good approach. But don't limit yourself too much. I never want to stalk with any following wind. But that means the whole 180 degree frontal arc is good. And actually, in this game the herd animals eating, drinking and resting tend to orient in to the wind. So stalking in a crosswind presents more broadsides ahead of you, where stalking straight in to the wind presents a lot of tail shots.
Last edited by dbond1; Mar 2, 2023 @ 7:33am
[NRG] Michal  [developer] Mar 2, 2023 @ 7:10am 
Kudos on that post, dbond1, describes our intended approach very well.
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Date Posted: Feb 28, 2023 @ 3:48pm
Posts: 63