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- '' many people are complaining ''. How many are complaining?
- '' Lowering this would bring over thousands of players ''.
Can you give me accurate, verified numbers please? Pourcentage maybe?
I'm very much interested in where you got these info.
Thank you
Just for my personal info, how many hours have you played WotH?
Again, thank you & awaiting data.
The key to understanding spooking in this game is that every movement causes noise and the noise level works like a meter that is filling up--once it crosses a certain threshold, the animal goes "alert". If you keep on moving, it will spook. If you stop for a few seconds, the meter sinks again and the animals go back to being call. Under 60 m or so, most animals will spook inevitably, no matter how carefully the player sneaks up on them.
You can get pretty close and not spook them if you try, on some animals. Patience and stop and go, watching their reactions. Even in the buggy you can get within shooting range, if you don't go flat out.
The developers are from Slovakia. A Slovak, I think gaming newspaper reported quite seriously about the Alaska DLC. The article states that the developers' environment has revealed that they are working on an Africa map that will probably be published in August. There will be savannas, but also waterholes and oases and, logically, completely new animals. At the end of the article, however, it is pointed out that before it is officially announced, one should first enjoy this information with caution.
I always thought it was Australia because the boomerang was mentioned in some loading screen text. Now with the zebra UTV and the article I think it will be Africa.
Some people almost never see an animal due to this. I know it depends on the way you play but an easier setting for beginners would at least let them get used ti it. Some people have a limited time to play and can't spend 3 hours just hunting and tracking. Sometime you just want a quick hunt and feel like shooting something.
That's why Hunter Call of the Wild is so popular, It's easy for content creators stream live to viewers to provide multiple kills in a short period.. No one want to watch a live stream where someone walks around for 30 minutes and not kill anything. I think an easier setting would encourage content creators to come on over and stream this game. I don't see why game creators limit themselves. Who cares if some guy wants to play on beginner and kill 40 sheep in an hour, its his map and his herd.
The rest of us who are into real hunting will continue to play at the level we are comfortable with. Why limit the software, encourage everyone to play, kids, retired, handicapped etc...
There are games for all of us out there. You just need to find the ones that suits you.
What I see a lot, are demands to change the style, the identity it wants to have, instead of accepting, that this game might not be for some people.
They all want to play it, but don't want to addapt to it.
Thank you
In the meantime I am enjoying the game immensely, maps are gorgeous, animals too. Creeks are outstanding. Have fun all...
I play on what I call reduced Hunter difficulty. Hunter, but with some Hunter Sense options disabled. For the purposes in this post, I'll approach it from Hunter level perspective.
First, pace. The standard advice given when someone mentions that animals spook too easily is to slow down, make less noise, right? Invariably the player responds that he is doing that. But I doubt it's true. If it were, he would be closing in to good firing range. How slow is slow enough? That's a matter of experience. When you start having success you find that threshold, that point at which going over makes the animals bolt.
So really, if you are spooking animals at over 120 yards you are making too much noise. The only ways to not do this are stance and speed. It's clear that the animals use a meter-like mechanic to 'decide' when to run in a sound detection event. When the animal detects you the meter starts to fill, and when it hits the tipping point he bolts. They only way to reduce the meter is to stop moving. A lower stance or slower movement still fills the meter, albeit at a slower rate. For this reason, a crouched stop-and-go player can be more stealthy than someone who crawls continuously without stopping. Think of it like you're using a garden hose to fill a bottle with a hole at the bottom. The hose fills faster than the hole drains. So the only way to keep the bottle from overflowing is to shut off the hose. Or stop moving.
If you think you're already going slowly and quietly enough, but the animals are spooking outside 120 yards, you are not slow and quiet enough. I'm not going to argue about what it right or wrong, only with how it is. My advice? Crouch walk everywhere, stop frequently. Like move for 15 or 20 yards, then stop for ten seconds. Glass the terrain. Analyze the terrain. Use it your advantage. Inside 100 yards and things get much more difficult. At 70 yards you need to be inching forward, very, very slowly.
Which brings me to the second point, tactics. And I'll say that if you are going for 70 yard shots you are doing it wrong. These shots happen, and close range hunting is a skill to be mastered. It can be seen as a challenge of your ability to stalk stealthily. But that's advanced stuff. If you're just looking to harvest game, don't take 70 yard shots.
For this post I'm just talking about deer hunting. Small game, birds are another matter. For me, I'd guess my average deer shot comes from about 150-225 yards. Close enough to ensure accuracy, far enough away to keep the target calm. The key here is how you hunt the terrain. Taking 70 yard shots means you HAD to get close. Probably because you're hunting heavy terrain (forests/brush) or the lay of land forced your hand. Work to not do this, You dictate the shot, not the terrain.
This is done by hunting the spaces that will result in a favorable shot. Fields, lakes, open ground. Rivers and streams are good, but don't stalk along the bottom. Find the right level up a flanking hill or ridge. This elevates your sightlines. Down on the creek bottom your view range is reduced. Up the slope the surrounding terrain opens up. But there's a point where the tree tops begin to close in your sight lines once again. Somewhere in the middle is that perfect height to maximize viewing distance.
Same with lakes. Don't hunt the shoreline. Find an overwatch position some distance away. Always use the terrain to your advantage. Seek the high ground. One of the most common situations we find ourselves in is to come across an animal or herd that is reverse-slope. You can see the tops, maybe just the antlers, or know they're there from a call. The puzzle is how to get a clear shot at an animal you mostly cannot see clearly, it's terrain-masked. I think inexperienced or hasty hunters just try to go straight on in, as quietly as they think necessary. The problem is you have to get all the way to the crest before you un-mask that animal to get a shot. This is how we find ourselves facing a 70 yard shot, or more likely, a bolting herd and no shot at all.
Instead, glass the terrain and flank that position. It might mean retreating for 200 yards, then working around the flank for another few hundred so that your sight line in now along the axis of that ridge or crest that was causing the reverse slope. Now you have a clear shot from well outside the 'danger zone' of being inside 100 yards.
By all means challenge yourself with heavy terrain hunting if it appeals. But if you just want to take game and get some shooting in, slow down -- no, slower than that -- and take full advantage of the terrain. Move through it with always maximizing your sight lines as the goal. Stay out of the heavy stuff if you can, Hunt like you were doing it for real, and for real you'd be overlooking a field or two.
One more related point.... we always talk about stalking in to the wind, and this is a good approach. But don't limit yourself too much. I never want to stalk with any following wind. But that means the whole 180 degree frontal arc is good. And actually, in this game the herd animals eating, drinking and resting tend to orient in to the wind. So stalking in a crosswind presents more broadsides ahead of you, where stalking straight in to the wind presents a lot of tail shots.