Way of the Hunter

Way of the Hunter

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Caelib Oct 20, 2022 @ 5:10am
What is the animal life-span using in-game days?
I haven't been able to find anything concrete that specifies each animal's life-span using in-game days?

Does anyone know what it is? I am trying to figure out how long each stage of life is and approximately how many in-game days it takes from birth to death, and how long from reaching "Mature" until the animal dies.
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Showing 1-11 of 11 comments
Hell_MINTH Oct 20, 2022 @ 5:28am 
"Time Calculation" tab:
https://docs.google.com/spreadsheets/d/10iG6QSbY19ej9rrAWBOk2UmCTBaeTU0982mvM0nbm5k/edit#gid=1197401027

Credit: TheOrigin, from guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2852355088

Example: full lifespan of a white-tailed deer ~8 in-game days.
Joel Oct 20, 2022 @ 6:33am 
Damn, if I understand this right, 36 ingame days is 8 actual days of gameplay. Most deer life spans are almost 200 hours spent playing. ♥♥♥♥♥♥♥♥♥, I haven't even played that long.
Caelib Oct 20, 2022 @ 1:17pm 
Originally posted by Hell_MINTH:
Example: full lifespan of a white-tailed deer ~8 in-game days.

Thanks for the spreadsheet link! Very useful!
Geronimo Oct 22, 2022 @ 6:47am 
I'm hoping the Devs consider making the mature stage last a bit longer than the others, and the young stage to pass by a bit quicker.

IRL, an animal reaches full growth in one year or so.

And the goal of herd fitness will benefit more from a longer lifespan of the adult, or at least the mature stage.

It seems a bit counterproductive to spend all our time managing individual breeders, just to have them finally reach 4 or 5 star, only to die of old age shortly thereafter.
Lanani Oct 23, 2022 @ 6:22am 
The exact amount of in-game days it takes for 1 year of animal life span to pass has never been confirmed by the devs, but player testing/analysis suggests it's around 3-4 days for one year. The linked table assumes 3 days per year. How long of a maturity span that means for the animal, depends on the animal.

Taking mule deer for example, according to the in-game encyclopedia, mule deer age 1-3 years (1-9 in-game days) are young, 4-6 years (10-18 in-game days) are adults, and 7-12 years (19-36 in-game days) are mature. So if you spot a new young mule deer in a herd that was not there before, you have roughly 35 in-game days left to see how it grows. Again, it's never been confirmed that 3 days = year, but going by player experience, that seems to be the rough ratio.
Geronimo Oct 23, 2022 @ 6:52am 
Originally posted by Lanani:
The exact amount of in-game days it takes for 1 year of animal life span to pass has never been confirmed by the devs, but player testing/analysis suggests it's around 3-4 days for one year. The linked table assumes 3 days per year. How long of a maturity span that means for the animal, depends on the animal.

Taking mule deer for example, according to the in-game encyclopedia, mule deer age 1-3 years (1-9 in-game days) are young, 4-6 years (10-18 in-game days) are adults, and 7-12 years (19-36 in-game days) are mature. So if you spot a new young mule deer in a herd that was not there before, you have roughly 35 in-game days left to see how it grows. Again, it's never been confirmed that 3 days = year, but going by player experience, that seems to be the rough ratio.


The basic dynamic of the process seems to be wrapped tightly around culling out the lower fitness males so the females are bred with higher fitness genes.

So IF the programming works, than players culling in this manner should start to find less low potential individuals in their herds, and more trophy-potential males to be harvested.

The problems are that we don't have the advantage of knowing/viewing those potentials during our culling process. All we have to go by is what star level each individual is. And we have no way to track individuals to distinguish them from one another. And no way to know the actual age of an individual, or how far into each 'stage of life' it might be when we see it. When to harvest that trophy before it dies versus leaving those great genes available to the females is key to high fitness herds. We need to know.

All of the above are crucial unknowns that are actually vital to any successful breeding. So why have these questions hovering if breeding is core to the success of the entire game?

Is it because the Devs they have right now don't know?

If that's the case, than they should know what their next step should be; find some who will know.
Last edited by Geronimo; Oct 23, 2022 @ 6:56am
Joel Oct 23, 2022 @ 6:58am 
Originally posted by Geronimo:
Originally posted by Lanani:
The exact amount of in-game days it takes for 1 year of animal life span to pass has never been confirmed by the devs, but player testing/analysis suggests it's around 3-4 days for one year. The linked table assumes 3 days per year. How long of a maturity span that means for the animal, depends on the animal.

Taking mule deer for example, according to the in-game encyclopedia, mule deer age 1-3 years (1-9 in-game days) are young, 4-6 years (10-18 in-game days) are adults, and 7-12 years (19-36 in-game days) are mature. So if you spot a new young mule deer in a herd that was not there before, you have roughly 35 in-game days left to see how it grows. Again, it's never been confirmed that 3 days = year, but going by player experience, that seems to be the rough ratio.


The basic dynamic of the process seems to be wrapped tightly around culling out the lower fitness males so the females are bred with higher fitness genes.

So IF the programming works, than players culling in this manner should start to find less low potential individuals in their herds.

The problems are that we don't have the advantage of knowing/viewing those potentials during our culling process. All we have to go by is what star level each individual is. And we have no way to track individuals to distinguish them from one another. And no way to know the actual age of an individual, or how far into each 'stage of life' it might be when we see it.

All of the above are crucial unknowns that are actually vital to any successful breeding. So why have these questions hovering if breeding is core to the success of the entire game?

Is it because the Devs they have right now don't know?

If that's the case, than they should know what their next step should be; find some who will know.

I've been wondering about all this, and I do find it odd that this feature that is essentially what sets this game apart has so little explanation and works out so poorly in practise.

Is it possible that the devs themselves don't even have a comprehensive system in place, and what we're seeing now is just a simple placeholder? Judging by the state of the rest of the game, I'd say the herd management mechanic is incomplete in its current implementation.
Geronimo Oct 23, 2022 @ 7:18am 
Originally posted by Braunify:
Originally posted by Geronimo:


The basic dynamic of the process seems to be wrapped tightly around culling out the lower fitness males so the females are bred with higher fitness genes.

So IF the programming works, than players culling in this manner should start to find less low potential individuals in their herds.

The problems are that we don't have the advantage of knowing/viewing those potentials during our culling process. All we have to go by is what star level each individual is. And we have no way to track individuals to distinguish them from one another. And no way to know the actual age of an individual, or how far into each 'stage of life' it might be when we see it.

All of the above are crucial unknowns that are actually vital to any successful breeding. So why have these questions hovering if breeding is core to the success of the entire game?

Is it because the Devs they have right now don't know?

If that's the case, than they should know what their next step should be; find some who will know.

I've been wondering about all this, and I do find it odd that this feature that is essentially what sets this game apart has so little explanation and works out so poorly in practise.

Is it possible that the devs themselves don't even have a comprehensive system in place, and what we're seeing now is just a simple placeholder? Judging by the state of the rest of the game, I'd say the herd management mechanic is incomplete in its current implementation.


Well, a few more in-game days/years will soon tell the tale.

I've been culling only, with only a couple of trophy harvests, and have been trying to monitor the results, and I am seeing 1 star Youngs and fewer low-star matures. But as I stated, the process is too vague with regard to knowing the actual fitness potentials of those animals during the decision making, or at what point they are within each stage.
Lanani Oct 24, 2022 @ 8:11am 
Young animals are always 1 star. Adults that are 1 star still have the potential to become 5 stars. 1 star matures (and 2 stars as well, if I remember correctly), will never reach 5 stars and can be safely culled. To quote a developer statement from Discord:

I'm gonna use red deer as a reference here but it should be more or less the case for all deer species.
I totally lied about more than 1* young bucks. a young buck will never be more than 1* even if he is in the 100th percentile genetics-wise.
The oldest possible adult buck (i.e. 8 years old) in the 90th percentile genetics-wise will be 3* and will reach 5* by year 12 or of he is in the 100th percentile, by year 11.
A mature 3* buck still has a chance of reaching 5* but only at age 12 if he is in the 90th percentile


Additionally, each habitat has a specific genetic ceiling for each species, so an animal in it's secondary habitat will never be able to reach fitness as high as a primary habitat animal. When you cull a low star animal, it causes the average fitness in that herd to rise, which in turn raises the average fitness of that species in that habitat.

That said, according to today's dev diary, there will be more detailed information on how ageing and herd management works in the future. Until then, focus on culling 1 and 2 star matures, and you should be able to see improvements in the herds.
~GhosT MaRsHaLL~ Feb 5, 2024 @ 2:51pm 
Now im struggling with badgers mission "taste of the world"..i reach more then 10 spot habitat not even single badgers 3 star
Lanani Feb 5, 2024 @ 2:57pm 
Stick to the grasslands. Most badgers there will have good genes. Make sure you let them grow (don't start 1 star adults or 1 star youngs).
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Date Posted: Oct 20, 2022 @ 5:10am
Posts: 11