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回報翻譯問題
Fallout 4 for example.It's a pile of ♥♥♥♥♥♥♥ without mods.
I prefer everyone is equal.
This is usually only true after the development cycle has neared an end. If they want to work on DLC, more skins, more guns, more vehicles and lodges, more maps, etc, it would hurt them to allow mods until they've developed and launched all their DLC plans.
I 100% support mods, but I also understand why companies choose not to support them at launch.
I prefer everyone have freedom for choosing how to play any game.
Change up the HUD, go for it. Develop some sort of "better" in game menus, tips, trackers, etc. all for it. Technical changes for gear, no - adjusting the animals in any way, no. For me - if it is an easier way to do what is already being done - that doesn't give an unfair advantage - it's ok. IF it changes anything in anyway that someone without those mods cannot do - then it's a cheat. Now does it really matter in solo play in some campaign that isn't compared against anyone else -- no, not really. Like using 420 grain arrows vs 300's... whoopty-do. Doesn't impact me. I would call it a cheat, yes - but would I care if you did it while hunting for fun - not even remotely.
Now - if there is any type of leader-boards, challenges, comps, etc.... that's a whole different story. If we are hunting for "X" and you are using gear, because of mods, that someone else can't -- that is cheating in my book. It's such a slippery slope, and most people want to be able to compete on a level playing field. I get why they would not support mods - even if I like the idea of having them. And like some people have said -- some mods really make the game - especially once it is past its normal life-cycle. I think back to my WOW days, and can 100% guarantee that mods improved the game in so many ways. But they designed a system for mods that limited what they could ever do, keeping them from changing core components of game play. And let me be honest, I ran A TON of mods for WoW, and absolutely enjoyed it more and was better at it because of them.
But all that said about unfair advantages - cheats vs mods - if the mods are out there -- then doesn't everyone have the option to use those same mods/cheats? If they can - are they really still cheats? Are they only cheats if we are comparing cross platform and the mod is only available on PC... It's an endless circle debate that no one can ever win. I am a mod fan, but won't complain too much if they disallow them. Honestly, I would rather ban mods than allow the potential for people to use them to apply "cheats". Especially if there is any comps / leader boards / etc.
And again, to be clear - not calling you out at all Armus - you just happened to give some live examples that made the discussion easier to drill into the specifics.
Over the years I've made probably over a dozen mods that changed core mechanics in just as many games, sometimes radically changing them, and not even one person (that I know of) ever thought my mods were cheats. At least three of these games offered competitive play as well, btw.
The main problem with mods that I see is how they are implemented into the game and if there are good, official mod tools, especially if the game has a competitive element. That's all. There's not much else to debate over this, really. Mods proved again and again, over decades and through all genres of games, that they were a net gain both for the people playing the game as well as the developers making the game, if quality mods were available.
From what I've seen a lack of official mod tools and a poor implementation of mods are usually the main reason for low quality mods. WOTH developers are creating an environment that will promote low quality mods. This is a simplified view of course, which does not take into account some special circumstances and variabiles, but I am not going to write essays on this topic.
WOTH developers could have easily decided to delay the release of official mod tools by two or three years, giving them time to properly develop them and then have a modding community that would help increase sales once the game loses a bit of steam, but they decided not to do this. In the end it's their choice. From what I've seen and what I know, I am pretty sure they'll sell this game just fine anyway.
And I dare to predict that "illegal" mods will be released for WOTH anyway, and will in some instances cause problems (old version of mod, poorly made mod etc.) that will crash the game or cause other unpleasant effects and the victims of said problems will come to the forum (or more likely discord) and curse all mods, just as it already happened in COTW...
I'll be honest. You throw up red flags to me. Not that you care. Just saying.
I'll be honest, your attitude against mods seems to be based on a fair amount of ignorance on the topic, yet it still doesn't stop you from judging people... I've never been disrespectful towards you and neither have I assumed negative things about you and it would be nice if you returned the favor, just saying.
His posts considered, he strikes me like one of these "old man who plays video games" guys who just fails to understand a lot of technical things and instead of learning, stays ignorant about them. In general he seems to be extremely narrow minded and does not even shy away from speaking for others, as if his opinion is somehow paramount. And when challenged, he has some cop out ready that dodges everything you said with a pissy remark. Just wait, he will have one for this post too.
It's your game. Mod the crap out of it if you want.
I'm sorry but i've been burned too many times competing against mods to be trusting anymore. I speak from experience. Not ignorance.
Don't take it personally. You might be a great guy. I just prefer to not compete against you.
How did I know you'd show up. What took you so long?
If you really knew me. You'd stop these posts. I don't cop out. Ask me anything and see what I say.
I have strong opinions. I call it being honest.