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My pc consumes about 350 to 400 W if running graphic heavy games.
I have a 600 W power supply.
How to ensure the power supply is the problem?
i7-8700k
16 GiB RAM
ASUS Strix GeForce GTX 1080 Ti 11GB OC
ASUS ROG Strix Z370-F Gaming
NVME Samsung SSD 960 EVO 1TB
Enermax Platimax D.F. Netzteil, 80+Platin, Full-Modular, 600W (EPF600AWT)
I have 1 display with a 4k resolution of 3840x2160.
Windows 10 Pro
It is a rock solid system without any instability or overclocking.
I've updated the graphic card driver
I disabled any overlay stuff.
I've set the max fps to 60.
I've updated visiual studio redistributable.
I've checked the game files.
The problem exists from the first start of the game.
As I mentioned: I measured, that the system consumes 350 to 400 W max at the wall socket while gaming, which means there is at least a 30% reserve.
The system runs stable, just the game does not.
Woudln't an insufficient power supply lead to an instable system over all?
Simply yes, 400 is bare minimum but games force pc's to peak draw a lot so that 600 would have good 5-10 years ago. But with modern pc's 750w is the average. Then there is the quality of the PSU a generic 600 isn't going to be reliable as a good brand. the one thing you never skimp on for a pc is the motherboard and PSU or it will bit you in the end.
So have a look at a PSU calculator for most good brands and see what you hardware really needs eg https://www.bequiet.com/en/psucalculator
"d3d device being lost" is a common unreal engine error but not easy to solve. It can be a lot of things
I can run the game at 1920x1080 but not fully stable and only in low quality.
If I tab out, the game crashes again.
I highly doubt it depends on the PSU, which is not a cheap one and does not make any problems while running other games in 4K.
As long as You can't show me a method to force a reproducible crash, which is 100% sure to be caused by an unstable PSU, I call this a myth.
The PSU calculator You mentioned even proposes 550 and 500 W PSUs.
Even if your card is not the best for 4K it should at least run the game at a certain quality.
I would check Nvidia-System-Settings for an overwritten value or something similar.
Sure better optimization could help to eleviate some performance problems. But 1km render distance comes at a cost.
The problem there is the crash : do you run MSI afterburner, razer cortex or do you have GPU/Memory overclock on your gfx card?
If yes, then close the program OR/AND restore your GPU/Memory default frequency/voltage.
Then retry to see if you still get this error.
I'm able to reproduct this error on my side : it happened when i tried to overclock my gpu memory frequency above the "stable" memory overclock I already got.