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I had both extremes happened to me.
Meaning, I was simply walking upright in the woods/fields & arrived on heards of animals ( it happened with many species ) less than 50-60m away w/o having them notice me and/or spook.
On the other end, I was careful big time knowing that there were some animals in front maybe let's say 150 - 100m & was almost digging myself a tunnel in the ground to get to them & they would spook super fast & easy.
So, a little tweaking would be nice to balance that part of the game.
Just my opinion.
Right now, it feels to me that
- moving prone makes you less visible but more noisy than when you move crouched, and
- that the animals (at least on "Bear Den Range") have much better ears than eyes.
So I mostly use the "slow crouching" instead of "prone".
So I also think that the situation is not normal.
I think that the approach of the animals should be reviewed so that they do not get scared when they are at 220 metres, the follow-up of the blood traces, and the decoys because on my decoys no animals come.
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I think that once animals have had a bit of time to engage in their activity, they may become more susceptible to the lures. This is similarly experienced in CoTW.
We shouldn't be expecting our calls to work instantly, as though hunting pressure, a recent nearby kill or gunshot, their state of alert or suspicion, or an animal's need times, etc. doesn't affect how they respond.
Regarding the spooking distances, I think that animals should always go into Alert status before they actually flee. Right now that alert state seems to depend on a specific distance, or unnatural motion/sound.
If all animals always went into Alert mode before fleeing it would give us time to choose our next steps, without having to go another 300 yards to find them again.
And it should also matter whether the hunter was running, standing, fully exposed, or coming up on them closely, like around a corner or over the crest of a hill, etc.
Right now I see the alert mode very infrequently, and more often from particular animal's. It should always be the case to avoid having animals flee instantly, and than these distance factors wouldn't be such a dilemma.
I don't mind a bit of randomness and differences between animals, but come on, this variance is too large and unpredictable. Planning things like the angle of approach and finding a good vantage don't work when you're unsure of your limits.
Other times I can crouch or walk with the binos (slightly quicker than slow crawl) and stumble on animals 60M away from me and not knowing I'm there.
Most times now I just try to get to around 200M and call everything to me. Often walk upright and only crawl if hear or see a animal.