Way of the Hunter

Way of the Hunter

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WOTH - Make your game look Incredible with these settings!
Please see my below tutorial to get your game looking amazing, I have played around with these settings a fair bit, and have found these to look the best. Please note that the Engine.ini tip will remove the awful Chromatic Aberration in game, but It does not alter the Hunter Sense view, as this still has some chromatic abberation, I have been unable to find a way to remove this, but will keep looking.

First things first, I would recommend playing on the Beta version, as I have had zero crashes in over 12 hours play time, But please ensure you backup your saves in case of any issues with later patches. your save game is located at:

C:\Users\User\AppData\Local\WayOfTheHunter\Saved\SaveGames

How to opt in to the Development branch on Steam:
1. Go to your Steam Library, right-click on Way of the Hunter and select "Properties"
2. Go to the tab titled "Betas"
3. Enter the code "WotHBugHunting" in the empty field and click "Check code"
4. In the drop-down box, select the newly appeared "Development branch"
5. Let the game download the new patch

Next, To remove the Chromatic abberation and sharpen up Terrain and trees head to:

C:\Users\User\AppData\Local\WayOfTheHunter\Saved\Config\WindowsNoEditor

Open Engine.ini and paste the below

[SystemSettings]
r.SceneColorFringeQuality=0
r.Tonemapper.GrainQuantization=0
r.ToneMapper.Sharpen=1
r.DepthOfFieldQuality=0

Save and Exit

For best overall graphics options, better than that available in the settings in game, open GameuserSettings.ini and paste the below

[ScalabilityGroups]
sg.ResolutionQuality=120.000000
sg.ViewDistanceQuality=4
sg.AntiAliasingQuality=2
sg.ShadowQuality=2
sg.PostProcessQuality=3
sg.TextureQuality=2
sg.EffectsQuality=2
sg.FoliageQuality=4
sg.ShadingQuality=2

[/script/engine.gameusersettings]
bUseVSync=False
bUseDynamicResolution=False
ResolutionSizeX=2560
ResolutionSizeY=1440
LastUserConfirmedResolutionSizeX=3840
LastUserConfirmedResolutionSizeY=1600
WindowPosX=-1
WindowPosY=-1
FullscreenMode=0
LastConfirmedFullscreenMode=0
PreferredFullscreenMode=1
Version=5
AudioQualityLevel=3
LastConfirmedAudioQualityLevel=3
FrameRateLimit=144.000000
DesiredScreenWidth=3840
bUseDesiredScreenHeight=True
DesiredScreenHeight=1600
LastUserConfirmedDesiredScreenWidth=3840
LastUserConfirmedDesiredScreenHeight=1600
LastRecommendedScreenWidth=-1.000000
LastRecommendedScreenHeight=-1.000000
LastCPUBenchmarkResult=-1.000000
LastGPUBenchmarkResult=-1.000000
LastGPUBenchmarkMultiplier=1.000000
bUseHDRDisplayOutput=False
HDRDisplayOutputNits=1000

Please be aware that this is for a reasonably powerful computer, and will require a reasonably decent GPU and CPU, I am using an RTX 2080ti and I9900K, so not top shelf, and I get about 120 fps. If you are finding that the game is low on frames,
reduce the sg.ResolutionQuality to 100, and enter your resolution as required:

LastUserConfirmedResolutionSizeX=????
LastUserConfirmedResolutionSizeY=????

I hope this helps, and you enjoy the game as much as I am!
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Showing 1-15 of 27 comments
Maxpain Aug 29, 2022 @ 4:58am 
2
What i dont understand is i buy a EA game and they go back into beta as the EA version is no longer playable.
They should allow people to refund even with more than 2 hours as we didnt buy a beta game.
kubanskiloewe Aug 29, 2022 @ 5:01am 
sharpen 0.8 is better than 1.0 on my system. Rest dont improve much for me. I stay as it is
Wulf Aug 29, 2022 @ 5:08am 
If things like this are shared, explanations should be given as to what is doing what.
I have already tried almost all of these setting on day 1 and most of them have no effect, for me.
Last edited by Wulf; Aug 29, 2022 @ 5:10am
Pete Gaimari Aug 29, 2022 @ 5:11am 
I've found out from past games that using someone else's settings is not always ideal. Too many variables in our systems.
RivalGrimReaper5 Aug 29, 2022 @ 6:20am 
Not forcing anyone to use, just giving options. :)
dbump Aug 29, 2022 @ 6:29am 
It's probably worth re-iterating that any progress you make in the beta will not move over when you switch back to the main branch of the game in the future, from what the devs have told us. So you should be making a backup of your save to revert back to after the next patch; presumably they will not maintain a beta long term.
Burning Bridges Aug 29, 2022 @ 6:46am 
you could have at least edited out your screen resolution
RivalGrimReaper5 Aug 29, 2022 @ 6:54am 
Originally posted by Burning Bridges:
you could have at least edited out your screen resolution
I literally stated that you'd need to change it in my comment, please read properly before commenting silly statements. thank you.
marci Aug 29, 2022 @ 6:54am 
editing the GameuserSettings.ini is useless unless you don't have nvidia's DSR activated

sg.ResolutionQuality will render the ingame resolution and output it to your default monitor resolution

LastUserConfirmedResolutionSize or ResolutionSize is exactly the same, it only forces the game to a higher resolution and your monitor downgrade it to your default one

or use DSR and use it from Video Game Settings, no need to go in config files

Yes upscaling have a little benefit with clarity, but not as much like in other games.

WotH Pixels density is very low even in higher Resolution.
The LOD renderer is really cropped down for objects in the Distance.
And they use a very hard bluring effect to disguise this.

For example, go near an plant or bush. Walk in slowly. And you will see how ♥♥♥♥♥♥ rendered this objects are. Or watching the renderer without using Anti Aliasing.
That gives a true view of the pure Game Engine.

They did a good job in overall astetic for the game. But to get the perfomance that high (also compared to CotW) they cut off very much every Quality settings from UE.
marci Aug 29, 2022 @ 9:58am 
After 3 hrs testing my config setting, i'm fine with mine.
I still had problems with blurry objects (tress mostly) in the distance are blurry.
Overall the hole scene while moving looked washed out.

So if someone will test my settings, feel free and give some response please.

Tested with turned off AA ingame.

Copy this in engine.ini

[SystemSettings]
r.LensFlareQuality=3
r.EyeAdaptationQuality=3 [setting to 0 will make Brightness extremly dark]
r.MaxAnisotropy=16
r.PostProcessAAQuality=6 [highest AA]
r.TemporalAASamples=4
r.TemporalAAPauseCorrect=0
r.TemporalAACurrentFrameWeight=0.2
r.TemporalAAFilterSize=0.6
r.ToneMapper.Sharpen=0.8
r.FastBlurThreshold=400 [Blur in Distance]
r.Upscale.Quality=2
sg.ShadowQuality=3
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0
r.BloomQuality=0
r.MotionBlurSoftEdgeSize 0
r.DepthOfFieldQuality=0

You also can adjust your rendering scale (Resolution Quality) in GameuserSettings.ini
like GrimReaper mentioned it the topic. Haven't done it and i stay with 1440p default.
Works fine for me.
dbump Aug 29, 2022 @ 11:13am 
Originally posted by marci:
After 3 hrs testing my config setting, i'm fine with mine.
I still had problems with blurry objects (tress mostly) in the distance are blurry.
Overall the hole scene while moving looked washed out.

So if someone will test my settings, feel free and give some response please.

...
This is very useful--particularly the [comment]s on several of the entries.
I like how this looks, particularly the blur, which appears to me to eliminate the really blocky blob that is distracting in the distance as a potential target, which then resolves into a leafed tree as you approach. With theses settings it still resolves as that distance, but to me it seems much more clear it's not a solid surface object anymore, it's clearly a small tree or shrub.
I do get some tearing when panning with binoculars. I was not seeing that with the second set of settings here:
https://steamcommunity.com/app/1288320/discussions/0/3316358999120783344/?ctp=2#c3316358999121770167
I think it was the r.OneFrameThreadLag=0, but adding that to yours doesn't eliminate that phenomenon for me. Am I missing how that parameter works?
Poltergeist Aug 29, 2022 @ 11:28am 
Anyone willing to post before/after screens?
dbump Aug 29, 2022 @ 7:32pm 
I'll give it a shot. I'm just using the F12 Steam screenshot since the camera mode applies some default filtering that does not look like the regular game.

This is taken just below the main lodge, right where the road hits the plain.
Stock settings:
https://steamcommunity.com/sharedfiles/filedetails/?id=2856125136
The settings above from marci:
https://steamcommunity.com/sharedfiles/filedetails/?id=2856125146
My tweak, borrowing one of the blur settings from above:
https://steamcommunity.com/sharedfiles/filedetails/?id=2856125156

And same order for these three, taken just S of the Breakwater camp:
https://steamcommunity.com/sharedfiles/filedetails/?id=2856125126
https://steamcommunity.com/sharedfiles/filedetails/?id=2856125112
https://steamcommunity.com/sharedfiles/filedetails/?id=2856125095

My modified settings:
[SystemSettings]
r.SceneColorFringeQuality=0
r.OneFrameThreadLag=0
r.MaxAnisotropy=16
r.Tonemapper.GrainQuantization=0
r.DepthOfFieldQuality=0
r.PostProcessAAQuality=4
r.TemporalAASamples=4
r.TemporalAAPauseCorrect=1
r.TemporalAACurrentFrameWeight=0.2
r.TemporalAAFilterSize=0.6
r.ToneMapper.Sharpen=0.8
r.FastBlurThreshold=400 [Blur in Distance]

These are mostly from page 2 of this thread, but with that last line from Marci:
https://steamcommunity.com/app/1288320/discussions/0/3316358999120783344/?ctp=2#c3316358999135396410

The differences between stock and the other two when these are viewed at native resolution (2560x1440) are pretty stark to me. The two custom ones are more subtle, but the modified set I'm using seem less dark to me. When playing, the difference is even more pronounced. On my setup, the stock is just sparkly in a weird, bad way, like an animated glitter card.
RivalGrimReaper5 Aug 30, 2022 @ 2:42am 
Originally posted by NeVeRLiFt:
Game looks 100% better with these.
agreed, the removal of the foggyness alone is a massive improvement. I can see a massive difference between stock and modded. I am fussy with graphics, so perhaps any improvement is a big one in my eyes.
BOI Aug 30, 2022 @ 4:01am 
Looks too blurry to me
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Date Posted: Aug 29, 2022 @ 4:10am
Posts: 27