Lords and Villeins

Lords and Villeins

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feion_phylar Jun 24, 2022 @ 7:45am
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Rough Start- New Gameplay With M&C update
Where do I begin? Firstly, it's always great when a game updates, so I am happy for the new content and forever grateful. But I gotta tell ya, wooooo it's rougher than ever before and right out the gate.

If you thought your nobles were handicapped before, then with this new update your entire family (and villagers) are even more helpless! Lol I don't know why I thought things would move long quicker. Your single Servant carpenter can only do so much and their progress is painfully slow. Meanwhile your noble family (the 1 guard and cook too) stands around counting grass while this poor soul slaves all by their lonesome. This means your quarters almost damn near never gets built!

Mind you, the rest of the village is a campsite because until you get your Inn up and running the chances of you getting someone to come build things before winter, is like begging for mercy. Meanwhile, everyone's mood is PLUMMETING! This is worse than when my nobles moved in and barely stayed for a season during the previous update. Now everyone in your village is suffering from depression so before winter even comes, people are lashing out.

Now back to my poor Servant Griselle-- she's first victim of the Guard beat-down. Overworked and sleep deprived this girl was the first to lose her marbles. And I don't blame her, because if I had 8 able bodies standing around twiddling their thumbs while you trying to build everything myself, I would too.

Then my Forester Mykal is the next to fall from grace but his encounter left him unconscious to the point that he fainted, (I couldn't even get a prison up and running so he's laid out in the pasture) couldn't get up and DIED from starvation! I don't know what those gaurds are eating but they killed that poor man! I don't know whether to laugh or cry! It's a hot mess, so....I'm gonna start over but so far I'm not crazy about the carpenter architect addition and the mood/criminality balancing needs some help.
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Showing 1-15 of 23 comments
Vexare Jun 24, 2022 @ 9:18am 
Originally posted by feion_phylar:
Mind you, the rest of the village is a campsite because until you get your Inn up and running the chances of you getting someone to come build things before winter, is like begging for mercy. Meanwhile, everyone's mood is PLUMMETING! This is worse than when my nobles moved in and barely stayed for a season during the previous update. Now everyone in your village is suffering from depression so before winter even comes, people are lashing out..


Great post! Especially the bit I quoted as a summary of the whole problem I think we're seeing here...

The moods of everyone completely tanks very quickly because nothing can be built to increase it fast enough. I decided to throw caution to the wind and have all the villeins use up the starting straw supply (knowing how slow it is to replenish via farming) and just build simple straw shacks, but those degrade so quickly I'm now almost to winter of first year and there's just no way they're going to get them all repaired or upgraded to cob or wattle before cold weather hits so I know it's just going downhill from here.

I've already had some fights and my two guards are also miserable so they tend to just sit at the table trying to relax or improve mood.

I do have an Inn up but so far zero luck attracting a carpenter family ... this is not going well at all.

I think this is almost to the level of classic 'tantrum spiral' problems you can see in other games with 'moods' (a' la dwarf fortress where the term came from). It's something that requires very careful balancing because once it's out of control there's no saving your town from failure.

This happened in Rimworld, Going Medieval, and a few others I've played too. I am not sure moods and happiness should be weighted so heavily the first year when you have almost no chance of making nice houses yet. Other games get around this problem with something like "new colonist enthusiasm" positive buffs (or new colony low expectations) for everyone so they don't tank so quickly.

The struggle is real, not sure I'm going to make it with this first attempt, we'll see if they survive winter.
Last edited by Vexare; Jun 24, 2022 @ 9:20am
TheShinyOwl Jun 24, 2022 @ 9:45am 
Potentially have your cook just become a normal servant for a while to help build? As long as there's something for them to eat, even if its not an actual meal, they seem to stave off starvation. This will do at least until you can get some houses built.

I'm a couple of years in so far and everything is going alright, got lucky with requesting a carpenter with the king but wow is it broken. Can't tell if my carpenters are using their resources or the resources of the family they're building for, but given how many ♥♥♥♥♥♥♥ planks they need I'm guessing it's using up theirs, so they're barely making any money. And the repair kits are a bit underpowered too, for one my ruling family just ISN'T USING THEM which is very frustrating, and one kit only fixes one fence. Basically cheaper to just rebuild the entire fence.

As always with this game, balancing is a huge issue, on moods, on resources, on birth (my tutorial lot nearly all starved due to the families having babies EVERY 5 MINUTES), just everything. I love this game but the balancing really kills it for me sometimes.

(This may be better as an actual post lol)

Edit: OH AND my damn sheep aren't producing wool and I can't figure out why >:(
Last edited by TheShinyOwl; Jun 24, 2022 @ 9:46am
jbush2404 Jun 24, 2022 @ 10:33am 
All my ppl are in terrible moods and I don't know how to fix it. I tried decreasing their work areas to give them more free time. They have plenty of food. I have a social area set up for them to socialize. Not sure.
FadedSpirit Jun 24, 2022 @ 6:43pm 
My carpenter wont build the ruling families house at all and i have no idea why. I just did straw for everyone else, but figured i'd do wood walls for the ruling family since they seem to start with someone who knows carpentry. The villagers are doing alright so far, except for that poor kid the guard beat to death (i guess he's cranky because no one will build his bed, seems like a huge overreaction though haha), though i can imagine i will face much of the same problems as everyone else as i can already see the set up for them but can't really do anything to prevent it as so early on you don't really have any tools to do so yet. I'm dreading trying to start the Inn up since it was already a struggle just getting walls and beds for my villagers.

The new update looks like it has a lot of really fun stuff, but definitely needs some balancing so the start isn't so rough. Something like straw walls getting a bit of a durability boost, initial mood buffs for the starting families, the carpenter actually doing his job, (guards maybe not beating children to death right away?),the ruling family doing something actually useful so they're not just resource wasting lumps, like maybe they could give motivation buffs to workers when they're around cause wouldn't you work harder if your boss is watching? I get that they are nobles and what not, but i do kind of miss watching them zipping around so it would be neat if they could at least do something unique.
kever Jun 25, 2022 @ 2:17am 
"My carpenter" Soo are you sure you actually have the carpenter family ? I built the inn very early and made my fishing folks run it instead of fishing, kept checking both the families offered by the king and the inn and still only got the carpenters from the king halfway during the first winter. Also happened to get arcitecths from the inn the same day, but yeh. Your servant labourers are not carpenters. On the other hand, I still think insulation doesn't really work and you don't even need full enclosure as it seems to me the room stays just as cold / warm with or without a roof for example. Just having a bonfire near the beds, in a bulic square and other accessible place and you're peachy. No tantrum problems for me so far. Moods and happines of the families have been ♥♥♥♥♥♥ since late spring for some of the families thought but I have no clue why *shrug*
jerry00lee Jun 25, 2022 @ 4:55am 
Your right for sure, it was a rough start. I started everyone with straw houses, boom no more straw, but they were not totally disappointed. I finally got a builder and carpenter, so the queen and king had beds other than straw ones, as well, then we were growing pretty good, till someone robbed the king/queen taking nearly all their gold, making it hard for them to help around the town. Had no idea there were guard posts, till yesterday. When the robbery happened and it mention'd setting guard posts went crazy trying to find them. But i did. Now trying to build the funds for king/queen back up. How crazy is that. BTW the robber was not caught, but i built up stewardry and soilders, by letting new families move in and tossing them in there, seems to be working. i have the soilder and cook getting fresh with each other, and a married couple i made servants using a double bed. I wonder if that could lead to children born in servatude. LOL might be interesting. But back on yes the start is super hard.
Vexare Jun 25, 2022 @ 6:23am 
Originally posted by jerry00lee:
Your right for sure, it was a rough start. I started everyone with straw houses, boom no more straw, but they were not totally disappointed. I finally got a builder and carpenter, so the queen and king had beds other than straw ones, as well, then we were growing pretty good, till someone robbed the king/queen taking nearly all their gold, making it hard for them to help around the town. Had no idea there were guard posts, till yesterday. When the robbery happened and it mention'd setting guard posts went crazy trying to find them. But i did. Now trying to build the funds for king/queen back up. How crazy is that. BTW the robber was not caught, but i built up stewardry and soilders, by letting new families move in and tossing them in there, seems to be working. i have the soilder and cook getting fresh with each other, and a married couple i made servants using a double bed. I wonder if that could lead to children born in servatude. LOL might be interesting. But back on yes the start is super hard.

This same exact scenario happened to me but I managed to pause the game and see who the culprit was (farmers) and then I went and 'seized' the gold back from them after she deposited it into their own chest. The family's moods were already really low so it didn't really matter much if I took the gold back and threw their Mom in prison for the crime. The prisoner tab does confirm she was jailed for "Theft" so I'm glad it recognizes it correctly at least.

I'm still peeved about the fact someone can just waltz right into the Lord's private home (no way to lock doors?) and take the entire chest worth of gold. Thankfully I posted and others have pointed out where the 'guard post' item is (in production tab) so I can prevent this in future hopefully.

Check the gold totals your families have, I think if the system worked right in your game you will see the thief's family has all your gold. Take it back. Their moods will tank but hey they took all the money you were using to fund and build a nice town, ungrateful sots!
Vexare Jun 25, 2022 @ 6:25am 
And, not to spam posts, but the real issue here (Devs I hope you're reading all these posts) is that the 'moods' are tanking so fast, within days, that people are resorting to these sorts of things way before you have reasonable time to build a jail, guard posts, add to your roster with jailers, etc.

PLEASE, look at how other games of this type handle this factor - they usually add a "new colony optimism" type buff or something so that the people tend to stay more positive for quite awhile until you have time to give them the basic necessities.

I honestly can't get moods to go up beyond 'poor' right now even with walls, roofs, plenty of food, beds, all the necessities!

Help!
Zalzany Jun 25, 2022 @ 7:20am 
I feel like I missing something, or not playing same game here. One I never seen a "carpenter" servant on a fresh new save. So how in the world did you pull that off? I got two labarors but neither one knows carpentry. So you never gonna get fancy walls and things up till you get an inn and get a carpenter FAMILY.

Seems issue here is your jumping the gun on carpenter stuff, when you shouldn't start with one ever to my knowledge. Also I didn't even start with a cook, so you must picked a labor to do it, or one of your starting families, and of course when food is low, and you got one labaror the cook is just gonna sit there till the kitchen is built...

Seems more a reminder that things changed and you got adapt whole thing reads like "i tried to do it the old way and it don't work fix it!" Its like um make things smaller at first you can always tear up the haybails and junk later and expand once you got more people. I mean most the people here are also going something along lines of they wanted something cool for lord on day one. Its like well that is neat but you got low resources and labor so maybe don't go overboard and expand as you town does instead.

I mean first houses on tutorial were all huge, and I quickly learned put down furniture as needed for the family moving in, and put walls around that then expand and upgrade later when I got the resources. As much as I wanted to make big block houses, like it recomended 10x10 I instead made bedroom with enough beds and 2 spares, then made main room with kitchen and a table, their storage needs all bu the chest in the main room with campfire.

I did that and I saw huge productivity increases as they were not building roofs they didn't need right away, or making it super epic and purity goal was out get them ready for basics, and expanded as needed and upgrade once I had the production to do so. I still had tons of straw walls out after my first year for crying out loud I didn't get that fixed till year 2.

Just feels like not so much its too hard, but you not ready and not adapting well...
Vexare Jun 25, 2022 @ 7:30am 
Originally posted by Zalzany:
I feel like I missing something, or not playing same game here. One I never seen a "carpenter" servant on a fresh new save. So how in the world did you pull that off? I got two labarors but neither one knows carpentry. So you never gonna get fancy walls and things up till you get an inn and get a carpenter FAMILY.

Just feels like not so much its too hard, but you not ready and not adapting well...

This isn't a doctorate's course in chemical science we're signing up for here, friend. Be gentle to this person willing to post their frustrations. It's a game, and they just added a huge amount of new content with not a lot of explanation in the 'help' book provided in the game.

And, to correct you, yes it's possible to have one of your labourers be a 'carpenter' profession because one of mine is as well and I can totally see where the confusion might come in that they actually can perform carpentry jobs. As a servant, they cannot. I had to test it myself because I don't think it's unreasonable to presume that might be what they do, you know, carpentry for the Lord's household construction?

"Adapting well" to a game, as you criticized, also means an intuitive game system with UI that makes sense and well laid out instructions. The game is in early access and I do believe the developers are doing a great job adding the helpful popups but not everything is explained well enough with this new update. No need to berate someone who didn't pick it up immediately because they intuitively thought a 'carpenter' as a servant meant, you know, a carpenter!
FadedSpirit Jun 25, 2022 @ 8:25am 
https://ibb.co/NC0qJfj

In this Screenshot you can see that one of the ruling families laborers starts with Cerpentry. As Vexare stated, I seemed to have falsely concluded that he was in fact a carpenter so the ruling family could have some fancy stuff right away haha. Now that I know that is not the case, my problem makes much more sense.

I think it would be a little less confusing if the starting laborers didn't start out with any profession then or there should be a little note that the laborers cannot actually perform the tasks of their profession.

Thank you for clearing up my confusion, Vexare.
Zalzany Jun 25, 2022 @ 8:29am 
Originally posted by Vexare:
Originally posted by Zalzany:
I feel like I missing something, or not playing same game here. One I never seen a "carpenter" servant on a fresh new save. So how in the world did you pull that off? I got two labarors but neither one knows carpentry. So you never gonna get fancy walls and things up till you get an inn and get a carpenter FAMILY.

Just feels like not so much its too hard, but you not ready and not adapting well...

This isn't a doctorate's course in chemical science we're signing up for here, friend. Be gentle to this person willing to post their frustrations. It's a game, and they just added a huge amount of new content with not a lot of explanation in the 'help' book provided in the game.

And, to correct you, yes it's possible to have one of your labourers be a 'carpenter' profession because one of mine is as well and I can totally see where the confusion might come in that they actually can perform carpentry jobs. As a servant, they cannot. I had to test it myself because I don't think it's unreasonable to presume that might be what they do, you know, carpentry for the Lord's household construction?

"Adapting well" to a game, as you criticized, also means an intuitive game system with UI that makes sense and well laid out instructions. The game is in early access and I do believe the developers are doing a great job adding the helpful popups but not everything is explained well enough with this new update. No need to berate someone who didn't pick it up immediately because they intuitively thought a 'carpenter' as a servant meant, you know, a carpenter!
I don't think you know what college is like if you thing this. More like "this ain't 7th grade english!" And I am brand new to the game and most the mechanics I just started less then 8 hours ago did a fresh new game. Every one is happy everything is working but every one is using lowest tier of junk.

Second I get a carpenter I will be upgrading Already got my kitchen, cottage, my manor right now is just a bedroom, and barrecks all full walled and roofed. And half the town is roofed up every one is walled and beded up every one is green rep with me, not perfect but they are happy it is day 9.

So maybe you would be less frustrated if you just took my advice build as needed, low tier tech expand and upgrade as needed. And you won't be so upset sigh. And there is no carpenter servant lol. You would have to invite a family then grap him and even then they would still hire the carpenter family to build lol. How is that so hard was that a thing before this update? Because I did 3 new games to check not one had a "carpenter" servant at start. I had LABORERS who could only do tier 0 construction.

And yes its Early Access spreading bad info and making requests for things that are not needed are very much bad for EA games. Sorry you felt corned but I legit looked and saw no carpenter servant. And no "adapting well" doesn't mean UI that does it all for you. Its all there I literally just started this game and did the tutorial and learned these things. They can not hold you hand any more then they already did. It tells you you need a carpenter family for the next teir. The tooltips TELL YOU you need one, the info of your workers all say they are not one sigh.

I mean the UI is there the info is there, there is even a tutorial book. There, there is guides on steam. And yet people still do weak cop outs. I mean you blame UI when it says flat out Requires Carpenter. And you look at your workforce they say LABORER and no mention of carpenter profession.
Zalzany Jun 25, 2022 @ 8:31am 
Originally posted by FadedSpirit:
https://ibb.co/NC0qJfj

In this Screenshot you can see that one of the ruling families laborers starts with Cerpentry. As Vexare stated, I seemed to have falsely concluded that he was in fact a carpenter so the ruling family could have some fancy stuff right away haha. Now that I know that is not the case, my problem makes much more sense.

I think it would be a little less confusing if the starting laborers didn't start out with any profession then or there should be a little note that the laborers cannot actually perform the tasks of their profession.

Thank you for clearing up my confusion, Vexare.
Mine has Mining and Foraging. I think that is just RNG and you still place the orders with the carpenter family for them. So something is off here as I didn't get any carpenter servent in my new game attempts. And I did 3 new games to test it. Did 3 more new games with random start types still not one carpenter... And not my laborer miners can not actualy mine for me either, once your a laborer you seem to be only allowed to do basic manual labor. Otherwise I would just steal a person from a carpenter every game to not pay the family to make my stuff...
Last edited by Zalzany; Jun 25, 2022 @ 8:36am
Luciole Jun 25, 2022 @ 10:42am 
Why are you saying you can't build without a carpenter? My families are able t o build Cob Wall just fine since it doesn't require any particular skills, so I just had people farming mud and sticks and after about day 3, everyone had their own house. I didn't start on my inn until probably summer.

And for the servants, which I think is what you are talking about, you can just change your cook for a regular labourer at the beginning since there is plenty of meals. You can also look if you have a large family and grab a person from them and make them a servant.

It is a little bit more complicated now, since the rulers just grab their butts with both hands now and are beyond useless, but it is not impossible. Honestly, if I lived in a village with rulers like these, I would probably just throw them to the woods for a couple weeks and tell them to just come back when they learnt a thing or two.

I am only on year 2 right now, but it seems to be just fine, just a little more challenging, which is the way games were when I was a kid any way, so that's just fine to me. If the game is too easy, it becomes boring no? I think it's hard to find the right balance to please everyone, which is why a lot of games have difficulty sliders on the map setting nowaday. Maybe this will come along later in the game, where you can pick how quick people get unhappy, how much stuff is on the map, how much resources you start with, etc. The game is young, still in early access, some at this stage get abandoned, other become awesome like rimworld, this is the risk we take when we buy an early access indy game.

PS. I didn't read much of the comments since it looked like a lot of fighting, so sorry if this was already mentionned before.
Last edited by Luciole; Jun 25, 2022 @ 10:43am
(BB) Potjeh Jun 25, 2022 @ 1:07pm 
Basically the meta has changed and you have to adjust to it. Wooden walls were OP before and made other walls irrelevant. Now your go to wall is cob, it shouldn't be too hard to get those up as you'll get clay and rods from clearing areas with your servants. And even after you get carpenters it's not advisable to give wood walls to everyone, now they take repair kits to maintain so they'll drain money from the owners. Only use wood walls for richer families like foragers.

As for happiness, I'm not sure what's going on. Lots of people in Discord say they're having issues with it, but I'm doing fine with no families with worse than excellent relationship. So I only get a couple crimes a year, and if I do get robbed I seize all the money from the thieves and then give them back their original money which offsets the relationship loss from seizing. I'm not sure what exactly it is I'm doing different, but basically when I accept a new family I give them 25 silver and get them beds ASAP and then gradually build up their cob walled homes. Oh, and I also had beer regularly available in the inn from like autumn of first year and I've had my first Sunday Mass in Spring of 1401, and have built up excellent relations with the clergy so they boost everyone else's relations every Sunday.
Last edited by (BB) Potjeh; Jun 25, 2022 @ 1:09pm
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Date Posted: Jun 24, 2022 @ 7:45am
Posts: 23