Lords and Villeins

Lords and Villeins

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vyraka Mar 21, 2022 @ 5:08am
Tips for New Players
I updated my review to include these, but I'm not sure if they will be read, so I am adding them here.

Tips:

- When you first begin the game, don't place lots of roads. The noble family will prioritize clearing spaces for roads and building them over building wells and their own bed. Similarly, in the winter, be aware of this because they will prioritize clearing spaces over creating firewood for public area campfires. When I start a game, I create their bed and two wells. After that, I work on the marketplace. Once those things have been built, they are free to work on other things.

- Don't build up a farm until the farmers have built their house. Building a house doesn't take long, but it will take forever if you build and assign the farm first. Additionally, if you make a layout of the farm but don't assign it, the nobles will start building it instead of working on other things like wells and their bed. So leave the farm alone until the farmers are done building their house.

- Make half houses in the beginning. I usually do 10x12, but only half of the house is covered (beds). This way they are protected from the snow in the winter. You build the rest of the house later.

- Once foragers have become established and ideally when you have a second family of foragers, utilitize them to clear out land and forests for building. For example: I assigned my forager family to the inn initially as they have the materials to build it. Later as you are more established, you can use them to create blueberry fields and boulevards of trees this way.

- Build an inn ASAP, but build a caravan marketplace last. New villagers bring new money into the village, but the caravan will suck the money out by selling clothes and tools. The developers are working on this. If you are lucky enough to start the game with sheep, you could go quite a while without a caravan.

- I prefer to have one family set to be the innkeeper (after the initial foragers have built it). Innkeepers can live in the inn, and ideally will be a family of 4 or less. If you try to have a family (even if it is large) run the inn and do another job, they will be constantly running back and forth. A dedicated innkeeper helps the work flow.

- Put fences around your farm. Deer love to eat your crops. It also keeps the wolves out. Additionally, create a pen for your animals because sheep and cow like to eat crops too. Chickens can be free range.

- Two sheep produce enough wool for one tailor family, four sheep produce a LOT of wool.

- Don't mess with cows, butter, and cheese unless you are feeling masochistic. Or your family comes with one.

- If you are wondering why your butcher is buying your last sheep or cow, it's because it's past it's prime. The game doesn't spell that out clearly, but you can find it in the tooltips under animals.

- Don't take on butchers until you are ready to constantly have to dole out money. Currently, they will buy an animal to butcher (despite having lots of meat and sausage) before doing anything else. The developers are working to balance this more.

Those are my tips for now!
Last edited by vyraka; Mar 23, 2022 @ 8:48am
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Showing 1-14 of 14 comments
vyraka Mar 21, 2022 @ 12:25pm 
Forgot one of the most important ones:

- Don't accept more villagers than your farmers can provide food for. They typically can provide for around 5 full families.

I just suffered a famine because I jumped the gun and accepted more villagers than I could feed. >.<
Hey Buddy Mar 22, 2022 @ 7:08am 
These are great tips.

Learning how the villeins' priorities work is important and not very obvious. It would be nice to have a list of actions that a villein is working through, to be able to see what is standing in his way of performing a specific thing you need done.
LegendFusion Mar 22, 2022 @ 11:58am 
Good tips however the forager tip i would not recommend to use roads to 'strip' down a forest area. If you replace the forest tile with roads, it cant become a forest tile anymore if you decide to remove the roads. Just use the deconstruct option on the tree's you want to clear. It will not replant them either but it will remain a forest tile for future usage.
reicou Mar 22, 2022 @ 1:27pm 
Thanks for the tips ;)
cheetome Mar 23, 2022 @ 4:27am 
i hate having the caravan market. they drain money and they dont buy anything to help add new money in. im worried that eventually the whole village will be broke. do i really need the caravan market?
HunterSilver Mar 23, 2022 @ 4:30am 
Originally posted by cheetome:
i hate having the caravan market. they drain money and they dont buy anything to help add new money in. im worried that eventually the whole village will be broke. do i really need the caravan market?
I would strongly suggest it. Caravans supplement much desired/needed materials and goods, as well as goods you otherwise have no access to like sheep.

Offset the loss of sales to caravans by selling items back to caravans. Your peasants will not do this to any meaningful degree on their own. You need to go into your storage, set unneeded goods for sale, and click the 'Caravan' button to reduce their price to a level caravans will buy them for.

If you do not have enough goods to sell to caravans, I'd recommend increasing your socage taxes.
cheetome Mar 23, 2022 @ 5:56am 
thanks. i actually didnt know how to sell to them. i thought i could only buy.
Zairya Mar 23, 2022 @ 8:04am 
Originally posted by LegendFusion:
Good tips however the forager tip i would not recommend to use roads to 'strip' down a forest area. If you replace the forest tile with roads, it cant become a forest tile anymore if you decide to remove the roads. Just use the deconstruct option on the tree's you want to clear. It will not replant them either but it will remain a forest tile for future usage.

Yep, that bothered me a lot. I only use the deconstrcr option, stripping down the royal forest first, when making double-lines of trees. I don't like the "create grass" option. It would either be "remove all" or "reset terrain" but not "overwrite". Trampled dirt will still be dirt. trampled sand will also still be sand.
vyraka Mar 23, 2022 @ 8:47am 
My apologies, I'll try to edit it that out. I made the assumption that people wouldn't do it for forests. However, whenever I am creating a new area, like a household church or chapel, I put dirt path down to keep more trees from growing.
Lupu Jul 8, 2024 @ 6:17pm 
how do you know when people can live in their jobs?
So far, I only know that those who work at the tavern and the bakery can live where they work :steamsad:
Flicken Jul 9, 2024 @ 12:05am 
Originally posted by Lupu:
how do you know when people can live in their jobs?
So far, I only know that those who work at the tavern and the bakery can live where they work :steamsad:

Everyone can live in the same zone as their work. I only make House Zones when I wish to charge them rent, personally. Most jobs can fit inside my template house itself, tailors, bakers, etc, though I have started building more job specific houses for fun.
Ryvi Jul 9, 2024 @ 4:49am 
Does the caravan buy stuff from your villagers as well or am I supposed to pay my people? (Wouldn't they run out of money if they just continue with buying stuff around town anyway?)
Flicken Jul 9, 2024 @ 6:28am 
Originally posted by Ryvi:
Does the caravan buy stuff from your villagers as well or am I supposed to pay my people? (Wouldn't they run out of money if they just continue with buying stuff around town anyway?)

They can, but usually the price has to drop locally by quite a bit, they also don't buy anything in any real numbers. Best way is to buy it from your people, then sell it to the Caravans yourself. At least, that's what I have found.
Artaniz Jul 12, 2024 @ 11:52am 
Originally posted by vyraka:
I updated my review to include these, but I'm not sure if they will be read, so I am adding them here.

Tips:

- When you first begin the game, don't place lots of roads. The noble family will prioritize clearing spaces for roads and building them over building wells and their own bed. Similarly, in the winter, be aware of this because they will prioritize clearing spaces over creating firewood for public area campfires. When I start a game, I create their bed and two wells. After that, I work on the marketplace. Once those things have been built, they are free to work on other things.

- Don't build up a farm until the farmers have built their house. Building a house doesn't take long, but it will take forever if you build and assign the farm first. Additionally, if you make a layout of the farm but don't assign it, the nobles will start building it instead of working on other things like wells and their bed. So leave the farm alone until the farmers are done building their house.

- Make half houses in the beginning. I usually do 10x12, but only half of the house is covered (beds). This way they are protected from the snow in the winter. You build the rest of the house later.

- Once foragers have become established and ideally when you have a second family of foragers, utilitize them to clear out land and forests for building. For example: I assigned my forager family to the inn initially as they have the materials to build it. Later as you are more established, you can use them to create blueberry fields and boulevards of trees this way.

- Build an inn ASAP, but build a caravan marketplace last. New villagers bring new money into the village, but the caravan will suck the money out by selling clothes and tools. The developers are working on this. If you are lucky enough to start the game with sheep, you could go quite a while without a caravan.

- I prefer to have one family set to be the innkeeper (after the initial foragers have built it). Innkeepers can live in the inn, and ideally will be a family of 4 or less. If you try to have a family (even if it is large) run the inn and do another job, they will be constantly running back and forth. A dedicated innkeeper helps the work flow.

- Put fences around your farm. Deer love to eat your crops. It also keeps the wolves out. Additionally, create a pen for your animals because sheep and cow like to eat crops too. Chickens can be free range.

- Two sheep produce enough wool for one tailor family, four sheep produce a LOT of wool.

- Don't mess with cows, butter, and cheese unless you are feeling masochistic. Or your family comes with one.

- If you are wondering why your butcher is buying your last sheep or cow, it's because it's past it's prime. The game doesn't spell that out clearly, but you can find it in the tooltips under animals.

- Don't take on butchers until you are ready to constantly have to dole out money. Currently, they will buy an animal to butcher (despite having lots of meat and sausage) before doing anything else. The developers are working to balance this more.

Those are my tips for now!


Instead of waiting to build the caravan spot just go to the bottom and select the market options and set it so your villeins cannot buy from the caravans , its fine for them to sell " they almost never do anyhow" but buying from caravans is better reserved only for your royal family.

Other tips are good but not building it is the wrong solution , stopping them from buying is a better option.
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