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A member of a class of partially free persons under the feudal system, who were serfs with respect to their lord but had the rights and privileges of freemen with respect to others.
(Yes, I had to google search as well, since I am not native speaker and it's an arcaic term)
Indeed, Villeins is fully intended and a little play on words. As the noble class has been sharing the sentiment that working villagers are criminals and thieves with evil intentions, we eventually ended up with the word villain as we know it today, but it used to refer to a simple villager / peasant. Our goal is to make a game where this kind of conflict will be very visible and an interesting part of the gameplay and so I felt like it also fits the name of the game well.
Nonetheless, I understand the confusion and it's completely legitimate to be suspicious about the game if the title seems like a typo. We definitely don't expect our players to make their own research on this (however, it's very nice to see that people do!).
Thank you for your feedback and I hope you will enjoy the game! :)
People will talk about, post, and refer to your game as "Lords and Villeins". But Steam's search engine doesn't trigger well for the "and", because it's looking for a "&". I'd talk to Valve either about trying to get you double-listed in their search engine for both spells (and or &), if that is possible. Otherwise, I might consider renaming the game's title.
The game looks like fun, I just added it to my wishlist.
Fair enough. Most people won't know that through, they'll just assume you guys don't speak proper English. That could be detrimental to your product.
Hmmm... I don't know if I agree. I mean- if weird words popped up in game, or if there were a number of errors, I might indeed doubt them/their translations. But I usually assume that people can pull off a correct title, and if the title DOES seem odd, it's probably intentional. I'm not always a typical person, so perhaps you're right, but I like to think that most people give at least a small measure of benefit of the doubt to others.
Since the main mechanic hinges on social dynamics from another era of history, I think "villein" does a good job setting the period and feel with a single word.
Perhaps only to non-native English speakers without higher education. It's a pretty normal word in the context of feudalism.
I do think it's a good concept, however, I was really expecting that the families should not be so peaceful. They should be stealing, robbing and doing other indecent stuff, if they are lacking supply or protection. That way it gives the player to further plan the building or their family.
For now you can simply place everything on open ground, give a house without roof, give only potatoes and tax 50% of their belongings without actual penalty.
In other word, I think morale(mood) and safety(security) should play a bigger role in this game.