Lords and Villeins

Lords and Villeins

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WIbigdog Oct 1, 2021 @ 1:17pm
Flailing Spot?
Do I need to give the villagers something to use it? Have tons of pre-grain crops stored but they're not flailing any of it and I need the straw to build houses.
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Showing 1-13 of 13 comments
dorianmode Oct 1, 2021 @ 5:40pm 
It needs to be in a farmland zone with the setting to create grain. If other tasks are higher priority (generally large fields needing planting and harvesting) there might not be enough labour to complete all the tasks.

There are a few factors that could explain what you're seeing. You could try changing the priority of the flailing tasks, or reduce the number of fields - or assign another family or larger family to farming.

In extreme cases you could turn off farming tasks entirely using the priority system, so they concentrate on clearing the flailing backlog. Just remember to change it back at some point...
WIbigdog Oct 1, 2021 @ 6:02pm 
I have the creation of grain set to 10. It's now winter in a new game I made and they're just sitting around the table while there's hundreds of grain producing plants sitting in storage. I'm pretty sure this is a bug. Perhaps they think they need to save some for tax purposes, but they don't pay any grain crops as tax so there's no point?

https://steamcommunity.com/sharedfiles/filedetails/?id=2616646689

That's a screenshot of the amount of grain I have and two of them sitting at the table "relaxing"
WIbigdog Oct 1, 2021 @ 6:15pm 
So I tried seizing the grains from them and then gifting them back, didn't seem to do anything. I'm not sure if it's relevant but on their market page it says they're trying to sell those items? But I don't think anything would buy them cause all they do is produce grain and straw afaik?
dorianmode Oct 1, 2021 @ 7:32pm 
Originally posted by WIbigdog:
I'm not sure if it's relevant but on their market page it says they're trying to sell those items?

My family is also trying to sell excess unprocessed grains, but it's not stopping them also flailing.

Edit after testing: Barley, Oat and Rye don't appear to be converted into grain. Wheat and Rice do with their respective recipes.

I'm not sure if this is an error, but unless you have wheat in your stockpiles this might be why you're getting the behaviour you're seeing.
Last edited by dorianmode; Oct 1, 2021 @ 7:48pm
WIbigdog Oct 1, 2021 @ 11:55pm 
Oooh, those must get used for alcohol! I haven't had a brewer family yet but this makes sense. Thanks, it just clicked.
Prismaa Oct 2, 2021 @ 1:30am 
oh, no wonder i was not getting hay then, since i was growing Oat's or Rye (which ever you can grow earlier than wheat), so I guess im whole season without any hay until its season for wheat
Honestly Games  [developer] Oct 2, 2021 @ 2:28am 
Hello! Thank you for reporting this. We have observed some strange behavior around villagers not flailing so we will be investigating this further and see what is happening. If you can, please send us a save file where this is happening to info@lordsandvilleins.com. Save files can be located in C:\Users\USER\AppData\LocalLow\Honestly Games\Lords and Villeins\SaveData

Thank you!
dorianmode Oct 2, 2021 @ 6:52am 
I sent a save - it's happened in every game I've started so far.
WIbigdog Oct 2, 2021 @ 6:56am 
Originally posted by Honestly Games:
Hello! Thank you for reporting this. We have observed some strange behavior around villagers not flailing so we will be investigating this further and see what is happening. If you can, please send us a save file where this is happening to info@lordsandvilleins.com. Save files can be located in C:\Users\USER\AppData\LocalLow\Honestly Games\Lords and Villeins\SaveData

Thank you!

Is rye supposed to be able to be used for getting hay and grain or is it being saved for alcohol? Rye is a grain product irl so it wouldn't really make sense but it's what I'm thinking now, though I haven't had a brewer family yet. Perhaps there should be an option in the farm's production menu to turn on or off grain production from each of the grain crops?
dorianmode Oct 2, 2021 @ 7:01am 
Originally posted by WIbigdog:
Perhaps there should be an option in the farm's production menu to turn on or off grain production from each of the grain crops?

I agree. This might be useful for fine control over production - assuming all of these crops are intended to produce generic grain.
WIbigdog Oct 2, 2021 @ 8:49pm 
So finally did get a brewer to move in. Yeah they just use grain, so there's no reason why these grain items shouldn't be getting flailed. That explains why walls cost four hay, you should have a lot more. I'll wait to play until this is fixed, kinda impossible to build any hay walls with 3/4 of the grain items not being flailed.
dorianmode Oct 2, 2021 @ 10:40pm 
Originally posted by WIbigdog:
kinda impossible to build any hay walls with 3/4 of the grain items not being flailed.

It works fine if you just grow wheat. Or make walls/beds/etc. out of something else... The only thing that really benefits from straw is ranching sheep. Everything else has plenty of alternatives.
Honestly Games  [developer] Oct 3, 2021 @ 7:08am 
Rya, Barley and others are currently designed only to add variety and some form of crop rotation for producing grains and straw over different seasons. They otherwise get all reduced to grain and straw in the end. We are investigating some potential issues with flailing and got some save files to investigate in detail :)
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Date Posted: Oct 1, 2021 @ 1:17pm
Posts: 13