CONSCRIPT

CONSCRIPT

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Cris Aug 8, 2024 @ 4:11am
Father's Watch - Vaux Weapon Storage
Wanted to ask for help with this. I opened the first two lockers but the Pierre's diary thing went completely over my head.

I understand where Pierre's diary is and wrote the code (just forgot to use it the first time) but I read somewhere it changes in every playthrough and you have to match it with something about his drawings... I just don't get it from what I read and want to know beforehand for my second run.

Any help would be appreciated. Thanks in advance.
Originally posted by BudgieGaming:
It is important to understand that, for that third locker, there are two codes that you need to enter, one after the other:

  1. The first one, with the weird symbols, that corresponds to the drawings, as I'll explain further below;
  2. and the numeric code, that comes after, which is not related to the drawings.

I think that might be part of the source of your confusion so I wanna get that out of the way first.

Now, for the first code, the one with the weird symbols (horseshoe, musical note, etc):

Every flashback sequence, in Pierre's diary, he talks about drawing someone or something that day, and shows you the drawing.

You need to keep note of the things he draws in order of appearance.

So if the first drawing is of his music teacher, you need to note down something like "1 - music teacher". If the second drawing is of his mom, you note down something like "2 - mom".

Then once you get to the code with the weird symbols, you need to reference your notes about the order of the drawings, and use that to decide which symbols you need to enter, and in which order.
Each person/thing has a corresponding symbol, the music teacher corresponds to the musical note, the mom corresponds to the female symbol, etc. Once you understand that there's a correlation, you can deduct it very easily.

The number is a second code that you will need to enter after the first. It is also randomized so you need to get it too, but it is simply the numeric code that Pierre writes down plainly in one of the last entries of the diary, there is no trick to it.

So it is all about getting that first code right, really.
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BudgieGaming Aug 8, 2024 @ 9:12am 
It is important to understand that, for that third locker, there are two codes that you need to enter, one after the other:

  1. The first one, with the weird symbols, that corresponds to the drawings, as I'll explain further below;
  2. and the numeric code, that comes after, which is not related to the drawings.

I think that might be part of the source of your confusion so I wanna get that out of the way first.

Now, for the first code, the one with the weird symbols (horseshoe, musical note, etc):

Every flashback sequence, in Pierre's diary, he talks about drawing someone or something that day, and shows you the drawing.

You need to keep note of the things he draws in order of appearance.

So if the first drawing is of his music teacher, you need to note down something like "1 - music teacher". If the second drawing is of his mom, you note down something like "2 - mom".

Then once you get to the code with the weird symbols, you need to reference your notes about the order of the drawings, and use that to decide which symbols you need to enter, and in which order.
Each person/thing has a corresponding symbol, the music teacher corresponds to the musical note, the mom corresponds to the female symbol, etc. Once you understand that there's a correlation, you can deduct it very easily.

The number is a second code that you will need to enter after the first. It is also randomized so you need to get it too, but it is simply the numeric code that Pierre writes down plainly in one of the last entries of the diary, there is no trick to it.

So it is all about getting that first code right, really.
Last edited by BudgieGaming; Aug 8, 2024 @ 9:16am
EraserSK Aug 8, 2024 @ 9:46am 
Fathers watch... first code depends on every drawings found (in dream) Pierre diary. Church = cross, Piano = note, etc. Than in diary you found code to open box... its written in diary.
Cris Aug 8, 2024 @ 1:24pm 
Originally posted by BudgieGaming:
It is important to understand that, for that third locker, there are two codes that you need to enter, one after the other:

  1. The first one, with the weird symbols, that corresponds to the drawings, as I'll explain further below;
  2. and the numeric code, that comes after, which is not related to the drawings.

I think that might be part of the source of your confusion so I wanna get that out of the way first.

Now, for the first code, the one with the weird symbols (horseshoe, musical note, etc):

Every flashback sequence, in Pierre's diary, he talks about drawing someone or something that day, and shows you the drawing.

You need to keep note of the things he draws in order of appearance.

So if the first drawing is of his music teacher, you need to note down something like "1 - music teacher". If the second drawing is of his mom, you note down something like "2 - mom".

Then once you get to the code with the weird symbols, you need to reference your notes about the order of the drawings, and use that to decide which symbols you need to enter, and in which order.
Each person/thing has a corresponding symbol, the music teacher corresponds to the musical note, the mom corresponds to the female symbol, etc. Once you understand that there's a correlation, you can deduct it very easily.

The number is a second code that you will need to enter after the first. It is also randomized so you need to get it too, but it is simply the numeric code that Pierre writes down plainly in one of the last entries of the diary, there is no trick to it.

So it is all about getting that first code right, really.

Couldn't ask for a better answer, perfectly understood. I already have the first one which is a little boy. The entry read something about this boy being 2 years old so I thought "2" was the first part of the code, but I wrote down that's a boy so I assume that's my first symbol.

Left one of those stickers thingies (I assume those are good as a thank you note, don't really know since I'm new to Steam) for you and one for EraserSK too. Thank you both.
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