Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I died the first time, because I didn't planned out, but after that, it was very easy to do it.
I just went back the exact same way that I did to get to the shell?
You can still dodgeroll (weirdly enough) so it wasn't that much of an issue to doubleback and place it into the artillery unless I'm missing something?
Huh, Maybe I accidentally cleared a path for myself with a 75mm shell using one of those four optional artillery earlier on in chapter 2?
Not sure.
I will agree that this chapter wasn't the best so far - but that's only because it was so short and didn't really feel unique enough to be a 'Chapter'. Although the Charge at the end and behind enemy lines was pretty neat I suppose.
Still felt like there could have been more puzzly/exploration stuff to it (And this is even including backtracking partly into the catacombs for the Handcannon)