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Though I will admit, the game doesn't really *feel* all that scary or horror-driven when you stop and realize there are no monsters, you're fighting starving 16 year old German kids in a mud-filled shell crater.
Yeah there's something to be said about man-made horrors, but that doesn't translate very well into video games IMHO. I'd have preferred monsters and humans but in a genre that's already slim, beggars can't be choosers.
I think fighting in the mud- and blood-filled trenches, being constantly low on ammo and supplies, always fearing enemy raids, gas attacks and artillery, while being threated to be shot by your own commanders if you don't follow orders, is already very horryfying on its own.
My personal issue is that you are always perfectly aware of your surroundings. Maybe hiding everything your character isn't seeing right now in shadows like Darkwood does it would help, so you would have to actively listen for hostiles. Imagine not paying attention after escaping from a dire situation, only to run around a corner and coming face to face with another enemy squad that guns you down.
Though I think that Valiant Hearts goes a bit further than that. I have yet to see a game that requires you to use mountains of corpses as cover from machine gun-fire.